RimWorld

RimWorld

九尾の狐
114 Comments
uniinu  [author] 14 Jul @ 12:50am 
They are proud and do not take new training to do anything because they are not subservient to people, they just let people help them live their lives.
In other words, they are like cats.

彼女たちはプライドが高く、人に従属しているわけではなく、人に生活を手伝わせているだけなので新しい訓練を受けて何かをこなすことはしません。
つまり猫のようなものです。
Raith 13 Jul @ 11:41pm 
what sort of new training does Kyubi have now? can she attack targets, forage, nuzzle?
uniinu  [author] 15 Jun @ 10:15pm 
暫定的に1.6に対応しました。このMODには小さいながらコードを使用しているため不具合がある可能性があります。
また野生で出現する九尾の狐の年齢幅を僅かに広げました。これにより九尾の子狐と出会うことが可能になりました。かわいがってあげてください。
子狐の間は戦闘能力が極端に低下しています。前線に出さないことをおすすめします。
uniinu  [author] 23 Oct, 2024 @ 4:37am 
@DraconisG
Thank you for your comment.
We will check and correct it.
DraconisG 23 Oct, 2024 @ 12:24am 
So I recently use editor to give myself the advances growth stage white Kyubi, and it seems to have a misplaced character graphic. When it does left, it uses the right facing character tile. Doesn't effect the normal Kyubi, just the white one.
uniinu  [author] 5 May, 2024 @ 4:56am 
Thank you for your comments.
There are no plans to make small modifications to individual requests. We apologise for that.
As a response, we suggest that you tweak the settings in the XML file or reconfigure the mod at your own risk.
Inside the Races_NineTail.xml file in the ThingDefs_Races folder, find <MoveSpeed>18</MoveSpeed> and change the number to your preference.
PMC_Zero 5 May, 2024 @ 2:13am 
Update it's because 九尾 is moving to fast (especially 白毛九尾) and I have a MOD "Fences And Floors" it's sensor panels floor adds moving speed so 九尾 is moving too fast for the game so it cause error. So is it possible for u to be so king to up load a ver. that 九尾's speed is not so OP?
or just give us a option to config the speed?
PMC_Zero 1 May, 2024 @ 2:38pm 
pls help I'm at 1.4 and it seemed every time Yokai_NineTail try to haul some thing my game will lag alot.
uniinu  [author] 25 Oct, 2022 @ 1:10am 
@blazedstr7
エラー報告ありがとうございます。対応しておきました。

Thank you for the error report. We have taken care of it.
blazedstr7 24 Oct, 2022 @ 10:15pm 
Error cont.

System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
blazedstr7 24 Oct, 2022 @ 10:14pm 
Error in debug code

Could not resolve cross-reference: No RimWorld.StatDef named ToxicSensitivity found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
uniinu  [author] 7 Oct, 2022 @ 5:30am 
本体1.4に対応しました。
Harper 11 Jun, 2022 @ 3:50am 
跟妖怪村不兼容啊?
kzs583 11 Nov, 2021 @ 4:31am 
very good mod Thanks!
uniinu  [author] 27 Oct, 2021 @ 2:02am 
楽しんでもらえてるなら嬉しい。そして私は英語がわからないのであまりうまくお返事はできないけれど、別のバーションとして実装する予定はないです。他のMODの製作で時間がないからです。
Gallaica 26 Oct, 2021 @ 1:46pm 
Hello, im interested in this mod(im playing with it), however, i would really like to be able to read it, a translation would be nice, but, thank you anyway! it's a good mod!
Nylem 25 Oct, 2021 @ 10:39am 
@Aderod. They are supposed to be OP. They're based on the mythological Kyubi after all.
Aderod 25 Oct, 2021 @ 4:52am 
I think it is too "overpowered", maybe create version with lower statistic, otherwise great job.
木兰 7 Sep, 2021 @ 2:50am 
属性是不是改了,没有以前牛逼了
暗夜虚灵 3 Sep, 2021 @ 3:44pm 
九月到了,作者
WeskerMo 31 Aug, 2021 @ 10:26am 
丧心病狂,四只一起出现。
我看了一下,九尾的概率是0.5.虽然单次很低,但我这个十年档,不算商人,也零零散散见到了二十来只了。
建议调成0.01,商人不卖。真正成为稀有的神兽。
saerd 29 Aug, 2021 @ 6:04am 
没有更新莫名笑出来;可以继续使用就很棒了
RedStar31323 25 Aug, 2021 @ 5:00am 
ありがとうございます!
Nylem 24 Aug, 2021 @ 5:47am 
ありがとうございます!
󠀡󠀡 24 Aug, 2021 @ 2:58am 
Nice!
LordKaze 23 Aug, 2021 @ 8:18pm 
thank you for updating
uniinu  [author] 23 Aug, 2021 @ 6:31pm 
1.3対応しました。
内容の更新はありません。
uniinu  [author] 22 Aug, 2021 @ 7:39am 
9月中にはアップデートするから、待ってね!
夏天 5 Aug, 2021 @ 5:05am 
1.3
WorldOfTongsu 30 Jul, 2021 @ 2:08pm 
1.3?
元気少女小愛❤ ~! 24 Jul, 2021 @ 9:10pm 
1.3?
LordKaze 24 Jul, 2021 @ 1:19pm 
1.3?
拉粑粑小魔仙 26 Mar, 2020 @ 4:13am 
游戏里九尾狐会生产"九尾の毛"
而制作武器装备需要"九尾的毛"
游戏里这是两种不同的毛发
所以"九尾的毛"只能从商队买吗?
我很喜欢这个MOD感谢您的无私付出
Trogladonis 16 Mar, 2020 @ 8:23pm 
Was the required food to tame them changed? I can't tame them with berries anymore it seems
uniinu  [author] 13 Mar, 2020 @ 11:51pm 
your welllllllllcomeeeeeeeeee
thank you for using.

ありがとうございます。
バランス壊れてますが、楽しく遊んでいただけると嬉しいです。
Vahn Magnus 12 Mar, 2020 @ 9:20am 
They are very cute and a nice addition - thank you very much. :thumbalift:
Nylem 7 Mar, 2020 @ 9:53am 
@Дрофа Курицын . Then mod the tamable chance to 99% and the revenge chance to 99%. That should give you a challenge to get one.
Tahtamish 7 Mar, 2020 @ 9:49am 
But they tamed too easily. And, i have no challenge to face with em. Except shitty working AI.
uniinu  [author] 7 Mar, 2020 @ 7:57am 
@Дрофа Курицын
Nylem gives us the answer instead, but this mod is built on the assumption that it is an OP.
The nine-tailed fox, a mythological creature, and the materials she obtains will upset the balance of the world, but it is intended.

@Nylem
Thank you for answering instead.

@Dead or Alive
Several conditions have been identified that do not trigger "九尾の妖気", but unfortunately no workaround has been established. I'm sorry.

Thanks for your comments.
WeskerMo 7 Mar, 2020 @ 6:03am 
I remembered that white tails have a buff called "九尾的妖气“.Anyway, I raised the age of one to 100 and I did not see anything like that. You removed that, right?
Nylem 6 Mar, 2020 @ 1:27pm 
@Дрофа Курицын. That's the point. They are supposed to be OP. They are based on mythical and powerful creatures/monsters. Nerfing them would be pointless and against what the mod is even about.
Tahtamish 5 Mar, 2020 @ 12:03pm 
Can u please make it more balanced? Then i can in start of game tame 1-5 yokais and then use em as livig weapon after ALL what exists in game, it abnormal. But its clearly unbalanced then clothes from their wool protects better than space armor.
uniinu  [author] 27 Feb, 2020 @ 6:27pm 
Thank you for your comment.
I haven't responded, but I've read everything.

By the way, it is news about correspondence to 1.1.
There is a plan to support 1.1 of this MOD.
The timing is undecided, but I think we can respond relatively quickly.
Lazy Invincible General 26 Feb, 2020 @ 7:29pm 
hope to see a mod for version 1.1
kzs583 24 Jan, 2020 @ 6:14am 
Thank you, Thank you so much, i shi te ru yo hon to ni ari ga to go zai ma tsu
Unexpected Katz 23 Jun, 2019 @ 11:04pm 
Will this be compatibile with giddyup caravan mod, to let Tuzurao be pack animal with proper carryweight?
Trogladonis 10 Jun, 2019 @ 10:41am 
@Chaporelli
Thanks. Finally found the folder and changed it to true. Been a big help, thank you.
сhаpоrеlli 8 Jun, 2019 @ 10:17am 
<hasGenders>false</hasGenders>
that all u need somewhere in races file
Trogladonis 13 May, 2019 @ 10:56am 
How would someone go about adding sexes to them for use with the accursed mod? . I see Demi knows how for sure but I have no idea where I would start. Great mod though.
PMC_Zero 26 Apr, 2019 @ 9:24pm 
oh! OK! Thx!