Total War: ATTILA

Total War: ATTILA

Battle
18 Comments
AlbertLyu 25 Mar, 2024 @ 7:05pm 
Jesus can't believe you really did all this overhaul. I have subscribed all your mods. Appreciation for your work!
Sgt.Ostfront 5 Dec, 2022 @ 9:39am 
Amazing works !! THZ for that mod
*NFN* Braktologisk institutt 20 Aug, 2022 @ 1:56am 
Save game-compatible?
bk 26 Dec, 2021 @ 6:45am 
Hi, do you have a mod that disable the auto resolve so it force you to do battles ?
Anisvara 13 Sep, 2020 @ 11:59am 
It is compatible with 642 - Dark Ages and so I put the mod in the 642 allowed mod collection:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2005095409
Mceffe 12 Sep, 2020 @ 2:01pm 
wqish you the best
Greq7  [author] 19 Nov, 2019 @ 1:17pm 
Ill check on it when I have time Mcaffe.
Mceffe 10 Nov, 2019 @ 1:26pm 
I don't understand this, you say that there are lots of animations, i don't see lots of spear kill animation varieties, only stab etc. Is there a reason behind this?
Greq7  [author] 16 Jun, 2019 @ 5:58pm 
update: This mod has been split in two. Second part is called "Army"
Greq7  [author] 27 Apr, 2019 @ 5:15am 
it might conflict with FOTE but I never tried.
Pingu 13 Nov, 2018 @ 12:14pm 
is this mod compatible with Fall of the eagles + any other combat overhauls in general? (asking about Reb's Combat Overhaul. But most importantly im interested if it will conflict with fall of the eagles.
Greq7  [author] 16 Sep, 2018 @ 3:18pm 
these changes might even influence AI's buildings and Im trying to make it more challenging for player. Let me know if I succeeded. I am testing it myself but feedback would speed things up. thankyou
Greq7  [author] 16 Sep, 2018 @ 3:15pm 
tweaking unit recruitment and balance for AI
Greq7  [author] 16 Sep, 2018 @ 6:13am 
recruiting of more expensive units will take a little longer than before. All of these units have high skills of defence and I can't imagine training a soldier with such high stats in just under 3 months
Greq7  [author] 16 Sep, 2018 @ 5:44am 
unit upgrades cost more money now, and I am slowly working on the Ai unit balances and recruitment
Greq7  [author] 6 Sep, 2018 @ 11:44am 
also all those changes for cavalry are very small.
Greq7  [author] 5 Sep, 2018 @ 10:30am 
no it shouldn't because most of the units are still in this mod. Unless those mods are huge.
Hazzard 5 Sep, 2018 @ 10:18am 
How well will this work with mods adding new units? Will it entirely screw up the balance?