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There certainly is!
If you're familiar with RPFM and know how to use it then really all you need to to do is open up the packfile and replace any seax models with swords instead.
The only thing you need to keep in mind is that variantmesh files can only have a maximum of 5 unique variants; any more than that and they'll just get ignored. There is a way to get more than 5, but that requires you to edit each unit in the game to use multiple sets of weapons.
Mind you, that is how it works in recent TW games; it has been a very long time since I last played ToB, but I can't imagine that it's very different structurally.
Let me know if I can help you with anything.
But to answer your question though; yes, all you need to do is modify the mesh data inside the variantmeshdefinition files. In other words, grab the mesh data from any sword variantmeshdefinition file, and then paste that inside any axe variantmeshdefinition to replace their appearance.
There are no shortcuts that I know of, so you'll need to do this for all axes in the game, but if you're modifying my mod then it'll only take a couple minutes to do so manually.
I could look into making a seperate version for Radious units at some point that fixes these problems, but don't expect it immediately. I've personally never cared much for the Radious mods out of principle, but I suppose there would be no harm in branching my own mod into theirs when I don't have anything better to do.
Or just redownload the mod, that might work too.
Still, when it comes down to accurately portraying medieval warfare, or making sure that said medieval warfare is actually working properly, I would personally go for the latter; and I suppose that a good deal of people agree with me on that sentiment.
It's not ideal, I would much rather that axe units actually had their own animations so this mod wouldn't be necessary, but we all gotta make due with what we have, eh?
At this stage, I believe I've done pretty much everything that I wanted to do with it, up to and including things I didn't even think about until after development began. The only thing I can possibly think about changing on the top of my head is to include the vanilla English Seaxmen in the seax category, seeing how these guys appearently have pretty much identical stats as regular axemen. I'm just a bit hesitant from doing so, as this mod is supposed to only affect actual axe units. Aside from that, there really isn't anything left for me to update, unless I discover some small trivial thing that I overlooked.
If you do discover anything, or if there's something you'd like to be changed, do let me know; and we'll see if it can't be fixed. Otherwise, consider this mod to be officially done.
I know that I probably shouldn't be too happy considering that the only reason this mod even exists is to cover up the animation shortcomings for this game, but still, just knowing that I created something that actively improved the experience for a lot of people (however slightly) makes me very happy.
And hey, I know that it's a long shot, but this whole thing could actually help incentivise CA to finally introduce seperated animations for their upcoming releases. In a way, by subscribing to this mod, you're not just using it for your own agenda, but also shining a light to a problem that's been around for far too long. It's a pipedream, sure, but honestly I don't think it's THAT far-fetched.
In any case, thanks for putting up with my rambling, guys; stay awesome.
great mod, great descrip 10/10
What's so strange about this is that I know for a fact there exists 1-handed axe animations, since a few of these were actually used on the campaign map in TW Attila after you won a battle (or lost it, depending on which general was actually using the axe). Yet these animations still haven't been incorporated into actual axe units, even though there exists more of those in ToB than it does sword units, which is quite frankly ridiculous.
Now look, I know that this mod isn't all that popular, but I'm gonna be honest, I didn't think that it would get HALF the subscriptions that it currently has. I thought that this was a pretty obscure issue that most people didn't even care about, (and to be fair, that may still be true) but whatever the case, it makes me feel better knowing there are actually folks out there who are just as pernickety as I am. <3