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then set up the HUD in the camera block parameter.
You could A) try to set the freeze zone higher or B) deleting the freeze zone
A) In object explorer: search for 'ICE FREEZE' and open it > look for UnitiEngine.Transform and expand if needed > expand 'Vector3' (the one on the top) and edit 'Y: 1710' to something higher (1710 is the default hight, resets if game is restarted)
B) In object explorer: go to start page (by pressing 'Deselect' in the bottom right cornen > check the box next to 'Disable: Ice Layer' (checked box = red box)
can't believe it takes almost 2 years to someone to notice that, I'll sort that out quick, thank you!
I can't find that opition even in object explorer.
- add level boundaries to minimap
- add zoom to minimap (use scroll wheel in first person mode)
- add pointer to offscreen targets (this feature is why the mod doesn't just target the closest object)
- gun ammo indicator now tells you if it will fire properly in multiverse
thx
As for the mod, I'll see what I can do.
it's inverted and it doesn't show the actual state of the hinge.
also it overwrites the landinggear display
ps: could you make a display for flaps and add an ammo counter for the 'modern machine gun mod' pls?
- Fixed hinge settings not saving (finally)
- Added adjustable throttle display mode (use with steering hinges, overrides default mode)
(Or: there isn't really any way to do so.)
(That's the extent of support for guns.)
- it worked now.
- added an icing effect/overlay as well (use object explorer to turn it off in the CameraHUDController)
- weapon order is now determined programmatically instead of manually (it's not perfect, but it's less clutter)
- some long-standing text bugs have hopefully been crushed
the mod has been more or less rewritten from scratch; simplifies maintenance and cleanup
client support is about the same as ever - nonexistent
report bugs if you find them,
will be announced when it was fixed.
for me :(
2. Impossible.
3. It can.