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Zgłoś problem z tłumaczeniem
Not sure what exactly the elite skeletton did but he threw two fireballs on my guys. First one on two of my guys - killing them both with one shot, then shooting another fireball to kill my third character.
That being said I'm very intrigued about this mod. I already love the mod "Enemy Randomisation" and I think this will combine perfectly with that mod. Love that enemy elites can have so many different skills and you never know what you get.
Keep up the good work!
I fixed the issue with the skills.
Thanks for the feedback :)
This Archetype option should use the "number of random skills" option too and not have hardcoded amount of skills.
Not sure if possible but is there a way to add something like "extra skills + list" in the tooltip of the ELITE buff? Would be even better for the know your enemy and how to deal with him thing.
As for stats, they seem fine, wouldn't really suggest changing much except for making the increased movement optional, like a separate setting just for movement.
Could go nuts and increase it by 100% then or something just for fun when bored.
As for balance, all your settings seem to be able to be turned off so it'll be more of a "set your own difficulty" type of mod I guess?
Personaly i turned off random skills because the randomness is not something I enjoy.
Maxed out the difficulty and a lv2 anemy used some skill that silenced me then froze me and almost 1 shot me.
I see 2 suggestions for the random skill feature:
1. Make it customizable like I said, let the player decide which skills the enemies get.
2. Assign Archetypes as another option with configurable chances for each.
Archetypes can be the default character creation presets using themed skills so you know what you're up against from the start of fight.
Here are the skills:
https://docs.google.com/document/d/1xIHG8oiK_rpIyFXJaCE1JWcmrWTqlPaUUw43XvYYnPQ/edit?usp=sharing
I posted the stats for each difficulty just now. Let me know if you have any recommendations. I can mod, but I'm not that good with balancing things. I would love to know any advice you might have.
As for the skills it's random from a list of every enemy skill in the game (minus those that are specific to bosses or flying creatures)
Few questions tho:
1. The Elite Buff states +2% movement, is this an actual perfect or flat movement? Just making sure.
2. If i initiate combat by backstabbing, how does stat scaling exactly work? Does it first substrat my damage done to him before combat then adds the percentage buffs to whats left?
3. Any list of what random skills are possible to get? Are they actual skills or scrolls?
Customization right now is really good but a way to customize which spells they can get would be nice too. Not exactly a fan of randomness in what the enemies get so if for example i could pick that they ALL get Adrenaline and Cloak and Dagger that would be insanely good.
-Elite is just a status effect + skills for existing enemies. The loot will be the same.
-Bosses can become Elite
-There should be no conflicts
I like the idea, but the description is so short I have a few questions in mind:
Do Elite monsters drop better loot? Or is it just to adjust difficulty and spice things up?
Can a boss become Elite?
Does this mod work with Enemy Randomization? In that mod there is a chance monsters become Champions, and I feel that might cause compability issues. I am not a modder so I am just guessing?