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I hope we will get divinity 3 someday soon :)
I have already completed this game with most of my friends so playing it again with the AI feels like the next best thing. Honestly the bots play better than the average human player.
It's even helped me develop and entirely different line of builds to play on that (inner demon, reactive shot, and flaming tongues then teleport/ nether swap the enemy into instant death for example). It's the mod that keeps on giving.
My recommendation is to have one AI focusing almost exclusively on support/healing and every other AI having 0 or very few healing skills so they can do their role properly. Basically hyper specializing each AI party member is the best way to go imho.
Some warfare skills like battlestomp and any self augment polymorph skill still will not be used but aside from those the AI mode seems able to play lots of builds just fine, including various custom classes (again excluding anything using summons) Though there are some weird habits to how it prioritizes between buffing, debuffing, healing, or attacking.
As a result the AI of this mod, since it uses the same base AI, tends to always heal as a priority.
My recommendation is to put all the healing on the same character that specializes in healing/support while the rest of the team deals damage otherwise you end up with scenarios where all of your AI companions just heal and never attack.
It would require tweaking the base AI that is used for the charm state and I don't have the skillset or time to do that in all honesty sorry.
I figured it flagged things oddly - but, as that hasnt been updated and yours was, I shot it here on the off chance It was something fixable.
No worries, thanks for the prompt reply!
If that's the case it's probably how the skills in the mods have been flagged I can't do anything about that honestly.
Also I don't control anything about how the AI works I just transform existing units into AI controlled characters basically.
They seem to think they're helping.
(At least for the Consellationist's "Ophiuchus The Dark Serpent Bearer" using its life drain and terror vision abilities on allies)
And then boom you get a combined skillbook. Combined skillbooks with summoning are pretty much all infusions of their respective element.
Regarding the difficulty - the game cannot become more and more difficult, you either choose difficulty in settings or before you start new game which is story, easy, normal and tactician modes.
Story, easy and normal game difficulty use normal A.I. level
Tactician game difficulty use smart A.I. level.
So for the best results and the showcase play on tactician difficulty. Also beware, either you companions AI and enemy AI use the same brains so both enemies and your companions will be smart in tactician difficulty
But I have found 1 bug regarding this mod which AI doesn't use specific skill no more is Battle Stomp. Without this mod AI use it, would be great if @Sombrero can look into it!
As for the list I don't have it right now there's not that many spells to be honest something like 8 or 9 maybe. Most of them are crafted spells that have slightly unique effects.
Let all four of 'em be controlled by True Companion today, and during the battle with Black Ring on Bloodmoon island they ran into situation when all enemies lied dead but inner hostility between teammates didnt drop. So they kept fighting each other, broke one Idol of Rebirth (out of two they have) and killed Beast twice. Upon his second death, they finally quit their quarrel, huh. It was somewhat entertaining to watch.
For source vampirism the problem comes from how the AI works, it is most likely possible to make a script to re-write the AI regarding source vampirism but it's beyond my skills and honestly I'm tired of the glitchy editor. All the great modders out there just use the text files directly to make mods instead of the editor and I'm not comfortable enough to do that so I go the tedious way and it takes forever for little result. Sadly.
So far I experienced these bumps on the road:
1) If there is only one enemy present/left, and I charm it, then one of my own companions becomes hostile, or I myself is targeted by my companions. Everything reverts back to normal the moment said enemy dies, or the moment its charm spell vanishes.
2) Source Vampirism is casually used on each other by my companions. Sometimes they use it on enemies, but way less often. Depleted, they turn to the closest teammate instead of an enemy.