Arma 3

Arma 3

Drongos Command Enhancement
Počet komentářů: 604
LEE O C 29. čvn. v 12.54 
love this mod mate for untangling ai waypoints dynamically. any way to hide command chat? and could u add stance to HC? ive only just saw the pic above showing stance and switch squads. i'll try it now
DiviAugusti 10. čvn. v 9.02 
erm could you add like commands in writing/texts instead of pictures or write texts below the picture..?
Pvt. WakeAndBake 9. čvn. v 14.22 
I cannot spawn items with DCE. Is there a rule where you can place or what items can you buy to spawn?
Catertico 17. kvě. v 9.59 
I tried it in Antistasi Ultimate. It works and actually gives a cool extra feature: you can command some of the garrisoned soldiers as if they were HC squads. But this also causes frequent lag and mess when using High command, fast-travel, some commander options, or even just when watching the map.
This might be solved if there's any way to take some sqads out of the DCE's panel without eliminating them, I don't know if possible yet.
As others said, it would be good to have floating descriptions or even a brief user manual, in order to take the best of this pretty useful mod.
CF Raider 15. kvě. v 22.53 
Your mods are wicked. Any way to add descriptions over the tiles when hovering with the mouse? Would make using the tool way easier.
Catertico 13. kvě. v 8.34 
Do you know if this is compatible with antistasi? If that haven't been tested, does the mod affect AI units action or just the way orders are given to them?
SpooNNNeedle 12. kvě. v 0.25 
It seems that the objectives are non-functional in multiplayer, and can't be captured.
OldPayphone 9. dub. v 16.17 
I really want to like this mod, but 99% of the pictures I am clicking on, I have no idea what they do. When hovering over a picture, they all need some sort of tool-tip that appears, telling the player what each picture will do when clicked on. Genuinely don't understand how you thought the player will just magically know what each picture means. And most of the time, nothing happens anyways when my character shouts a command.
brandonelienriquez 6. dub. v 3.42 
How to Spawn RHS Vehicles With Define Reinforcement Module ? its Only Spawning The Troops Inside The Vehicles But Not The Vehicles.
Orb416 25. bře. v 14.12 
Is there an option where I don't control EVERY group of the side? Or a way to remove them from my HC group.
BrthrCPT40K 21. bře. v 18.21 
@samneale having the same issue. it only adds the personal waypoint and doesn't issue any command to another squad. I also looked and shift left click cannot be changed for the map as it is hard coded into the game.
LEE O C 20. bře. v 23.12 
yo can i hide side chat? thought i did it b4 but cant find setting now
SamNeale 13. bře. v 0.36 
Don't quite understand how to add waypoints in the command menu. On Mac there seems to be a conflict between setting the built in Arma3 waypoint (the white circle with black dot) keybind (shift + click on map) and DCE's one which is also shift + click on map.
Popo Bigles 5. bře. v 13.15 
The command menu sort of works on client side but everything else is server sided like the modules, certain functions, etc. I haven't used it in a long time but it wouldn't hurt to try.
Asmo 5. bře. v 5.15 
Hi please this is client size or Server size
Illuminatus 1. bře. v 5.37 
Loving the mod, especially when i'm commanding a large scale operation.

Here's my suggestion. Anyway i hope more update to this mod comes soon, especially QOL updates.

* When the mouse cursor hover to a command, there would be a text like "Move", "Get in", Etc.
* Remove groups/units automatically being added to HC instead, make players select which groups/units they like to command.
(Manually editing the source code "DCE\Scripts\Command\RegisterGroups.sqf" is ok i guess but some of us don't really know navigate that and edit the code for ourselves, take me for example.)
Spud Lord 21. úno. v 15.22 
How come DCE high command used to work for me? Now when I try it just says "Function key not defined." I'm a little confused.
Oldmanfatstak 20. úno. v 23.31 
@Popo Bigles I got the last steps down I guess I'm missing that first part. Where do i find the objective objects in the editor? Thanks for helping a newb lol
Popo Bigles 20. úno. v 13.47 
You put down Objective objects in the Eden editor, set up the module, then whenever Allies or Enemies are in the POI radius it'll start a KoTH until BLUFOR or OPFOR capture it and then it'll start generating income. You can copy-paste them too.

I haven't used it in a while so my recollection may be wrong.
Oldmanfatstak 20. úno. v 9.15 
Anyone know how to get the capturing of objectives for income to work?
Glendening 18. úno. v 15.00 
Seconding @the Whimsical Wanderer. Is where an image or list somewhere of what all the buttons do?
K4mpfSock3 14. úno. v 9.57 
Hi Drongo, is it possible to only show the commands but not the squad markers? And can civilians be exempt? At the moment only the commands/waypoints and the squad markers can be displayed together.

And is there a way to add squad members to the HC and add them back to your own squad?

I use the mod in combination with Antistasi and showing the enemy position as well as that of the civilians takes away some of the difficulty.
lty 12. úno. v 22.49 
Don't you want to add a convoy system?
SauravX 4. úno. v 7.00 
does this mod allow player to command AI IR laser usage?
The Whimsical Wanderer 22. led. v 17.34 
is there a legend describing what each picture means as a command?
Drongo  [autor] 21. led. v 0.09 
Client and server need the mod.
Nefil͡imP͠L̀ 20. led. v 12.24 
its server side or client side mod?
FreeSoldja 16. led. v 19.04 
A must have for me since years
DripGottPoseidon 16. led. v 10.22 
I am sorry but I have no idea what to do. I found DCE\Scripts\Command\RegisterGroups.sqf in the source code like 3 times I think but I don´t know what to do with it. Also which line 34 out of the 3?
Drongo  [autor] 16. led. v 1.59 
As stated below, you need to edit the source code. Comment out line 34 of DCE\Scripts\Command\RegisterGroups.sqf.
Mason Redux 15. led. v 22.06 
Hi everyone, is it a bug or intended that all squads on my side are added to my High Command?

I want to use this mod together with Drongo's Air Operations and Anti-Stasi-Ultimate, but unfortunately I reach the High Command limit very quickly and can't lead any more squads into the field.
DripGottPoseidon 15. led. v 10.34 
First of all I love ur mods Drongo. Second, is there a way to remove units from high command list. Using ur mod in antistasi and yeah i know it is not intended but it´s just too good to play without. Because of that it sometimes registers zivilian as squads for high command which can be irritating
Drongo  [autor] 15. led. v 1.03 
You would need to edit the source code.
Monk Enthusiast 14. led. v 19.15 
FYI it's because garrison units are automatically added when I start my game.
Monk Enthusiast 14. led. v 19.13 
Is there anyway to turn off squads automatically being added to the mod when in game? I primarily want to do this just for antistasi ultimate.
Drongo  [autor] 11. led. v 1.58 
You could have to edit the source files, the license supports doing so.
CorporateEddy17 10. led. v 21.40 
Anyway to turn off spot hints permanently?
Hawkwood 27. pro. 2024 v 17.04 
Having an issue. Trying to use high command on my buddies liberation server but my squad of infantry wont get inside of the chinook. They won't move at all. As of right now Lambs and VCOM are both enabled but idk if that's messing with it or not
The Don 24. pro. 2024 v 7.46 
So I have a minor problem. I accidentally took control of another soldier, and then my original body died. Meaning I no longer have Zeus rights and such. My original body did not respawn so I can't "re-enter" my old body
Drongo  [autor] 24. pro. 2024 v 4.11 
Thanks for the report, it will be fixed in the next update.
zdo 23. pro. 2024 v 22.18 
There is a bug in HealOther.sqf

it is
{if(_x in _healingItems)exitWith{_canHeal=TRUE}}forEach(items _man);

should be
{if(_x in _healingItems)exitWith{_hasKit=TRUE}}forEach(items _man);
Nemesis 26. lis. 2024 v 11.09 
Hey, no. No AI mods that are controlling the AI behavior. Only things like this that do nothing but give me more options for control.
Drongo  [autor] 26. lis. 2024 v 2.52 
@Nemesis
Do you have any AI mods running?

@Max Shadow
My small group uses it a lot in our big ops, it works well. Everyone can move everything though. There is a reinforcements system, there is an explanation of how to set it up in the readme.
Max Shadow 25. lis. 2024 v 20.49 
How does this work in multiplayer? Does it restrict what each player can do with DCE or everyone can do everything?
Also, another question: Is there a way to create reinforcement groups dynamically? (I mean, after the mission has started)
Nemesis 17. lis. 2024 v 10.37 
Anybody else have annoying move markers constantly put on their screen, I constantly have to go into the panel, find my squad, then remove the order. I don't understand how or why that happens since nobody is or can be, giving me orders.
Drongo  [autor] 16. lis. 2024 v 17.16 
Antistasi has a lot of scripting going on, I don't know how it interacts with DCE. There are ways to exclude groups from DCE in the readme, but I don't know how to apply the code to Antistasi.
Popo Bigles 16. lis. 2024 v 15.29 
hmmm... :dos2skull: idk sorry
DeadSoul3 16. lis. 2024 v 13.59 
Doesn´t work either as still all the other Squads are sent to HC
Popo Bigles 15. lis. 2024 v 13.00 
Use the C2 Command mod with it to get around the HC issue via C2s HC UI.
DeadSoul3 15. lis. 2024 v 8.04 
Is there a way to disable the HC function ? i would love to use this mod while playing Antistasi but it isn´t possible as every troop is sent to HC, which in the end makes it unplayable ^^