RimWorld

RimWorld

ZARS Tribal Reborn [B19]
84 Comments
alextherus 4 Mar, 2020 @ 5:27am 
Will you update this for 1.1?
Mitz 17 Feb, 2019 @ 10:22am 
Updated to 1.0, will say is not compatible with tribal raiders for the moment.
V 10 Feb, 2019 @ 4:13pm 
It looks like Tribal Raiders's mod author updated his mod to 1.0: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539314714

Not really needed in this then.
Mitz 9 Feb, 2019 @ 1:32pm 
hey my dudes, planning on patching the thingy to say 1.0 instead of 0.19
Shodan 5 Feb, 2019 @ 12:55pm 
Please update mod version so it shows up in the right category in modswitch
Far-Seeker 14 Jan, 2019 @ 1:27pm 
@Khorne Flakes and @Mallius, I've been using it without any apparent issues since 1.0. It doesn't even throw version warnings when loading mods on startup!
Mallius 6 Jan, 2019 @ 4:43am 
Agreed with Khorne, an update would be wonderful.
Khorne Flakes 3 Jan, 2019 @ 2:36pm 
Any chance of an incoming update?
Power Button 22 Dec, 2018 @ 10:29pm 
The pitfall trap si so OP
imjeff1 16 Nov, 2018 @ 10:58pm 
Where does one craft the woven hood, cloaks, hay skirts?
lilairen 11 Nov, 2018 @ 10:10am 
Oh is that where the horseshoe pin went. Heh!
__ 9 Nov, 2018 @ 10:52pm 
I've been using the .19 version since 1.0 released and it works perfectly fine.
aZavar.Kul 7 Nov, 2018 @ 2:31pm 
oooo i want tribal mods 1.0v
Omega13 5 Nov, 2018 @ 10:04am 
Another observation - a tribal start disables construction of the horseshoe pin, but there is no corresponding research to enable it once more.
Omega13 5 Nov, 2018 @ 7:33am 
Also, probably would want to reconsider the prices on the primitive floors now that that mod is incorporated. 15 wood per square of floor is, frankly, pretty ridiculous and essentially makes those floors entirely worthless. Even deep in a forest you've got better things to do with your wood than spend it so extravagantly (once you have that much wood, you probably have the resources to just... make better floors.)
Omega13 5 Nov, 2018 @ 7:31am 
Another thing I noticed that may be worth a look - a lot of items that previously gave work speed penalties in vanilla, like the parka and the marine armor (formerly power armor) don't give work speed penalties anymore. With that change in mind, it may be worth considering whether such a penalty is still necessary for the tribal armor.
"The" SeanMacLeod 27 Oct, 2018 @ 8:55pm 
Thank you, sir! :happy_creep:
Omega13 27 Oct, 2018 @ 1:33pm 
Dual purpose! I like your eye for efficiency, MacLeod.
"The" SeanMacLeod 26 Oct, 2018 @ 1:05am 
....or just fill the thing in and make it a mass grave.....
Omega13 26 Oct, 2018 @ 12:54am 
That would be interesting if it was intentional. I mean - it's a pit. Maybe you should have to come empty out all the corpses now and then but it's still a pit.
Flesh Forge 25 Oct, 2018 @ 6:39pm 
Heads up re: a hilarious bug, in 1.0 traps have been revamped, but the pitfall trap included in this mod works oddly with the revamp - it still works, it still does damage, but it doesn't change state after a pawn trips it, i.e. it never needs to be rearmed, it just does damage forever :V
Omega13 25 Oct, 2018 @ 10:46am 
So with the rich explorer start, I began with electricity but not the basic workbenches technology. So I could build electric stoves, but not fueled stoves. Maybe something to consider?
dracoix 🐉  [author] 21 Oct, 2018 @ 11:58pm 
real life busy, if it doesn't work when forcing the mod in your modlist, then I'll do an emergency update. (It seems Tribal Reborn works fine so far)
_♣Caligula♣_ 21 Oct, 2018 @ 3:02pm 
Seems to work ok with 1.0.
Willow 20 Oct, 2018 @ 9:50am 
Looking forward to 1.0 \o/
Flesh Forge 18 Oct, 2018 @ 2:43am 
This works OK with 1.0 as far as I can tell
Vostok 17 Oct, 2018 @ 4:11pm 
Thank you for your answer :)
dracoix 🐉  [author] 17 Oct, 2018 @ 4:09pm 
When I get the time yes, hopefully nothing much got garbled.
Vostok 17 Oct, 2018 @ 4:00pm 
An update for 1.0 is planned?
jpinard 13 Oct, 2018 @ 2:03pm 
Thank you for doing this!
clone6 11 Oct, 2018 @ 5:32pm 
Where is "wood pitch glue"? I can't find it.
"The" SeanMacLeod 4 Oct, 2018 @ 5:20pm 
@Aki-San
Dude, awesome avatar! Stand-Alone Complex roxz :cybereye:
Aki-San 4 Oct, 2018 @ 1:04pm 
can you add a nice pic for this mod as well as some sort of content list?
zmadz 30 Sep, 2018 @ 1:09pm 
hey the cost of floors honestly needs to be balanced a little it's a bit 2 much right now
Awesomeexplorer 21 Sep, 2018 @ 4:58pm 
After enabling this mod, pawns can't seem to be damaged besides diseases. I tried disabling other mods to see if Rimworld simply removed this due to lack of storage, but the problem persisted. Can you look further into this?
dracoix 🐉  [author] 19 Sep, 2018 @ 1:38pm 
Update pushed. Now I gotta check on Tribal Raiders
dracoix 🐉  [author] 19 Sep, 2018 @ 11:31am 
Major update incoming, fixing Hoods temperatures, and Stove recipes to include EVERYTHING available for cooking with Campfire, FueledStove, and VGP recipes. I also gotta do a last minute fix with Tribal Raiders. I'm not sure what dirt path issue is, but I'll look into that too.
Rex705 19 Sep, 2018 @ 8:44am 
When I make dirt paths they fade away and become grass O_o
dracoix 🐉  [author] 18 Sep, 2018 @ 4:18pm 
I'll fix it on next update.
narren96c 18 Sep, 2018 @ 12:59pm 
I noticed that animal hoods don't have any cold insulation. Especially for arctic wolf hood that is quite strange. A bug?
dracoix 🐉  [author] 17 Sep, 2018 @ 9:42pm 
I'll be working on a fix for Smoke Meat, because it's becoming annoying when I can't make quality meals out of them like I could in B18, also I'll try to fix the stove recipes too for VGP.
lobosan 16 Sep, 2018 @ 10:16am 
Thank you dracoix!
Terran 16 Sep, 2018 @ 8:52am 
This mod looks like a lot of fun!! I'm going to combine it with a mod that lets you choose the starting factions, and I think I'll make a world of only tribal savages (Of course, I'll be tribal, too.) Thank you!
dracoix 🐉  [author] 15 Sep, 2018 @ 10:22pm 
Massive compatibility update pushed.
charade539 15 Sep, 2018 @ 2:44pm 
One of my favorite mods! So glad it's updated for b19
dracoix 🐉  [author] 13 Sep, 2018 @ 7:50pm 
I'm going to split the produciton Spots into their own mod, helps with those wanting the true Naked Brutality experience.
dseszu 12 Sep, 2018 @ 9:32am 
Thanks for the quick response :]
dracoix 🐉  [author] 12 Sep, 2018 @ 9:29am 
Patched, and also found another bug in the process, seems to be a left over from as far back as A17. Both will be pushed on next update. :)
dseszu 12 Sep, 2018 @ 8:42am 
Modded Stones (Cupro's in my case) don't seem to work with the stone chiping spot.
minicats 12 Sep, 2018 @ 1:20am 
Thanks, I miss alot my fav crop.