A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Longer T2 units duration
18 Comments
Wolves in the Throne Room 14 Jan, 2021 @ 8:12pm 
Where is the link to the 12TPY version? I really want to try this out
Flamininus  [author] 4 Mar, 2020 @ 4:16am 
@roaringlobster, @Turin's Love-Child, The bug should be solved.
Turin's Love-Child 27 Sep, 2019 @ 11:48am 
Hey Flamininus, when are you going to give me my beloved berserkers back lol? ;)
Turin's Love-Child 15 Sep, 2019 @ 8:11pm 
Yea, I cannot get shield-biters or berserkers either in campaign. They are fine in custom battles though
roaringlobster 12 Jul, 2019 @ 3:24am 
This mod seems to prevent me researching and unlocking the shield biters as viking army factions (they are normally unlocked by the first axe infantry research option). Any chance this could be fixed?
Reno 24 Dec, 2018 @ 7:01am 
Update?
Dizzy Ioeuy 19 Dec, 2018 @ 12:53am 
Does this need an update. It's a good mod.
Flamininus  [author] 1 Oct, 2018 @ 6:38pm 
@spacemarx Great, I just learned how to mod a month ago, it's very interesting and challenging. What's more, you can fulfill your own idea, or combine and re-mod some existed mods, really a lovely work. Good luck!
spacemarx 1 Oct, 2018 @ 1:34pm 
Oh wow, this is perfect! Many thanks!

I got a little further with learning how to mod so I might try to figure out the building time on my own before hassling someone else. It's definitely harder than I thought - my kudos to you and other modders who provide us with the goods! Thanks again, mate.
Flamininus  [author] 30 Sep, 2018 @ 10:18pm 
@spacemarx If so, that will be very easy, I simply increased all tech time as 3 times, that may be suitable for the 12PTY. I add a link in the description, you can download and put it in your "data".
As to the building time, you can talk it in the forum or just ask the modder of 12TPY.:steamhappy:
spacemarx 30 Sep, 2018 @ 3:52pm 
Oh 12TPY doesn't affect the research times at all. What I meant is that vanilla research times are too quick, as are build times. With 12 TPY, this means that you upgrade your whole village and tech tree in a matter of years. 10 years takes 120 turns but I haven't yet seen any mods that adjust research times to accomodate this.

If you could make a version of your mod that lengthened research times even further, I would be very grateful indeed!
Flamininus  [author] 30 Sep, 2018 @ 7:08am 
@spacemarx Thanks~~ I haven't used the 12TPY mod so I'm don't have a good knowledge about it. I'll take a look later to see how the 12TPY affects the researching time.
spacemarx 30 Sep, 2018 @ 3:04am 
@Falmininus - Excellent mod mate. Up voted.

Regarding making it longer - I'm all for that. I play with 12 TPY and the research times are far too quick. Your mod improves this, but if you could make a 12TPY version, that would awesome.

I'm actually trying to figure out how to increase the time it takes to build town/village buildings. Again, with 12TPY it's just too fast. Are there any resources you could point me to to figure out how to mod it myself?
Flamininus  [author] 28 Sep, 2018 @ 12:30am 
@Myrm1d0n Thank you very much for a highly evaluation.

Maybe you can mod a little further to prolong the research time in real campaign, because if you have 1 or 2 technological bonuses, the time would still be greatly reduced, since the game use percentage regarding this issue, and those 10~30% bonuses means much more under this circumstance.
Appraiser 27 Sep, 2018 @ 1:24pm 
This is indeed a pretty interesting concept. Not only does it make the choice of what technologies you want to research have more meaning due to the longer research time, but it also incentivises the player to build more technology buildings than they normally would, since this will allow you to advance faster than other smaller empires.

That last point in particular I'm highly for, because there really is something awefully satisfying about watching an army of professional soldiers just absolutely wrecking a semi-organized levy. At least, I'm pretty sure I'm not alone in that sentiment.

In any case, I will definatly try this one out for my next campaign; thanks, man.
Flamininus  [author] 27 Sep, 2018 @ 9:00am 
@RobbStark Thanks. I'm enjoying your mod as well.:steamhappy:
RobbStark 27 Sep, 2018 @ 3:25am 
Good idea! Tier 3 units are equipped like warriors from the 11th Century, so being able to use them during the reign of Alfred makes no sense.
Killinspecialist 26 Sep, 2018 @ 9:17pm 
interesting