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If it doesn't, is there a replacement somewhere ?
Does ESG include it ?
2. I think an alternate version where there is a small penalty of some sort would be good, it does seem to be a little bit too easy.
I just ask because I'm using the mod "Endless Legend Populations" that adds all the Endless Legend civs as minor factions, and it would be nice to use this mod on them as well.
I was using about a dozen mods including the enhanced space 2 mod. Perhaps the latter is incompatible with yours?
In my games where the assimilate option is greyed out, it's usually because the minor faction is allied with another empire.
Sorry for my English
Thanks to you I can now send out a few units and create a full plan for my empire with great ease.
I've noticed that this mod doesn't allow me to control the Harmony population. Could this be a bug or is it simply not supported? Knowing me it could easily be an issue on my side.
That why i think about dust.
Or maybe influence ?
If you choose to make the riftborn need industry, maybe let them with 1 or 2 turn, and using all the industry of this turn, what did you think ? maybe without the sacrifice ?, but that sound a little too powerful, the cost for them musn't be lower than the for the real Riftborn faction.
Just some idea
You make a good point about the riftborn and the vodyani. For the riftborn, I could just make them buildable for a production cost. I'm not sure about the Vodyani. I had to add them since they are a curiosity reward. I was just treating them like a minor race that learned to survive on system growth.
There is a way to make a choice of what type of faction we want to sacrifice or not ?
i don't know yet, but the cost for Riftborn cloning seems not balanced, or strange, imo the number of turn can be increased, with less resources needed maybe ?
But that style weird to sacrifice a vodyani to make a riftborn, that sound weird for men riftborn aren't organic.