Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a way that I could disable this in game? I'm trying to build a base with rooms partially suspended over a river but I can't make the floors match because of it.
I update Japanese translation (Advanced Bridges) for gazing spot "bad placement" message. Please download from the link below and confirm and merge.
Thank you.
File name: B19_AdvancedBridges_JPv2.zip
File size: 4.76 KB (4,876 bytes)
SHA256: f7d721ef2b6e8b587700e7fe1b68f378f59815dff2f3d17ef94684efeb478bfa
CRC32 : 6DBB459F
DropBox DowmloadLink :
https://www.dropbox.com/s/tyg4kd2zlamzdp8/B19_AdvancedBridges_JPv2.zip?dl=0
- Reverted the label of "chest-deep moving water" back to its b18 value, "deep moving water," as the idea that even deep water in a river is only chest-deep is ridiculous.
- Deep water bridges can now be built over deep river water, and light bridges cannot. (This change will not impact any bridges that have already been built over deep river water.)
- Vanilla bridges are no longer removed by the mod, but they now behave like the mod's light bridges. They can't be built over deep river water, and support only light, not medium, construction. (But, again, this change will not impact anything already constructed on a map.)
- Watergazing spots can now be placed on any land tiles adjacent to water, rather than only on bridges or piers.
- Clarified the gazing spot "bad placement" message, replacing the reference to the "blue circle" (which doesn't actually appear until *after* the spot is successfully placed) with "mouse cursor."
- Updated the Japanese language files.
Hmm...
This issue only occurs once the boardwalks are placed and persists even after they are deconstructed. Untested but may effect all doors and or other structures.
I raise this with you as I can build floor tiles from other mods as well as vanilla without this issue.
Fortunately i noticed this quite quickly and my fix is don't build boardwalks beneath doors.
Thanks for updating!
So, I tried it.
test conditions:
Begin after finishing the game with Core and Mod only.
Starting ModList:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515945545
An error is recorded at the start of the game.
Error log:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515946032
Perhaps I guess that due to PatchOperationRemove "TerrainDef [defName =" Bridge "] / designationCategory" in Patches.xml, the following translation error is being recorded.
Found no Verse.ThingDef named Blueprint_Bridge to match Blueprint_Bridge.label (_Terrain_Extra.xml)
Found no Verse.ThingDef named Frame_Bridge to match Frame_Bridge.label (_Terrain_Extra.xml)
Found no Verse.ThingDef named Frame_Bridge to match Frame_Bridge.description (_Terrain_Extra.xml)
Is it also possible to delete it with a patch?
I should probably check to see if raiders deal more intelligently with bridges now that they're part of vanilla.
I update B19 version (Advanced Bridges). Please download from the link below and confirm and merge.
Thank you.
File name: B19_AdvancedBridges_JP.zip
File size: 4.38 KB (4,483 bytes)
SHA256: 86a66f873b1f07911d8707bcfa0e96d66d0807bb4e37caee643b8217184c8c3f
CRC32 : F61ADA0E
DropBox DowmloadLink :
https://www.dropbox.com/s/istgyie786716ng/B19_AdvancedBridges_JP.zip?dl=0