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The tier 3 sword and ax do 6-8 damage. The +1 from the breakthrough makes this 7-9.
The tier 3 Templar gauntlets do 7-8 damage and can do up to an additional +3 based on the Templar's focus level for a maximum of 10-11.
The tier 3 Skirmisher ripjack does a flat 8 damage.
For comparison the Chosen's Katana does 8-9 damage.
Looking at these numbers, it's my opinion that the XCOM developers intentionally didn't include these other melee weapons in this breakthrough because they're strong enough on their own even when compared to the tier 3 sword and ax with the +1 breakthrough.
[BreakthroughSwordDamage X2TechTemplate]
DisplayName="Armas cuerpo a cuerpo mejoradas"
Summary="Los avances en nuestros procesos de fabricación y acabado deberían mejorar aún más el equilibrio de nuestras espadas y otras armas cuerpo a cuerpo, aumentando su daño en +1."
Looks like you edit XComGame.ini
do I need a mod that adds upgrades for templer gaunlets? The available upgrades are all greyed out whn you try to attach them.
Old comment but... AH axes *already* benefitted from the sword breakthrough in the base game, since they are in the "sword" category...
> not for others (2B Nier swords...)
which 2B swords? The swords in Aero's 2B cosmetics mods for example, again are in the "sword" category so don't need this mod anyway...
@Mithrandiril: More Breakthroughs includes an option for disabling construction breakthroughs, have a look at how it does it. On the other point, I didn't think there was a limit? After you finish all normal research, then you get offered all the breakthroughs until there are no more left I thought?
So is it just a simple Ini change or it's more complicated?
I know ini files can do the job, but Id appreciate something in the workshop, that can be toggled off when trying the Daily Challenge.
Thanks, for clarifying! Subscribing.
But the chance is low if you get one. :D