The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

s7o's Lund + Lambda
168 Comments
ping 8 Nov, 2020 @ 9:39am 
@s7o Nice little mess you got me into :steammocking:

I was, litterally, in deep shit for a while. Well, Skeever Poop. I think that I now have all the skeever poop I'll ever need, plus a seemingly unending supply of more, should I, against all odds, ever run out.

I do love a happy/sappy ending :steamhappy:

Now, I don't quite share your fascination with poop. How about changing the poop generator to a (wink) septim generator :steammocking:

Seriously, nicely done. Now I just need to brew me a return home spell for this hut.

Thank you for sharing this mod
Kad 2 Oct, 2020 @ 5:34pm 
Hi just played this thru it was fantastic.. I was so jumpy with all the skeevers I killed lil skeevie without realising who he was felt real guilty was so happy to see him at the end thank you
mannd1068 7 Jul, 2018 @ 4:08pm 
next to her page of the journal I found a key that said it was for Lambda's lockbox. Tried everywhere to look.
s7o  [author] 4 Jul, 2018 @ 1:44pm 
@ mannd1068: lambda has a lockbox? :-D --- or do you mean lambda's _log_? that's single pages, strewn all over the place. and then there's her coffin, you'll have to find your way through the cave to get to that, that's the whole point :-)
else, i don't think there was a lockbox involved anywhere, sry but this was just my 2nd skyrim mod, been _ages_ since i made it
mannd1068 7 Mar, 2018 @ 3:58pm 
Okay because apparently I am stupid and can't find the silly thing, but where should I be looking for Lambda's lockbox? I have looked around the apple tree, in the garden, around the house, in the hills behind and around the house and by the chair outside the house. Hints please?
Jo_Blow 2 May, 2017 @ 5:16pm 
No worries about the other life issues, lol ..that my mistake sorry:) I hope your RL allows you time to spend on updating your enjoyable mods you have made possible for us all :) Many thanks and wish you well :)
s7o  [author] 30 Apr, 2017 @ 9:05pm 
@ jo_blow: thx, glad u liked it - the cleaning's been ages ago itself though :-)
...if you mean "another life", not sure what you mean, i used this myself without conflicts, and lund's original hut is vanilla (this just adds some stuff in exterior and edits navmesh)
...and i'm gonna look into the flickering issue if i ever get back to skyrim modding (fo4 and rl keeping me pretty busy currently)
Jo_Blow 24 Apr, 2017 @ 5:51am 
Just play this after all this time since it came out long time ago :) Found it was a great mod and smooth care was done:) Some tiny faults with CTDs due to it been in conflicts to another life mod, as the farm next door did not show up at all. But it was worth a play time with it ..some mesh with holes as you can see under the ground to the water below by the ladder OK?.. have been moved in the cave, had trouble finding the last page:) You know what i mean right ? plus mind yourself do not posion yourself or others with the food after LOL :) Happen to me :) I lovely touch at the ending for all:) Love the new setup etc after its been cleaned up:)
s7o  [author] 5 Apr, 2017 @ 9:28pm 
@ duke maddog: thx :-)
the tunnels were actually meant to be a bit claustrophobic and confusing, they're a skeever den after all :-)
...and you did notice that li'l skeevie's ghost (that's the lambda loving boss skeever, you only get the name displayed after you find lambda's according journal note in the den) comes running right after lambda's when they exit, right? :-D
s7o  [author] 5 Apr, 2017 @ 9:23pm 
@ jumarbye: thx, glad you liked it :-) - you might also like The Humblest Hut, gives you an all exterior home half way between whiterun and riverwood (after you played a little quest to get it)
s7o  [author] 5 Apr, 2017 @ 9:20pm 
@ dokr: sorry for late answer, haven't looked into here for quite a while (modding fo4) -
for the issue in the den, did you re-enable player controls or coc out of the cell during the final quest scene? while it whites out, a script is refashioning the den, and that getting interrupted is the only way i knew of this could occur. if you still get the issue, i can tell you how to fix it with console commands
for the pillars thing anyway, i totally don't know what you mean. in the den too (that'd be one and the same issue with that script getting interrupted), or in the hut?
Duke Maddog 20 Feb, 2017 @ 2:11pm 
I like this mod! real fun to play although tthe tunnels down under are difficult to get around and travel through. Still, I really loved the end when Lund and Lambda get together at last! Brilliant!!
jumarbye 16 Feb, 2017 @ 2:13pm 
I tried this quest mod (my first, I think), and I REALLY enjoyed it! It really made Lund's Hut seem more part of what should have been in Skyrim in the first place. The quest was great - not too hard but not too easy. I was pleasanly surprised at how Lund's Hut was transformed into My Hut - I didn't think it would be much, because, you know, Lund's Hut is so small, but boy I was wrong - I moved my stuff to my new hut bc I liked it so well. :)

Thanks so much for this!
Dokr 29 Jan, 2017 @ 2:29am 
@ s7o: It is after. Quest is completed and hut with den is mine. I solve those pilars. It just because you connect 2 hut parts together but both parts have pilars. So if I'm not move around pilars is normal, but when I start move around I can see how both pilars are on the same place but pc don't know witch of them load so it load both of them. It is not really big problem, it's just look ugly when you move in hut and pilars start change their texture. But I still don't know what happend with den. Like I said, it's like whole den is under water and every non static item just start flow, but my character or companion not, so it is very strange. (sorry for my english)
s7o  [author] 28 Jan, 2017 @ 7:59pm 
@ dokr: uhm, is that before or after you're rewarded the furnished den at quest end?
Dokr 27 Dec, 2016 @ 10:58pm 
s7o? I have some problems. 1. 2 wooden pilars in hut jsut start glitch when I'm moving around. 2. In den under hut things just flow away. It's just like you set water across whole area of the den. Every non-static item start flow to the side and when they met with wall, they just glitch trough wall and disappear. (sorry for my english)
s7o  [author] 28 Jul, 2016 @ 3:58pm 
@ gol zin ying: will do.
just finished everything, should be all set and go.
(postponing first test run to tomorrow anyway, the commonwealth of postapocalypse is calling now :-)
after that, it just depends on how long bugfixing will take (if any, but it'd be no less than a miracle if none)
Gol Zin Viing 27 Jul, 2016 @ 8:13pm 
please let us know when the new version of PYR is up.
s7o  [author] 27 Jul, 2016 @ 3:35pm 
@ gol zin viing 2: ...about li'l skeevie, i like to keep things "real" (as defined by the respective game universe), and i think he's actually pretty tough for a skeever already, i mean he levels with you and can poison, what else would you expect from a skeever (!), ballistic missiles? :-)
(to that, you normally get there pretty early in game, in a first time playthrough)

..and about PYR: scripting hell :-) through with scripts since yesterday anyway, cleaning up currently, first test run of new version tomorrow, can't wait to see how it goes...
s7o  [author] 27 Jul, 2016 @ 3:35pm 
@ gol zin viing 1: thx, glad you like it :-)

the vanilla place is actually filled with stuff that could've killed him unto the roof, no real telling what it "was" in the end. my little story was just an attempt to bring them together

(an easier explanation would've been, he came home from the war, found his wife dead and tried to kill hiimself a couple ways until he finally succeeded, but that wouldn't have been a nice little quest to play then, but just a depressing note next to his bed :-)
Gol Zin Viing 27 Jul, 2016 @ 1:23pm 
Excellent mod!,,,,,I always wondered who is Lod? and What happened? Just in the vannilla gaame I pieced together that he poisoned himself and from the Gravesite outside (Pile of stones with the silver ring on it) that Possibly his wife or offspring died ( assuming Lod was a single parent) but other than that who could say.,,,,,Suggestion....that last skeever should be MUCH BIGGER and MEANER (I'm talking a rat thats been eating steroids and speed!)...Kinda like the Alien Queen of skeevers.... not totaly unkillable but a serious fight.....My character FROZE the thing senseless with a full Frost Breath shout. Cant wait till your Park and Ride mod is Upgraded and ready.
s7o  [author] 20 Jun, 2016 @ 3:06pm 
@ fart knocker: thx, glad you like them - even more since this was one of my earlierst skyrim mods, been ages since then :-)
it's not exactly part of the forgotten places series though*, it just felt like the place could use some explanations, and i had a user request for the place as a player home, so...

about the heart, if u found and read all the notes, diaries etc, the story (or part of it) goes how lambda fed up that skeever ("li'l skeevie") - until he wanted her for her own. and owning her heart and lund dead, he'd basically have won :-) - you'll might also have noticed how his ghost joins lund's and lambda's in the end scene, it's kind of a triangle bestiality love story if you want :-)=) , but as an item, it's just an ordinary human heart, so yes: alchemy :-)

* and about "forgotten places": of 3 unreleased wip's of the series, one more might see daylight some time this year. if you'll still play the game then :-)
IAmTheMistake 20 Jun, 2016 @ 5:47am 
Love those Forgotten Places mods you made s7o, this feels just as needed as the others. I always felt off on how each hold and village was sorta bland, and whenever someone would make a mod to improve the area, my computer wold lag and bug out a little. But with this, this is a 10/10 mod. Loved it from beggining to end man! Also... is the... well I don't want to spoil anything, but... the Heart. My good sir what do I do with it? And please don't tell me it is Alchemy. ._.'
s7o  [author] 8 Jun, 2016 @ 3:36pm 
@ valkyr: thx :-), about the voice, i'll check into it if everything is ok with the latest version bsa and voice files, and if necessary update

(though for now, it sounds more like a faulty bsa --- or another thing that just came to mind:
the voice audio needs an E game version to run (voice audio needs to be in specifically named folders that for all i know can differ in language versions)
so maybe if you installed another language version this time around, this might be an issue

(first couple fo4 mods soon btw, and some of my fnv mod characters will return, just because you mentioned the fo part :-)
Valk 8 Jun, 2016 @ 10:15am 
@s7o Thank you for your reply!
It has been several months since his "Yes, I need you to go check on my brother." and "Things will be different now with my brother gone." spoken lines stopped playing, but it isn't super important, so I decided not to agitate over such a minor thing. Recently reinstalled on a new computer, noted they were still missing and since I was on the page anyway might as well bring it up.
Those are only my best approximations of what I remember him saying, it's been a while and my memory isn't perfect. You do very good work with your mods and Rorik speaking was one of the things that impressed me the most, real quality work. And besides, it may be only a problem on my end, no reason to fuss.
Very high quality work you do, both here and for Fallout. Take care, and hope things are going well for you!
s7o  [author] 7 Jun, 2016 @ 7:25pm 
@valkyr: i haven't changed anything about this mod in about 8-9 months, maybe try if deleting the bsa and letting steam re-download it fixes the issue?

by lines missing, do you mean lines specific to this mod or his vanilla lines?
Valk 4 Jun, 2016 @ 10:06pm 
Previously Rorik would speak all of his lines but some seem to be missing now. I like this mod and will continue to use it, but might be something to look into/let us know you changed. Apologies in advance in case the problem is on my end, thank you
s7o  [author] 2 Jun, 2016 @ 2:45am 
@ zathurian: thx :-) ---
ghost follower? try my "meanie in a bottle" mod. that's pretty close :-)
Zathurian 31 May, 2016 @ 12:12pm 
at first i thought it added 2 ghost followers but its still cool
s7o  [author] 25 May, 2016 @ 6:20pm 
Suites Of Skyrim II :
3 NEW SUITES AVAILABLE
s7o  [author] 23 Apr, 2016 @ 5:38am 
Fayde 16 Oct, 2015 @ 11:30am 
Ahhhh terrific! I'll give it a go :)
s7o  [author] 15 Oct, 2015 @ 7:39pm 
@ fayde: just uploaded an update, this should fix that issue for any new install, not sure if it'll take over from existing pre-fix saves though, might, might not... :-) (it'd only occur when loading from a save before the den upgrade after the den upgrade while within the den anyway though, so since you're past that anyway, this should be done with)
Fayde 14 Oct, 2015 @ 8:59pm 
You're welcome, s7o - this is a terrific addition to Skyrim, it's immersive, emotive, and challenging, and I'll now give it a Rate and add to my collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=475394948

I dunno, s7o, some modders are odd? :) But yes, bad publicity maybe - I actually prefer modders who communicate and welcome feedback which, to me as a mod user, is good publicity...

Looking forward to the update
Cheers
Fayde
s7o  [author] 14 Oct, 2015 @ 7:29pm 
@ fayde: dunno, i personally couldn't think of a better place to report a mod's issue than at that mod's page :-) - well, an own "issues" thread for every mod maybe, but you'd never get users to stick to that anyway...
the only reason i can think about for NOT wanting them there would be that error reports visible to any potential subscriber are of course bad publicity and bad for downloads. but i guess i'll have to live with that, just as any user in their right mind has to live with the fact that there's no such thing like 100% bug free software. (let alone user made, esp. if that user is me :-)

...and thx for your image, yep, that'll be easy to fix. gonna upload an update this weekend latest, when i finally find the time to get back to modding a bit
Fayde 14 Oct, 2015 @ 3:40am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=533697657

Sorry mate it was on private...
Just delete as necessary :)
Fayde 14 Oct, 2015 @ 3:38am 
No worries :) Yeah I wasn't sure about where to post, some modders aren't keen on having it on their mod pages - took a guess :) Yeah I can imagine the flood! I'll try again with the link in here? Just delete it as necessary, all good...
s7o  [author] 13 Oct, 2015 @ 10:58pm 
@ fayde: thx, gives me a pretty good idea what causes this - should be easy to fix, gonna upload an updated version a.s.a.p.
(the link you posted on my profile said like "no such file" - and i don't really think profile is the best place for a particular mod's issues, if all issues from all my, uh, 15? skyrim mods went there, it'd be permanently flooded :-)
Fayde 11 Oct, 2015 @ 12:56pm 
Um, the room in the den where the ship-in-a-bottle is - I think it's the main area down there, yes. I can't recall if it's the area where that scene played out (to be honest I was far too engossed in the scene to take in the surroundings - That's your fault for making such an absorbing quest, lol)
I just went back in, took a screenie - Steam is playing up but I posted to your profile, hope it helps.
s7o  [author] 10 Oct, 2015 @ 4:48pm 
@ fayde: thx, glad u liked it (and yep, you're perfectly right about skeever tunnels) :-)

about that thing with the floating items: did that happen in the main chamber (where the epilogue scene plays), with the furniture etc already on? if so, that'd give me at least a faint clue what could be causing it (should be easy to fix if it turns out to be what i suspect)
Fayde 7 Oct, 2015 @ 5:48pm 
Very much enjoyed the playthrough - found the den to be a challenge to navigate (I liked this - it makes sense to skeevers, not bipeds lol) and the Epilogue was simply magic.

I did have the same phenomenon as is mentioned below with items teleporting when I reloaded my savegame after the quest inside the den part - like a black hole, all loose items floating to a singular point in the same location as mentioned below.
Came back later and this had ceased, but unsure if all items returned to original position or not...
This was weird, but not detrimental to my enjoyment of the mod.
s7o  [author] 25 Aug, 2015 @ 7:40pm 
s7o  [author] 26 Apr, 2015 @ 6:14pm 
s7o  [author] 22 Apr, 2015 @ 11:06am 
OUT NOW:
s7o's 'VAN WATCH
s7o  [author] 20 Apr, 2015 @ 3:08pm 
DONKEY KING
FINALLY 1.0
:-)
s7o  [author] 4 Apr, 2015 @ 7:10pm 
@ dalamite: thx about frostriver, gonna look this up

about hroldan: yes right, it is (or was) a city, but the only sources i could find refer to a gated farm type surface city, nothing about "inside nordic ruin".
(which is a shame on one hand, for this sounds pretty cool to me;
on the other hand though, it's perfect for me like i said, since a town of "hroldan" right there (between my everlasting update nightmare "donkey king" stables (it's first (released) part actually) at the east end and the inn at the west end) is one of my (too many :-) wip's anyway.
so lore is on my side... :-)
if you have any other sources referring to that inside-ruin thing though, pls let me know
Stirling 30 Mar, 2015 @ 12:40am 
@S7o
-Frostriver farm; the brothers are actually mages who then decided to use ice magic to open frostriver farm; unused dialogue.

-Hroldan; there's a small quest for a ghost; there once was a battle of Hroldan, where Talos himself fought. This would either mean that two big armies fought over a single inn, or more likely; that they fought over a town/city. Since the city has existed since before Talos, it's likely that it would be inside ancient nord walls.
s7o  [author] 28 Mar, 2015 @ 4:59am 
@ dalamite: ...looked around uesp and elderscrolls wiki a bit, can't find anything about old-hroldan-in-a-ruin thing, where exactly did you get this?
only thing close to a description of the place i could find was on uesp [www.uesp.net] - "(...) as an ancient property record refers to "H'roldan" as "A Spacious Wooden Hall and Pasturage, recently Seized from the Reachmen" and "Though formerly a walled and gated city,[3] by the Fourth Era the settlement has been reduced to simply the Old Hroldan Inn (...)"
- which is good for me, since this seems to suddenly make what i planned on doing anyway lore covered :-), but none of this sounds very inside-ruin-like to me...?
s7o  [author] 27 Mar, 2015 @ 9:56pm 
@ dalamite 3:
old hroldan - man you're hitting a nerve with this one. got 2 mods in the area already (Donkey King's main stables, and the watermill from Wishborn Water-Mill (yet unreleased), and i always wanted to do a little farmhouse-type town of "Hroldan" between there and old hroldan -
and now this about o.h. - where'd you get that from, anywhere i can read up on this city inside ruin thing? sounds awesome and extremely interesting to do anyway - when you say "modern town inside nordic ruin", is that "ruin made into a modern town" or "new town built inside existing ruin"? and if the latter, does it say anything about that town's style? i mean, they won't like put farmhouses in there, so "modern", would that be more "solitude in a box", or "windhelm underground", or...?

...wow, my little "forgotten places" list's growing pretty long...
...oh boy...
...hey beth, pls take your time with fo4, willya - got tons of skyrim mods yet to do :-))
s7o  [author] 27 Mar, 2015 @ 9:45pm 
@ dalamite 2:
frostriver farm: yeah that's gonna be a tricky one to get all the fragments of this in line....

what happened here i figure must've been about this: they (beth) had that dudes with the farm, there's also a fragmentary quest about them - as farmers still - building/opening some meadery.

then one morning, a voice from farm location builder's office came screaming "damn, who put that f***ing dragon burial mound all across my frostriver farm cell?!?"

so they kicked the farm, put the owners in mages robes and started making a new quest suiting them now being mages from all i tracked back (forgot what that was about though), which also never got completed though,
so they ended up just putting the poor guys in some random wilderness cells, one iirc dead already and the other one left with not much options but to die.

i'll need a HELL of a story to catch all this :-)