Transport Fever

Transport Fever

Horton-in-Ribblesdale Station
53 Comments
YstlDystl  [author] 19 Jul, 2020 @ 10:24am 
As I am no longer active in the modding community, I have currently have no plans. With a lot of luck, perhaps someone might convert it.
Dangleoof 13 Jul, 2020 @ 9:22pm 
have you got any plans to release this for transport fever 2?
Sqweloookle 6 May, 2019 @ 12:38pm 
Cool thanks for that tip :)
YstlDystl  [author] 6 May, 2019 @ 12:12pm 
Hi Sqweloookle, I'm sorry to hear about the crashes - I'm aware the current solution for the connecting roads isn't the best. Unfortunately I wasn't the one who did the coding for the roads, so I can't really help you, other than to say that in hindsight, I wouldn't have my modding partner make them that way again.
One tip/hint I can give: always try bulldozing connecting streets before upgrading - this is the most common cause for crashes (although after the last update I no longer experienced any).
pront 21 Apr, 2019 @ 12:18pm 
Lol i used this station twice yesterday, nice to see it here
Sqweloookle 18 Apr, 2019 @ 12:48am 
Oh also I tried an road upgrade to tram and it crashed the game.
Sqweloookle 18 Apr, 2019 @ 12:48am 
Could there be a version with just roads on the ends where the passengers walk?
Sqweloookle 8 Dec, 2018 @ 10:45pm 
No offence is intended by this, just ascertaining if it is a personal choice or is the station not capable of having medium to large roads?
Vollih 2 Dec, 2018 @ 12:09pm 
Wat can i say? Tis Game is verry Good
YstlDystl  [author] 2 Dec, 2018 @ 3:46am 
Hi everybody and sorry for taking so long to respond.
Your most requested feature, longer platforms, has been implemented - up to 320m are now possible. However, due to the way the platforms are shaped, you can actually fit trains up to about ~330-340m.
Unfortunately, updates regarding the type of street or the connections are not planned - sorry.

Hope you enjoy it anway and happy holidays!

@Tactical Combat Peanut: the game upgrading fences to streets is due to the fence being classified as a street - the only way to make it draggable. Sorry about that, but it's hardcoded that the AI can upgrade streets at will, so no one will be able to fix that.
Sanctus 25 Nov, 2018 @ 1:43pm 
It's fantastic! Is there any chance of 320m platforms though? As well as a version without the full road connection? Thank you!:steamhappy:
Nedster87 8 Nov, 2018 @ 8:28am 
This is really excellent- it's so good though that all my stations have to now be Horton-in-Ribblesdale!!!
Sqweloookle 6 Nov, 2018 @ 12:25am 
Can you add medium and large roads to the station config?
1ak0nia 1 Oct, 2018 @ 1:27am 
I love this. Can you do Barnard Castle or Ex-Bishop Auckland Stations?
BowlerStuff 20 Sep, 2018 @ 1:54pm 
This will be good for my southern England map torquay and some others could use this
Fortune Calls 15 Sep, 2018 @ 7:40pm 
Horton in Ribblesdale fencing can be used for growth control, but they need to be set very close to a city street. When they are used further away, then a pair of closely overlapping fence need to be deployed. The game can convert one fence that stood by itself, but not if two fence segments are right next to each other.

I am still investigating the use of Horton in Ribblesdale fencing in country side growth control. I may have something to announce by next week.
YstlDystl  [author] 13 Sep, 2018 @ 11:38pm 
@Tactical Combat Peanut: Oh, it's hideous! Thanks for letting me know. I don't think I stand a chance against TPFs stubborn AI, but I'll try.
Fortune Calls 13 Sep, 2018 @ 11:07pm 
I tried to use HIR fence as growth barriers, but the computer AI is changing the draggable HIR fence to road sections. You can see the half converted result below.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1511810827
YstlDystl  [author] 13 Sep, 2018 @ 1:15pm 
@Tactical Combat Peanut: thank you, we've been able to reproduce the error and are trying to fix the bug. Until we can provide an update, please bulldoze attached streets before upgrading. Sorry for the trouble!
Fortune Calls 13 Sep, 2018 @ 11:46am 
I condensed the minimum crash configuration as below:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1511409074

3 tracks, 2 outer bypass tracks, secondary street with road connection and an actual road attached

Click on 4 terminals and the game crashes.
YstlDystl  [author] 13 Sep, 2018 @ 2:41am 
@DragonFly67: I think you might want to check out SwissCH's BLS Deco mods. They are a must have for anyone looking to build photorealistically: https://steamhost.cn/steamcommunity_com/id/swissch/myworkshopfiles/?appid=446800
Starbucaneer 13 Sep, 2018 @ 12:44am 
Fantastic station, it is my current favourite!. Thanks for creating and sharing :2016trophy::steamhappy:
W0mbat 13 Sep, 2018 @ 12:31am 
how did you get that 3d grass foliage at about the 5.30min mark of the video
YstlDystl  [author] 12 Sep, 2018 @ 1:48pm 
@Tactical Combat Peanut: Hi, thanks for bringing this to our attention. Can you specify exactly which settings you had and which you tried to build? Feel free to send me screenshots, so we can get this sorted out quickly!
Fortune Calls 12 Sep, 2018 @ 1:08pm 
Modifying the number of terminals and bypass track locations in an already constructed HIR train station resulted in game crash.

c:\build\transport_fever\steam\transport_fever_release\src\lib\geometry\streets\transitions\transition_util.cpp:113: float __cdecl StreetGeometry::TransitionUtil::CompCurveHandleDistance(float,float): Assertion `angle >= .0f && angle <= Math::PI' failed.
cee 12 Sep, 2018 @ 5:58am 
Holy fucking shit, this is good
Pyjamas in the daytime 12 Sep, 2018 @ 5:34am 
Wow :spazdreaming:
doom_juan 10 Sep, 2018 @ 2:41pm 
THIS is what I have been waiting for!
Yeol 10 Sep, 2018 @ 8:28am 
What a great addition to our games. Using it, and liking it. Thanks a lot!
YoshiDE  [author] 10 Sep, 2018 @ 1:53am 
@Tordenskjold: This is a rural station for local trains. That's why we decided against larger platform lengths.

Tordenskjold 9 Sep, 2018 @ 11:58pm 
320 meters platform please
Sqweloookle 9 Sep, 2018 @ 11:25pm 
Reminds me of a few Thomas and Friends stations. Thank you.
YstlDystl  [author] 9 Sep, 2018 @ 1:50pm 
@chrisnaan: welp, can't make everyone happy. If you just want a more generic station, you could retext the signs to something like “central station“ or just paint them all one color with no text.
chrisnaan 9 Sep, 2018 @ 12:54pm 
This is amazing. Can I suggest this without the station sign for people who don't really mod and stuff? thanks
Albion 9 Sep, 2018 @ 5:17am 
Just need pacers now lmao
Peak oil 8 Sep, 2018 @ 10:42pm 
nice
Drkilljoy91 8 Sep, 2018 @ 2:20pm 
all we need now is manchester and nottingham station and ooohhhhh boy you would have some epic stations XDDD
HexAyed 8 Sep, 2018 @ 2:10pm 
We just need Northern Rail now :3
Quince99 8 Sep, 2018 @ 12:20pm 
Thank you for your reply. I have downloaded the roads pack and am downloading more of your mods from the TPF.net site - there are some excellent Viennese assets - thank you.
YstlDystl  [author] 8 Sep, 2018 @ 9:38am 
@captain403 / @all: prices have been adjusted. I think they should be okay now.

@Quince99: Thanks! The roads are from this road pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1090802226 (though you could also just get JoeFried's whole "Modbox")
And the telegraph poles are by me, they just never made it to steam: https://www.transportfever.net/filebase/index.php/Entry/3704-Telegrafenmast/
(unfortunately the version with the lines between poles is no longer available...)
Quince99 8 Sep, 2018 @ 5:42am 
This is a superb model and the assets and Midland Railway fencing will be incredibly useful - thank you so much. The video showcases some authentic-looking British settings but there are a couple of mods that I can't identify: the farm track with the red car placed on it (with grass between the wheel ruts) and the telegraph poles and lines. I'll have to go looking for those! Many thanks for creating such a fabulous mod to enhance everyone's TF games.
captain403 8 Sep, 2018 @ 4:06am 
Ok good-oh. I'll wait for the update.
YstlDystl  [author] 8 Sep, 2018 @ 2:16am 
@Khaist: Ja, und auch bei einigen anderen Spielen, die danach kamen. Aber wegen MSTS hat der Bahnhof bei mir jedenfalls zusätzliche Sympathiepunkte ;)

@captain403: pass if you want, or go to res\construction\station\rail\YD_HIR.con and change the "0.5" at the very end of line 600 to "0.1". Yoshi and I are currently looking into updating to reduced costs, but need to consult the vanilla stations first on pricing! :)
Norfolk_Chris 8 Sep, 2018 @ 1:17am 
A British railway station at last!
Warren Lipton 7 Sep, 2018 @ 7:01pm 
Awesome!
captain403 7 Sep, 2018 @ 5:57pm 
Nice looking station, but far far to expensive. 1.58 million for a simple 200m single track? I'll pass.
Khaist 7 Sep, 2018 @ 5:55pm 
War die Strecke und auch diese Station nicht auch im MS Train Simulator? Da werden ja Erinnerungen wach xD
koolkop 7 Sep, 2018 @ 3:00pm 
Your description allone warrants a thumbs up! Well detailed introduction to your mod, makes it so much easier to introduce into a currnet build. Thank you so much.
Kevlar 7 Sep, 2018 @ 2:08pm 
Simply wow! Thank you for sharing your talented work. This will definitely make an appearance in my current video series!
Nick B.[US] 7 Sep, 2018 @ 1:26pm 
LOVE IT! I have been waiting for a British station.