XCOM 2
[WOTC] Spart's Standalone Combat Shotgun
19 Comments
CptnHappyTimePie 15 Jan, 2020 @ 2:38am 
@Veehementia No worries, sorry to hear about the HD loss that my friend is a real pain. Thanks for getting back to me, cheers :)
Veehementia  [author] 14 Jan, 2020 @ 8:42pm 
@CptnHappyTimePie Sorry, but following an hard disk loss I lost the vast majority of my older mod files, thus leaving me unable to update any of them, this one included.
CptnHappyTimePie 14 Jan, 2020 @ 5:35pm 
@Veehementia Sorry should clarify, in the Load Out Screen nothing is added to the weapon (no mobility bonus) in it's info panel. It add's correctly for the SMG and Multipurpose Combat Rifles mods though.

Thank you
CptnHappyTimePie 14 Jan, 2020 @ 5:32pm 
@Veehementia I can't seem to get the following to work with this one:

[WOTC_SpartsCombatShotgun.X2Ability_WOTC_SpartsCombatShotgun]
;; **************************************************************************

LONGSHOTGUN_SA_CV_MOBILITY_BONUS = 3
LONGSHOTGUN_SA_MG_MOBILITY_BONUS = 3
LONGSHOTGUN_SA_BM_MOBILITY_BONUS = 3

ENABLE_DETECTIONRADIUSMODIFER_LONGSHOTGUN_SA=true

;untested
; 0.2f - Long War Studio's SMG numbers
LONGSHOTGUN_SA_CV_DETECTIONRADIUSMODIFER = 0.2f
LONGSHOTGUN_SA_MG_DETECTIONRADIUSMODIFER = 0.2f
LONGSHOTGUN_SA_BM_DETECTIONRADIUSMODIFER = 0.2f

Works fine with the other mod '[WOTC] Spart's Standalone Multipurpose Combat Rifles'

Have cleared config folder, re-subbed and cant seem to figure it out. Any help would be greatly appreciated please
Veehementia  [author] 25 Apr, 2019 @ 3:59pm 
@Flamingcheesepie LongShotgun_SA_CV, LongShotgun_SA_MG and LongShotgun_SA_BM for conventional, magnetic and beam respectively. You might want to learn how to read this things by yourself; send me a friend request and I'll teach you.
Flamingcheesepie 25 Apr, 2019 @ 3:56pm 
As I've asked for the P90 and HK already lol, what are the template names for this? (As an explanation, I'm editing the .ini for the underbarrel attachments by Iridar).
Marcus 31 Dec, 2018 @ 11:18am 
well this is just what i needed - it is now the 700 nitro gun. (you have to youtube it to see what that is!)
Veehementia  [author] 13 Dec, 2018 @ 11:33pm 
@Solitary Motion Appreciated, pal! Have fun!
Rarky 13 Dec, 2018 @ 9:50pm 
Thank you so for much for making Spart's works compatible with WOTC, I thought I was about to go sad from not being able to use his amazing work in the expansion lol.
Veehementia  [author] 6 Oct, 2018 @ 12:34pm 
@The Big Red 1 No.
The Big Red 1 6 Oct, 2018 @ 11:53am 
is it possible to add the winchester model 1897 trench shotgun in there?
Veehementia  [author] 17 Sep, 2018 @ 6:49am 
This one contains only this gun and doesn't override any classes, while the one you linked contains multiple guns and overrides attachmenets skins.
Ness 17 Sep, 2018 @ 4:17am 
Just a question, wich is this mod different from this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1349983893
Havoc 12 Sep, 2018 @ 7:18pm 
moar pls!
Veehementia  [author] 12 Sep, 2018 @ 1:11am 
@danlovejoy Probably. For now I'm trying to port another mod, but after that I'll see what I can do.
Primal_DLove 11 Sep, 2018 @ 10:18pm 
will you be updating his other weapons as well?
L. Strauss 11 Sep, 2018 @ 4:25pm 
Fantastic. Another weapon to add to my growing collection.
Veehementia  [author] 11 Sep, 2018 @ 4:21pm 
@LuxStrauss it upgrades to mag and plasma, but keeps the same look throught all 3 tiers. The gun itself by default is a carbon copy of the shotgun but you can edit it in the ini. This isn't a reskin of the shotgun, it's another gun entirely.
L. Strauss 11 Sep, 2018 @ 4:16pm 
Does this upgrade to mag or plasma, or is it just cosmetic?