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Rapporter et oversættelsesproblem
OK, thanks mate. I'll mess around with that now I'm back from holiday. Apparently it's a behaviour just used by the Naja enemy from that mod. FYI, the scoring behaviour in this mod has
AddToAlertDataScore_-100
and that
AddToAlertDataScore_100
So not sure which version of the behaviour would actually take effect but if it's that one it looks to an amateur like it'd break this mod.
BehaviorTable index 4693 has a duplicate name (ScoreSniperFire) - INVALID
Looking at the two XcomAI.ini files makes me wonder if that mod incorporates this mod's functionality. I'm not the best at parsing AI behaviours but they sure seem to be using similar names and values.
I use both. AFAIK this will alert if units in a pod are damaged, the other mod when objectives are
Read the Description
I've been using Remove Missing Mods since the base game version came out, never had any issues.
What's the problem at the moment? It sounds like you've got the mod installed...
When I unsub and try and load it doesn't tell me that another mod with the same name is missing, so I don't believe there is another entry. I am reluctant to use that mod, because it's not entirely safe.
I can successfully download the mod, but it doesn't matter. The only thing that was fixed is that the custom mod launcher doesn't claim that it's not installed.
I had it also manually removed and redownloaded.
As of now - the mod is installed with no problems (as steam re-downloaded everything) and probably works.
Took awhile for Steam to catch up with me too. Took a few Steam restarts but eventually I was able to re-subscribe.
The name of the mod has changed, which is why errors are thrown on loading a save. Use "Remove Missing Mods".
My game was not recognizing the mod when I was still subscribed, the save stated that "Enemy Sniper Defense Fix" is not installed, even though I had the full folder downloaded.
"A mod could not be loaded since it contains multiple .xcommod files
Please notify the mod creator.
Path:
...\268500\1502740820"
It happened after a clean install of XC2 (since steam due to system failure decided on its own to uninstall the game).
> The Alert (Sniper Location) is more than 24 tiles away
This check will most likely fail
But Reapers are spotters AND shooters, I meant what happens when a Reaper shoots, beats the concealment check and stays concealed, will the rest of the enemy pod immediately know the Reaper's location?