Stellaris

Stellaris

Habitation
67 kommentarer
James Fire  [ophavsmand] 16. juni 2022 kl. 14:06 
:think:
Paragon 16. juni 2022 kl. 6:01 
Anytime I see somebody drop off the face of the earth in April 2020...I get very concerned for them. Hope all is well with mod author.
V i l l a i n 4. mar. 2021 kl. 7:02 
This is a great mod, but can i make 2 suggestions:
1. ( its not a big deal ) but when i terraform a barren world, it looks barren on the outside
2. After I do terraform it into a normal world, it still wont let me make agriculture tiles

Im not sure if thats common, but the only thing i could think of thats doing this is Planetary Diversity mod that Ive got enabled
Colonizor48 21. juli 2020 kl. 16:56 
just thinking abut the sheer lag is causing me to get a headache
OldEnt 19. apr. 2020 kl. 10:42 
Hey, just to let you know that I added support for your mod to to my Void Dwellers traits fix: Ring World & modded habitats . :')
James Fire  [ophavsmand] 8. apr. 2020 kl. 23:24 
Fixed.
Moxie 8. apr. 2020 kl. 23:00 
Seems like you may have left in a decision, that only the AI should be able to use, which instantly colonizes the planet. At least, that's what happened for me:

'decision_ai_scan'
'The event '[Hidden Event]
happens.'
'[Empire Name] becomes the new owner of [Planet]'
'One [Species] Pop is created'


James Fire  [ophavsmand] 8. apr. 2020 kl. 16:15 
There, fixed. Enjoy for 2.6
James Fire  [ophavsmand] 6. apr. 2020 kl. 16:14 
So apparently, this mod doesn't work.It would appear that Paradox has removed a trigger that we used, so now we have to figure out a way around that.
James Fire  [ophavsmand] 6. apr. 2020 kl. 8:33 
No, because the districts, and what they produce, for these planets are specifically chosen.

Planetary Diversity already has an addon mod to do what this does.

[HARK] Mr. Viking 6. apr. 2020 kl. 8:19 
Any chance of compatibility with Diverse Districts 2 and Planetary Diversity?
James Fire  [ophavsmand] 5. apr. 2020 kl. 11:18 
Updated to 2.6
James Fire  [ophavsmand] 5. apr. 2020 kl. 10:16 
This mod was around before Living Space was even being worked on.

Yes, we have plans.
123nick 5. apr. 2020 kl. 6:41 
is this supposed too be like a continuation of the living spaces mod? i notice the icon is very similar too it, aswell.

Also, is there plans too update this too 2.6?
James Fire  [ophavsmand] 25. jan. 2020 kl. 14:01 
Yes. They will do it less to common planets (Barren and such), and will be less likely to do it if they are already colonizing. So they shouldn't do it too fast.

But, you asked about limits. There is no hard cap on it.
Vincenator 25. jan. 2020 kl. 12:13 
I'm worried about the AI building too much of this, therefore crashing the game. Is there some limits the AI have?
James Fire  [ophavsmand] 8. jan. 2020 kl. 0:14 
Habitation. It becomes more common with higher level armour, and Voidcraft expertise. It is tier 2.
The Guy Elsa 7. jan. 2020 kl. 18:47 
what is the tech we have to get to colonize the first layer?
John Wack 1. jan. 2020 kl. 0:50 
please update :D
James Fire  [ophavsmand] 6. juli 2019 kl. 9:46 
Well, I've uploaded something that seems to lessen the impact.
Birdan 4. juli 2019 kl. 17:04 
ok thanks
James Fire  [ophavsmand] 4. juli 2019 kl. 15:54 
Tried some changes, testing them now.

It might be the sheer amount of times the ai are doing the decisions. We've put a limit on how many they can do at once, and testing it.
James Fire  [ophavsmand] 27. juni 2019 kl. 22:00 
Weird. I'm not sure what could even be causing it to do it regularly like that. Speculation is decisions, if the AI evaluate and carry them out at the same time every month. If it is that, there isn't really anything we can do about it. But it being that seems unlikely.
Birdan 27. juni 2019 kl. 21:28 
Mind you at the time I did not have any dlcs so that could be it
Birdan 27. juni 2019 kl. 21:27 
I am sure, I went and disabled all mods but this one and it was pausing but I could enable all mods but this one and it is fine
James Fire  [ophavsmand] 27. juni 2019 kl. 20:54 
Are you sure it's this mod? We don't have anything that runs monthly.
James Fire  [ophavsmand] 24. juni 2019 kl. 21:30 
Uh oh. i'll look into tuning it down.
Birdan 24. juni 2019 kl. 21:13 
as of currently it seems this mod causes massive monthly pauses after reaching ~2250
James Fire  [ophavsmand] 18. maj 2019 kl. 13:14 
No, pretty sure that's hardcoded. And it doesn't make thematic sense anyway.
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 18. maj 2019 kl. 12:50 
Is there a mod that let me surprass the habitibility cap so I can lower the consumption? I've looked around and gave up... can someone tell me?
James Fire  [ophavsmand] 22. apr. 2019 kl. 6:16 
How so? Disabling it mid game after you've colonized the planets doesn't change them back.
Aaronthelemon 22. apr. 2019 kl. 4:02 
I a strange bug.
I have disabled your mod and unsubscribed but it is still affecting my game.
Jammat31 13. jan. 2019 kl. 19:08 
Oh didnt realise there were blockers on most the tiles. Still don't think you should be able to fully exploit a whole gas giant tho.
James Fire  [ophavsmand] 13. jan. 2019 kl. 16:58 
The whole planet, or close to, is covered in blockers. You can exploit the whole planet, after a not insignificant investment, and a continued investment, either in habitibility penalties or the domes' energy requirement.

Unless you want it so that you can't exploit the whole planet without terraforming it into a habitable planet. In that case, maybe.
Jammat31 13. jan. 2019 kl. 16:50 
Could I recommend making it so that only a few districts (by reducing max) are available on the planets to show that not the whole planet is colonized just a scattering of dome or a few cloud cities.
VerdantSquire 21. dec. 2018 kl. 20:52 
Thanks for elaborating!
James Fire  [ophavsmand] 21. dec. 2018 kl. 20:18 
Yes. It would not be safe to remove it, but adding it is fine.
VerdantSquire 21. dec. 2018 kl. 13:47 
is this safe for games in progress?
James Fire  [ophavsmand] 18. dec. 2018 kl. 8:28 
Terraforming is not in decisions.
James Fire  [ophavsmand] 17. dec. 2018 kl. 13:01 
It shouldn't. Doesn't touch it.

Elaborate? Preferably on discord?
Laggfestttt 15. dec. 2018 kl. 8:02 
ok, thanks:)
James Fire  [ophavsmand] 15. dec. 2018 kl. 5:21 
Do my best. Still got several other mods to update before I should be doing expansions.
Laggfestttt 15. dec. 2018 kl. 1:44 
Can you please make this work? if you have time and willing to make this of course
James Fire  [ophavsmand] 14. dec. 2018 kl. 20:08 
I'm told yes.
Laggfestttt 14. dec. 2018 kl. 17:03 
Is it possible to make this work with ''Real Sol Textures'' mod? So when i choose decision to make planet colonizable for 200 energy it won't change appearance?
James Fire  [ophavsmand] 14. dec. 2018 kl. 1:54 
I should also specify, can you submit those on the discord channel at the end of the mod description? That's makes it a bit easier to access.
James Fire  [ophavsmand] 13. dec. 2018 kl. 23:31 
Can you reenable and get a screenshot, preferably with the tooltip showing?

And get the error log located in C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\logs after the screenshot?
v1per 13. dec. 2018 kl. 16:04 
I have some phantom buildings showing up on the building list for planets. They went away after I disabled this mod.
Vae 26. sep. 2018 kl. 17:30 
Yeah it worked.
Thanks for the Info. Now that i know how to do it i realized it is said in the description as well.
Vae 26. sep. 2018 kl. 16:37 
Alright, i will try that. Thanks for the Help.