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I got a little further with learning how to mod so I might try to figure out the building time on my own before hassling someone else. It's definitely harder than I thought - my kudos to you and other modders who provide us with the goods! Thanks again, mate.
As to the building time, you can talk it in the forum or just ask the modder of 12TPY.
If you could make a version of your mod that lengthened research times even further, I would be very grateful indeed!
Regarding making it longer - I'm all for that. I play with 12 TPY and the research times are far too quick. Your mod improves this, but if you could make a 12TPY version, that would awesome.
I'm actually trying to figure out how to increase the time it takes to build town/village buildings. Again, with 12TPY it's just too fast. Are there any resources you could point me to to figure out how to mod it myself?
Maybe you can mod a little further to prolong the research time in real campaign, because if you have 1 or 2 technological bonuses, the time would still be greatly reduced, since the game use percentage regarding this issue, and those 10~30% bonuses means much more under this circumstance.
That last point in particular I'm highly for, because there really is something awefully satisfying about watching an army of professional soldiers just absolutely wrecking a semi-organized levy. At least, I'm pretty sure I'm not alone in that sentiment.
In any case, I will definatly try this one out for my next campaign; thanks, man.