Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

AWESOBERT
9 Comments
Venusaisha  [author] 19 Mar, 2019 @ 12:46pm 
The current collection of mods works together and rising tide add on is required . Adding any other mods or collections is at your own needle in hay sack. However there may be some minor glicthes .
gritboy6969 12 Feb, 2019 @ 7:10am 
Could you tell me which ones don't work together, if more than was in description?
Venusaisha  [author] 8 Oct, 2018 @ 9:30pm 
Reconfiged to 32 final.
Venusaisha  [author] 3 Oct, 2018 @ 12:02pm 
Reconfiged again reduced to 33 mods for more stable,will test again when i get a chance.
Venusaisha  [author] 11 Sep, 2018 @ 6:53pm 
It's good and stable for most part just minor lags nothing big so far.:Diplomat:
Venusaisha  [author] 11 Sep, 2018 @ 3:22pm 
Removed more wonders since make the collection bit oped , added Useful Earthling Settler.
Venusaisha  [author] 11 Sep, 2018 @ 1:52am 
Removed sceptor and all seeing eye for more focus on explores and awesome loadout and techs offer satelites anyway. readded canyon laboratory , added marine park.
Venusaisha  [author] 11 Sep, 2018 @ 12:40am 
was ok till hit minor lag with map so removed canyon laboratory and Gaias great people mod. will get back at testing again soon.
Venusaisha  [author] 10 Sep, 2018 @ 10:38pm 
Alot changes made to make more stable will test again soon. :Diplomat: