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Glass Eyes
Prosthetic/Bionic Hands
Prosthetic/Bionic Feet
Prosthetic Digits (Fingers and Toes)
Prosthetic Noses
Never mind. I found a continued version updated for 1.4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2254065016
and how do you unlock the archotech prosthetics?
"Prosthetic Nose - 1 steel"
Umm... No offense, but isn't this backwards? Wouldn't it be better to make a prosthetic nose out of wood since it is lightweight, easier material to work with, more natural-looking (or easier to paint) and cheaper? And why make a hook hand out of wood when one could make it out of steel, instead? A wood hand would be prone to damage or breakage and would not be sharp at all.
Such as :
Cybernetic
Orasaka
RBSE
etc.
I rewrite many things to fit closer to original xml files, but I kept your mod as a base. Tell me if you are not okay with that.
I was starting to plan to made a lite version of EPOE before find your mod, after a last research without the filter "1.2" this time. It's what I had on mind, with only few more thing.
What I saw who maybe need to be updated:
_HookHand is now already in the game (in wood)
_Bionic Liver description is "An advanced artificial stomach." (old error?)
_Archotech Hand, Heart, Spine and Stomach are not mentionned in the mod description.
_It seems that "shattered bones" now cure by themself now, so the Bone Repairs become useless. Or maybe it's like a scar that I not yet saw, but your mod add the Bone Repair option for a little injury who cure by herself right now.
I will do it for myself if you don't have the time, I need this mod for my next game :)
Could not load reference to Verse.ThingDef named RPP_RechargeStation_Omni_V
IskJavalin - Glass eyes remove the 'disfigured' social debuff from missing body parts
Like @Cpt. Squirrel said: I think combining toes and fingers into "Prosthetic digits" and just using that as the ingredients for both finger and toe surgeries would be perfect. Additionally, I also agree that Prosthetic Organs (the non-bionic ones) don't really make sense and imbalance the game a little bit, since your pre-bionic organs are ideally supposed to come from harvesting organic organs from pawns. The prosthetic ones kinda supplant this since crafting them is way, way easier than harvesting, enough so that the poor performance of prosthetic organs still makes them totally worth it. This is especially true if you use the rot-able organs mod, which I do
If not the cost of 1 steel would be nice (for realism) to simulate that you are adding nails to the bones.
Not to expensive for a fixed bone and reduced pain ...
Bionic hands
- Much more expensive
- Require more resources
- Greater penalty with Body Purists
Bionic Fingers
- Less expensive, maybe 2.5 - 3 fingers / 1 hand on average
- Requires much less resources
- Lesser penalty vs body purist, but lesser buff with transhumanists.
Perhaps bionic fingers would be needed to create bionic hands? Just an idea.