RimWorld

RimWorld

Halo - Armors
82 Comments
stormarmy 16 May, 2024 @ 4:15am 
does the Spartan armour have a shield and is it damaged by melee?
Wild colonial boy 2 Jan, 2021 @ 2:44pm 
Is it compatible with the CE?
destructomac 1 May, 2020 @ 12:05am 
how to i stop raids from spawning with these armors?
Enlonwhite 6 Apr, 2020 @ 9:43am 
So far I have found this is the only mod that adds
A: only armors of halo for unsc
B: only mod that adds the classic Green battle Spartan Armor that looks really close to game 1 or 2

I would love to see a 1.1 update, in fact i am looking to see if my learning of programming could let me make a updated one, but i am not confident.

I love how this mod is only the armors.
LoCatsL 12 Mar, 2020 @ 9:31am 
We need upgrade!!
Ranger Dimitri 28 Feb, 2020 @ 9:26am 
So, 1.1 doesn't affect this mod does it?
OltaAingealBais 14 Jan, 2020 @ 8:32pm 
hey how do you get this armor it looks really cool and ill like to put it in my late game save. but i look in every production bench and every tab but i cant find it. if its not craftable cool but please put it in the description
That Guy Flying8ball 10 Dec, 2019 @ 8:54pm 
Doesn't show up as craftable to me. Which bench do you have to use?
Husky 22 Nov, 2019 @ 7:48am 
Thanks for this mod sir!
NerdCuddles 19 Nov, 2019 @ 4:53pm 
1.0 Version?
Brother_Boris 21 Jul, 2019 @ 10:59pm 
hey, i liked those armors, but i think the way the armor art was made, does not combine with the rimworld art style. Regardless, i still like this mod, good job
Enlonwhite 10 Jul, 2019 @ 7:19pm 
@Flormich
Sorry if it seems i am complaining, I just felt the end game armor needed a reasonable buff, and did my own comparisons.
without you posting this I would never have any mod of this type, SO THANK YOU.
Now that my computer is working again, I shall enjoy may more days of rimworld, with its many awsome mods.
Enlonwhite 10 Jul, 2019 @ 7:15pm 
I also remember my skin layer testing, and found that allowing skin layer clothing with the armors did not break balance really. the only thing to worry about is if you manage to get ONE layer to 200% or more armor, an at 300% your nearly unstoppable. (most things armor pen is 45%) and at 200% with no armor pen you resist all damage.
last i checked the armor pen applies to each layer flat, so if you reduced 45% for the top layer armor and 45% from the clothing skin layer that is how it works.
also each layer is checked individually on the resistance so they dont really stack directly anyways. Last i checked
Enlonwhite 10 Jul, 2019 @ 7:09pm 
However the only solution I could find for caravan weight issues was to Directly cut into the mass of the armor itself. So the Spartan armor was reduced from 18 mass to i believe 8.
it is my belief that a rim pawn in rim world should be able to carry a Main gun, a sidearm, and at least 10 days of rations.
This change is to allow that, (the increase to carrying is only while on map, not caravaning)
I added toxic sensitivity resistance to both ODST and the Mjnor armor sets. it just made sense
and the tempature tolerance needed buffing on both those too. (they now feel like what they should be doing).
Enlonwhite 10 Jul, 2019 @ 7:04pm 
@TheOnlyMonroni
sorry for very late reply but I cannot post his mod with tweaks without permission, in previous chat page I stated my changes and what i did, you can edit the def files yourself (its only basic knowledge) and even copy paste coding from say the Orassan cat race mod to add in like toxic sensitivity bonuses and such.
I remember now after a full reinstall on my computer, that I really buffed these armors so they acted close to halo lore, and still fit in with rimworlds balancing.
Enlonwhite 10 Jul, 2019 @ 6:12pm 
oh so sorry guys took a tech break for like a month, and then had to full reinstall windows due to a bug that was created in another game, apparently windows 8 over time gets issues (yes i still use windows 8)
I am actually redoing the tweaks i did to it now, today to make sure I can caravan with them again.
Icarus 14 Jun, 2019 @ 4:08pm 
@naturestorm

The mod is currently for 1.0
Naturestorm 14 Jun, 2019 @ 8:24am 
can you make it for 1.0
keylocke 7 May, 2019 @ 3:23am 
is it compatible with combat extended?
Pneumonia 27 Apr, 2019 @ 10:44am 
Do you think you could give MJOLNIR armor 100% or at least close to in toxic resistance? In actual Halo lore the armor is completely sealed and has built-in filters. The ODST armor is almost similar but not as powerful, it's said to be able to last 15 minutes or so in a complete vacuum.
TheOnlyMonroni 18 Apr, 2019 @ 10:15pm 
@Enlonwhite do you think you could post your tweaks to the workshop? I dunno how necessary they are but it would be dope
Icarus 16 Feb, 2019 @ 4:55pm 
How do I construct the ODST helmet, I have drop pod research.
Omega 7 Jan, 2019 @ 12:24am 
Damn Master Kim have you gained weight? Awesome mod by the way fucking love rimworld.
amak888 7 Dec, 2018 @ 1:29am 
Any chance these could be adjusted so they don't take up the "Skin" layer? Its a bit weird to see your colonists strip just so they can put on their body armor.
Enlonwhite 26 Nov, 2018 @ 5:23am 
I got to thank you for the mod, i did my own tweaks to it but now it feels like working sci'fi, hi-tech armor, that doesnt break the game.
I actually had to do a fair amount of buffs (additional bonuses) and cold temp tolerance up'd a bit.
And lower the weight due to how caravan weighting worked
(so you can carry enough food for up to 10 days but you only had the armor two weapons and a sleeping bag at most then.)
If i could of added in the chest piece increasing caravan weight id have done that instead and increased the weight but sadly that is beyond my skill. (and a few i know).
Spirit 23 Nov, 2018 @ 8:27am 
i hope you expand this mod to covenant armor and maybe ancient human and forerunner armor + prometheans as mechanoid replacement
Enlonwhite 12 Nov, 2018 @ 7:03pm 
Well the only option i can see for a quick fix to this is to lower the armor weight by 3KG to the same as vanilla power armor, and the helmet for the Mjolnir lowered by 1KG or 0.5KG
Enlonwhite 12 Nov, 2018 @ 6:06pm 
I need to learn coding it seems, all i know is basic alteration and basic practice on it.
Enlonwhite 12 Nov, 2018 @ 6:01pm 
Two things I dont know how to add, or modify onto that seem to be needed, (caravan weight for the ODST need to be increased by 10KG, and Mjolnir 25KG increases,
(cause a guy in full Mjolnir cant carry more then 1.4KG-4KG extra weight)

which means they cant carry much food for trips.
that or add back packs that are their own slots. (aka i use the belts for Ranged sheild belts)
Enlonwhite 12 Nov, 2018 @ 12:53pm 
and those who want sheilds like in halo try this mod,
Advanced Shields by dninemfive
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1417354001&searchtext=Shield

a ranged shield belt in there, is going to act like the shield on halo for you spartans. while adding some nice shield options for the melee peeps, (including raiders)
Enlonwhite 12 Nov, 2018 @ 12:49pm 
Made some changes, (buffed the two helmets ODST, and CBmarine ones by 0.10 point more they you had on sharp (they get a lower armor % then vanilla helms by a fair bit, and I thought this would help. Did not change Mjolnir helmet at all. It does not need it.

I buffed the heat and blunt i believe on the Mjolnir, by a point or two. (cant remember orignal #)
Enlonwhite 12 Nov, 2018 @ 12:49pm 
@Flormich ON MY LOCAL copy.
I BUFFED THE INSULATION, really this was needed, especially if the ODST armor is going to claim in its desription to have internal climate controls XD.
CB armor- got buffed to 28 (so base -28 C)

ODST -got buffed to 48 ( so base -48 C)

Now Mjolnir in halo lore supports them in space (near -270C) so i figured we want at least near HALF that.
Mjolnir -buffed to 110 (so base -110 C)

I also removed the skin layer on ALL armors, and did tests with legendary clothing of the highest armor, and frankly that would be tough to do (especially without mods) and it was actualy fine.
Even a poor steel Knife got a lucky hit or two from a raider. 4 damage each hit spread across two body parts. which was masterkwork Mjolnir, with legendary buttondown hyperweave shirt. So these changes are fair and still in line with halo lore, and power armor of the vanilla is still near parr, on stats vs cost. (as I saw in Practical testing).
Enlonwhite 11 Nov, 2018 @ 3:27pm 
I know very basic info on how to Change what other have already coded, so i am going to make a local copy and try some changes.
Enlonwhite 10 Nov, 2018 @ 6:08pm 
I say this about Mjolnir armor too, it in story has Shielding, (which you DONT need to add) if you allow bottom layer clothing with all armors. This is to help justify and assist with balancing. That and the other armors should allow basic clothing for sure. XD
Enlonwhite 10 Nov, 2018 @ 6:04pm 
Yeah after playing a bit, the Multi layer of Weaker Armor is usaually a bit better then the Full suit of Mjolnir. If i could wear say a pair of pants and shirt with this, Id feel better. That and it needs to help with Cold Insulation better, heck all the armors do, or make sure they allow Clothing on the bottom layer.

overall increase the cold temp tolerance, and allow Bottom layer clothing and the armor is still fair for vanilla and even for most mods at that point.
I should know, i use over 200 mods, and 4-5 of them race mods that add strong weapons.
destructomac 9 Nov, 2018 @ 12:02pm 
can i remove this mod if i remove all the armors on the player map?
Xerkus 3 Nov, 2018 @ 12:51am 
Just got full excellent suit of MJOLNIR armor. It scales better with quality than I expected. Solves temperature concerns quite well. Masterwork suit should protect down to -55.

ODST armor is a no go for me. -21.5 at masterwork level is only good for summer

I guess it is unfair of me to compare it to much harsher modded conditions.

@Enlonwhite It is good against vanilla enemies. Stronger modded enemies with more powerful gear as well as armor conflict with modded nanosuits make it less viable. Unless you make it act as multilayered armor. Each independent layer have independent roll for dmg intercept, which is quite more important than very high protection stats. Well, unless that mechanic did change in B19.
Xerkus 2 Nov, 2018 @ 4:58am 
Full normal MJOLNIR armor is good down to -32C which is about equal to vanilla marine armor with a good button-down shirt, but worse by 4-10 degrees compared to the best shirts easily obtainable at endgame.
I did not make comparisson between better qualities.

@Flormich can you please take a look at those values?
It would be nice to have a feature to tweak armor in maintenance workbench. Like add thermal module, CBRN module (would be great if it could be integrated with some popular mods introducing radiation, like rimatomic), rucksack for higher carrying capacity in exchange for speed to be used for battle quests and so on.
Xerkus 2 Nov, 2018 @ 4:57am 
Nice mod but multiple independent layers of armor are far superior in terms of protection compared to a single item. Power armor had worse effective protection than regular clothes. It was only viable because neck, arms and legs couldn't get multiple clothes layers. It got armor ratings buffed along with the rename to Marine Armor but underlying problem remains.
I strongly suggest Thick Armor mod to go with this mod.

Real problem that is directly affecting me is unsuitability of the armor for low temperatures. ODST are hell jumpers operating in extreme conditions but their advanced armor can't handle temperatures below -9C(normal quality). Average temperature in my colony is -25C :steamsad:
Since it occupies all layers there is nothing I can do to make it viable as battle armor in -35C to -60C fights.
g0jira 28 Oct, 2018 @ 4:22pm 
cool mod, but one thing, your armor cant be worn with Bottom Layer! its weird that pawns need to be naked to wear it
AqueousFish 26 Oct, 2018 @ 6:45pm 
Will the armor only be Mark IV? Mark V has energy shields. Does it have energy shields?
Flormich  [author] 25 Oct, 2018 @ 4:50am 
@Prison Alpaca: It's a cool idea but I am not an artist at all, but if you need some help why not ;)

@╬Ģ◊иŽФ⚡∀mηЯΛ¥╬: It's not a bug, armor don't have shield because if they have, they can't use ranged weapons. And if I make the armor stronger, I will increase its cost too because I don't want a "cheat" armor that you can have so easly.
Ģ◊иℤ◊⚡ℤ∀муpΛй 25 Oct, 2018 @ 1:19am 
spartan armors are way too weak and it doesnt come with a shield... i might check back later once this bug is fixed.
TheInfinityIQ 19 Oct, 2018 @ 8:46pm 
Hey Flomich would you want to colaborate? I would love to have an armour artist working with me Shotgunfrenzy and XeoNovaDan. We are working on a halo mod too and I think we can do something cool together. just add me on steam
Flormich  [author] 18 Oct, 2018 @ 3:46am 
Updated for 1.0, no others changes, should be compatible with B19
Bohemond 18 Oct, 2018 @ 3:30am 
Can I smell a 1.0 cooking?
Esports Ready 12 Oct, 2018 @ 5:05pm 
shields please
Elth 7 Oct, 2018 @ 9:20am 
Finally. refine this mod let it grow.
Neske 29 Sep, 2018 @ 1:26pm 
yes but now it seams to have stoped i reloaded it and it still stoped
Flormich  [author] 29 Sep, 2018 @ 12:45pm 
Did you have Change Dresser mod ? This mod can undress your pawns after draft if your mod settings are wrong