RimWorld

RimWorld

[1.0] RePower
43 Comments
Mlie 13 Sep, 2020 @ 12:18pm 
Made version that combines this with the functionality of the Turn It On and Off-mod and also includes settings for the default-powerdraw of in use-buildnings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2228219259
Hope it helps anyone!
Tyrael 22 Mar, 2020 @ 3:52pm 
TY BRO!
Mlie 28 Feb, 2020 @ 9:21am 
@Joker This version is abandoned, the new version is the one called RePower Reborn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845531445
Tyrael 28 Feb, 2020 @ 9:02am 
w8 for update! rly good mod
Skelsh 31 Aug, 2019 @ 10:31am 
Aw, I use simple chains and it is fucking agonising
EbonJaeger 25 Aug, 2019 @ 4:26pm 
Note for people following along for updates, my version has been uploaded and can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845531445
Awiss 23 Aug, 2019 @ 2:45am 
Electric Smelter power consuming looks kinda crazy. With *Simple Chains: Steel* and this mod you will hate this game.
Skelsh 16 Aug, 2019 @ 11:59am 
This mod seems real interesting but I'm gonna hate early game for it
Mlie 16 Aug, 2019 @ 10:51am 
Just made a pack of all my RePower patches if anyone is interested:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836577627
EbonJaeger 4 Aug, 2019 @ 2:38pm 
Sorry, been busy lately and haven't had time to prepare an upload. I'll try to get that done this coming week.
Karmapowered 28 Jul, 2019 @ 4:00am 
@Anduin1357 I was hoping to get alerts directly on Steam where I have most of my other mods, but that'll do. Thank you for suggesting it.
Anduin1357 25 Jul, 2019 @ 4:48pm 
@Karmapowered You can 'watch' the github page for releases and stuff.
Karmapowered 25 Jul, 2019 @ 6:21am 
@EbonJaeger Looking forward to the update of the mod, not sure how I can keep myself updated ?
@NubsPixel Thank you for reviving and keeping the mod alive till now.
NubsPixel  [author] 11 Jul, 2019 @ 2:58pm 
fell free. ;)
EbonJaeger 11 Jul, 2019 @ 1:49pm 
I'd love to take over this mod. I've uploaded my work to GitHub, and can be viewed here: https://github.com/EbonJaeger/RePowerReborn

Would you have any objections to me uploading this version to the Steam Workshop? Don't really know what the general course of action is here, really. Heh.
Eclipse 18 Jun, 2019 @ 4:54pm 
industrial roller patch?
NubsPixel  [author] 1 Jun, 2019 @ 12:25pm 
also hope he does :)
Ancalagon 1 Jun, 2019 @ 4:02am 
@Mlie is doing a great job maintaining compatibility patches for various mods here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1543904798

He's hopefully going to take over this mod in the future, too. And so many thanks to @NubsPixel for putting in all the work to bring this mod to the community in the first place with numerous updates along the way!
Anduin1357 12 Mar, 2019 @ 2:31am 
I wish this mod works on concrete autodoors in Rainbeau's concrete mod.
NubsPixel  [author] 9 Feb, 2019 @ 9:44pm 
@Natolo77, I am not sure. I haven't played RimWorld for a while and i don't really have any plans on maintaining this mod. I rather do something that could "sustain" me.
Natalo77 9 Feb, 2019 @ 8:20am 
Any hard incompatibilities?
NubsPixel  [author] 23 Oct, 2018 @ 11:33am 
i wrote "Or see attachments."
which i believe requires login to see.
Epogle 23 Oct, 2018 @ 4:23am 
the link you gave that is on ludeon brings us back to this page
NubsPixel  [author] 22 Oct, 2018 @ 7:30pm 
@groovybluedog the RePower.cs is the source code. You need to recompile it using VS C# to make custom changes. And i am a bit too busy to make any configurable options at the moment.

@nanihodo hmm.. i wonder if i still have [b19] somewhere. Right, you can download the one from Ludeon Forum. here [ludeon.com].
Epogle 22 Oct, 2018 @ 3:38pm 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
groovybluedog 22 Oct, 2018 @ 10:47am 
Tried editing RePower.cs but it doesn't seem to take effect. Maybe an editable XML where I can pop in my own values?
groovybluedog 22 Oct, 2018 @ 10:28am 
Would love another version, or settings, to enable the regular power to be the same as vanilla, but still have lower power when not in use.
Mlie 21 Oct, 2018 @ 2:52am 
Yes, working as intended now.
Made some patches for some mods I use (VGP, RBSE and High Tech Lab Facilities) if anyone is interested:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1543904798
Shadelight 20 Oct, 2018 @ 8:18pm 
Unsubbing and resubbing worked. Thanks
NubsPixel  [author] 20 Oct, 2018 @ 8:03pm 
@Charon I tested both local (my folder) and subscribed (steam workshop) version. And they both works without issue.
Electric Stove [imgur.com]
Shadelight 20 Oct, 2018 @ 6:26pm 
Im still getting the same issue after updating but I'll sub and unsub to make sure it got the latest version
Shadelight 20 Oct, 2018 @ 6:25pm 
I'm getting the same error. Two of them in fact.
NubsPixel  [author] 20 Oct, 2018 @ 6:09pm 
@Mlie This should fix it. I made some mistake during compilation.
Mlie 20 Oct, 2018 @ 11:21am 
Got an error with the new version:
[HugsLib][ERR] RePower caused an exception during LoadReloadInitialize: System.MissingMethodException: Method not found: 'System.Array.Empty'.
at HugsLib.HugsLibController.LoadReloadInitialize ()
NubsPixel  [author] 20 Oct, 2018 @ 6:30am 
Updated to 1.0
[b19] version is no longer supported.
repertoire 19 Oct, 2018 @ 1:44am 
Yep, we need 1.0 please
Gurdel 17 Oct, 2018 @ 10:13pm 
Hows 1.0 coming?
SonOfNitrous 10 Sep, 2018 @ 3:06am 
options would be rally nice
NubsPixel  [author] 9 Sep, 2018 @ 3:04pm 
Nope. Original version does not include any options. I could add options to the mod.. but i am too buzy (reads lazy) atm.
Shadelight 9 Sep, 2018 @ 5:26am 
Does this include an options menu? The previous version allowed you to tweak the power usage when a bench is being used, even setting it to vanilla values if you like.
NubsPixel  [author] 8 Sep, 2018 @ 6:57am 
@Tia, No problem. :steamhappy:
Tia 7 Sep, 2018 @ 8:23pm 
Thanks!