Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Pyrokinetic Class Overhaul Add-On - Scorching Dragon's Blaze
17 則留言
Chatow 2021 年 10 月 28 日 上午 5:02 
I love this addon, BURN AAAAAALLLL :stimulation:
Cyan~ 2020 年 7 月 11 日 下午 11:59 
This and other addons dont show in the addon menu for some reason? but the overhauls and new classes you made do
Derpy Moa 2020 年 4 月 4 日 上午 9:50 
Like the guy under me mentioned, scaling is pretty weird and seems to be halved compared to vanilla.
TangMaster 2020 年 3 月 24 日 上午 8:22 
Hey Odinblade, love your mods so much! Only issue I've had is this, with this enabled the damage of Dragons Blaze is less than halved :(, any ideas why? At level 15, damage 80 without, damage 32 with, both seems to scale with changing pyro level.
LordlyGuatemalking 2020 年 3 月 22 日 上午 12:08 
Any chance you can make a compatibility patch for the "Adaptive Lizards" mod?
BoxMageOfOld 2018 年 11 月 5 日 下午 8:09 
Love this now all we need is a way to have different elements such as frost and storm dragon breath that adds statuses from the other overhaul mods lol

Et3rnus 2018 年 10 月 27 日 下午 2:22 
@Dark Phoenix I can guarantee that it's an other mod conflicting with the Overhaul. I've had the same exact issue. Try enabling/disabling mods 1 by 1 until you find the culprit.
DeadDante 2018 年 10 月 19 日 下午 10:13 
Can you make this available to GM mode?
Dark Phoenix 2018 年 9 月 28 日 下午 9:04 
Im not seeing any skills that have the scorch stack. Searing daggers used to look like three large fire balls and ignition used to add scorch stack too i think? how can i fix it or was that a diff mod? help
Odinblade  [作者] 2018 年 9 月 16 日 上午 7:39 
@Everyone Hi all. The newest versions of my class mods now require you to install OdinCore - Mod Services in order for them to work correctly. Please also ensure that both yourself and any other peeps in your multiplayer games have this activated and are all running the new versions of my mods (v1.1.0). Thanks :3
Creepy Havel 2018 年 9 月 16 日 上午 2:46 
Out of curiosity do you know how this scales versus the Vanilla version? Level Scaling is usually the highest for universal work and I know in messing around that making Blinding Squall scale with INT + Level (and Aero because it's Air damage) made it extremely useful.

I'd imagine Blazing Breath would scale on Level + Attribute + Pyro like most other skills do or does it still scale like a Skill?
Odinblade  [作者] 2018 年 9 月 3 日 上午 9:49 
The issue should now be resolved, thanks for reporting!
Odinblade  [作者] 2018 年 9 月 2 日 下午 10:55 
@NeonSaber Oh I see what you mean. I’ll take a look later today. In the meantime, perhaps disable this add on, make your lizard character, save, and then reenable. Seems to work fine with existing Lizard characters. Thanks for flagging!
NeonSaber 2018 年 9 月 2 日 下午 10:08 
@Odinblade
The problem isnt that lizards cant use it, it's that it's not available as a racial ability anymore. Lizards dont start with this skill available anymore when the mod is active.
Odinblade  [作者] 2018 年 9 月 1 日 下午 1:37 
@Averagedog I've tweaked the description of this page so it's less misleading! Thanks for flagging :)
Odinblade  [作者] 2018 年 9 月 1 日 下午 12:55 
@Averagedog The spell is usable by Lizards. The tooltip now says Pyrokinetic rather than Special -> the skill is still an origin one!
Averagedog 2018 年 9 月 1 日 下午 12:53 
Just wondering, but why did you move Dragon's Blaze from the Lizard's Racials to the spell school? Now Lizards don't have access tot his ability when every single other origin character has access to an ability they can use instantly.