Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Namely because it adds in cocoa trees giving wood when harvested. It also makes each wood it's own "type" of wood, meaning you can have a much larger variety of colours and the like.
I made a patch for my mod Soybeans so the milk produced in my mod can make chocolate with your mod
This directly touches the cocoa trees, and changes their resource in to something different. The bunbuns mod will likely just keep producing what it normally produces.
If you do find an error though, please let me know, and I'll fix it right away.
You can remove them from your map in the dev console, using the "destroy tool"
Be careful not to click "destroy all on map"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=955850576
That said, making production too complicated might annoy most people. Especially given the relatively small payoff for the work
I'm working hard on trying to teach myself enough C# to be able to code such things. I plan on having a toggleable "hard mode" for those who're so inclined, that requires you to ferment the beans, all products have a bit of waste, etc. Hopefully I can implement such a thing soon! Till then, I hope you enjoy what I've currently added.
Now, if you do make it more elaborate (adding nibs, adding fermentation...), it would be REALLY great if you added mod options like you suggested. That way, I can see this becoming the ultimate chocolate mod before long, with players able to choose how complicated they want to play it. :)
I wish to add in mod options to switch between a sort of more "hardcore" chocolate production, and to allow in game modification of recipes, stats, etc. But that's maybe a few weeks away, at best.
If you wanted it to be perfectly realistic, beans would need to be fermented (they are just too bitter). But some simplification is fine. As long as you don't harvest chocolate directly from the tree I'm good