Cities: Skylines

Cities: Skylines

Nespresso boutique
9 Comments
Lascivia 13 Sep, 2018 @ 7:53am 
Ooook I was wrong ;)
Gruny  [author] 13 Sep, 2018 @ 7:44am 
@malizia.simon I prefer to keep them also in a standalone version if some people want to use the building as a base. I notably increased the depth on the last assets. This allows to maintain a proper integration in front.
The dimensions of the asset have no impact on the weight of the file, it is its complexity and its textures.
@Leejo I also found a way to optimize the weight on the current resources ;) it will be applied soon.
Lascivia 13 Sep, 2018 @ 7:24am 
@LordGruny. What if you make smaller assets in terms of depth like "amazongo" asset? I think the depth is not important as facade. Less depth is less filesize? Am I wrong?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1492095757&searchtext=amazon
Leeijo 7 Sep, 2018 @ 1:26pm 
I was talking about the file size, but it's because of the texture size. 1024 might be a bit much for such a small building considering you would need a bunch of them for variation. They are very detailed though, which would have to be sacrificed. They look good!
Aléx 6 Sep, 2018 @ 9:15am 
@leeijo Tip: you can scale a building with the mod procedural objects ;)
Gruny  [author] 6 Sep, 2018 @ 8:59am 
@Leejo When you talk about the size, are you talking about dimensions in game or file weight ?
I investigate about the weight, All textures are already compressed (500ko) and the 3D model (fbx) weighs 14ko.
Leeijo 6 Sep, 2018 @ 6:04am 
Nice! These are needed. Size seems a bit big though, you mind telling the stats of these?
Gruny  [author] 6 Sep, 2018 @ 4:05am 
@alborzka I started 3D a week ago just for that ^^ and I already have a long list in mind (bank, shop, restaurant…)
alborzka 6 Sep, 2018 @ 3:46am 
Yesss finally more people are doing this! We've needed base buildings FOREVER in this game honestly :D