XCOM 2
[UNSUPPORTED][WOTC] DC-17 Weapon Pack
82 Comments
blasterscope 15 Apr @ 3:35pm 
Is there a vanilla version?
Zaku II (Alias WatcherZigzagoon) 24 Apr, 2022 @ 9:18am 
unsupported or not, this mod still functions as intended. I'll take it
Zaku II (Alias WatcherZigzagoon) 8 Apr, 2022 @ 6:09pm 
@CaptainKampfkeks tried that, but couldn't get all the components for Delta Squad; the decos were correct, but otherwise they only looked like the standard commandos
CaptainKampfkeks 2 Apr, 2022 @ 11:58pm 
The older RC armours? Well, There's an add-on to Lord Poncho's extensive clone armour project that adds new versions of the commandos.
Zaku II (Alias WatcherZigzagoon) 2 Apr, 2022 @ 4:06pm 
it's too bad about the Armour mod that was displayed in these images being removed. would've been a golden- er, 'fine' addition to my collection.
CaptainKampfkeks 26 May, 2021 @ 9:07am 
They don't replace anything, they're added.
Corvus6662 25 May, 2021 @ 10:25pm 
What weapons do the DC-17m and DC-17x replace?
Lord_Poncho57  [author] 25 Jul, 2020 @ 10:57am 
If I do that, it won't be with this mod
CaptainKampfkeks 25 Jul, 2020 @ 10:36am 
@Wraith. That's actually in planning. If compability can be found, he'll make the AA-Attachment.
Wraith 25 Jul, 2020 @ 10:22am 
i just thought of something, if you were to add compatability with the underbarrel grenade launcher mod you could use the grenade launcher model (the one with the tube to the side of the barrel)
Rabid Dutchman 17 Apr, 2020 @ 12:51pm 
Are there multiple tiers of this (conventional, magnetic, etc)? If there are I'm not seeing them in the engineering menu.
Comradebusman3 14 Oct, 2019 @ 12:07pm 
Since the anti Armor attatchment looks wonky, how about making it a replacement of the Grenadier grenade launcher? Also, could you add the actual blaster as a choice for grenadier? I'd like to make scorch do his thing, but he looks odd with the rotary blaster of the republic armory mod. Thanks! This mod is still fantastic! (the reason i suggest the grenade launcher is that we don't see them hold it up close, it's only held in the battlefield)
Echo2500 12 Sep, 2019 @ 5:20pm 
Um, is it just me, or is War of the chosen not a requirement for this mod? I this is not just me, can somebody tell me why.
Farsklat 10 Feb, 2019 @ 11:07am 
The SFX of these weapons when shooting are too loud.
CaptainKampfkeks 28 Jan, 2019 @ 8:59am 
@Big'n'Sliced Doing a port. Which is unlikely. Sadly.
Hovis McSliced 28 Jan, 2019 @ 1:35am 
any way to use this for lw2?
Farsklat 28 Nov, 2018 @ 7:39pm 
Hello, I love the mod, but I just have some few suggestions. Can you balance the level of the shooting coming out form the weapons? They are too loud compared to XCOM's weapons and is really annoying to cover my ears or low down the volume before any shooting starts with these kind of weapons.
Ausanan 31 Oct, 2018 @ 7:25pm 
Oh ok @Lord_Ponch57 that looks good as well that shield and it's still a star wars shield so it will work. But if you did do a riot shield that would also be awesome as well. I'd probably do it myself, but I don't know the first thing about modding and creating models etc.
Lord_Poncho57  [author] 31 Oct, 2018 @ 6:54pm 
At the time, it wasn't an option because I wasn't thinking about it.
CaptainKampfkeks 31 Oct, 2018 @ 6:03pm 
Is that .... Doom's company? Well, they're nice, too. Ain't the riot shield an option, tho? ^^
Lord_Poncho57  [author] 31 Oct, 2018 @ 5:58pm 
I was thinking of doing an addon to the shield mod, though not with the riot shield. I made a model for the blast shield from Ringo Vinda awhile back that I've always meant to use. This guy for reference: https://vignette.wikia.nocookie.net/theclonewiki/images/a/a4/DoomUnit-Improved.jpg/revision/latest?cb=20141031221447
Ausanan 31 Oct, 2018 @ 4:23am 
@Lord_Poncho57 Would it be possible to create a clone riot trooper shield addon mod to use with the ballistic shields mod? Here is what it looks like http://starwars.wikia.com/wiki/File:RiotCloneTrooper-TCWs2BR2.png
Lord_Poncho57  [author] 20 Oct, 2018 @ 7:58pm 
@godzilla12300 Look at the URL, should be in there.

@LondonStolte Hm, I'll look into it, thanks.
Elster 20 Oct, 2018 @ 4:37pm 
Now that Underbarrel Attachments has been released, do you plan on using that mod as a framework to add the anti-armor attachment?
Godzilla12300 20 Oct, 2018 @ 2:26pm 
what the mod id for this if i choes to edit its ammo and dammge
Lord_Poncho57  [author] 8 Oct, 2018 @ 12:26am 
@The Real Banana Man I'm 99% sure it's only compatible with WOTC. If you test it with vanilla, I'm not responsible for anything it breaks
The Real Banana Man 7 Oct, 2018 @ 7:29pm 
does this mod absolutely need WotC?
CaptainKampfkeks 5 Oct, 2018 @ 4:39pm 
This is looking wonderful. I wonder, though, why the animations for the anti armor shouldn't work as a grenade launcher. Then again, I have no knowledge about this whatsoever.
Lord_Poncho57  [author] 5 Oct, 2018 @ 3:01pm 
@Nova Team Orion I can't guide you through everything, but find wherver your workshop files are, and find "1526215300". That's got the DC-17 mod, should be straight forward from there
FableTheFox 5 Oct, 2018 @ 2:18pm 
@Lord_Poncho57 where exactly are the ini files? i tried looking but ever since it transfered my game to another drive, i seem to have lost where my mods are kept
Lord_Poncho57  [author] 5 Oct, 2018 @ 1:32pm 
@Nova Team Orion Yeah, just edit the range table in the ini file for it. You can edit most stats there.
FableTheFox 5 Oct, 2018 @ 1:23pm 
is it possible to tweek the weapon distance aim modifier? with the DC17m, i get shit aim upclose, with the rifle varient, think you can tweak it to be more viable uplcose to mid range?
SWFanatic 4 Oct, 2018 @ 4:02pm 
tytytytytyty
Anomaly 3 Oct, 2018 @ 8:30pm 
*Republic Commando Music Intensifies*
Lord_Poncho57  [author] 3 Oct, 2018 @ 2:26pm 
@josselin2196 Send me a model, preferably PBR based, and I can take a stab at it.

No guarantees though. I've been doing these mods, partially because I plan on using them for my own XCom campaign.
Aemer 3 Oct, 2018 @ 10:54am 
Could you make m41a puslse rifle from alien?
Republic commando was my first pc game, DC17 in xcom bring a lot of memory
Lord_Poncho57  [author] 2 Oct, 2018 @ 7:39pm 
@Admiralthrawnbar Hmm, they look fairly good in terms of scale, but just a tad larger I suppose.

@jedisalamander I'd also like to do the wrist vibroblade as an alternate ripjack.
jedisalamander 2 Oct, 2018 @ 7:28pm 
you should add the pistol
Admiralthrawnbar 2 Oct, 2018 @ 2:55pm 
@Lord_poncho57 https://steamcdn-a.akamaihd.net/steam/apps/6000/ss_4001c19b5087e4a534993d329579bceb06e23b93.1920x1080.jpg?t=1489548486 they look like it to me, you don't have to, just an opinion thing just thought I'd suggest it.
Kaldin 2 Oct, 2018 @ 2:33pm 
@Lord_Poncho57: SHOULD be, yes, more of a formality, I guess.
Also nice looking mod, thanks for making it. More weapons are always good. :47_thumb_up:
Lord_Poncho57  [author] 2 Oct, 2018 @ 2:12pm 
@「死の火」 Yamino Takamaru The name and tag should be more than enough, but I guess I forgot about that too.

@Lord Bubba It also kills your enemies
Lord Bubba 2 Oct, 2018 @ 8:56am 
Does it do anything except look nice?
Kaldin 2 Oct, 2018 @ 2:22am 
Should add WotC as required item, if it's made for that s the tags imply.
Lord_Poncho57  [author] 1 Oct, 2018 @ 4:47pm 
@Muuuuuuuhh I'll probably push out an update tonight. Dunno how quiet it should be though, thinking between 50% - 75%.

@Admiralthrawnbar You sure? They don't seem all that large https://vignette.wikia.nocookie.net/starwars/images/4/4e/SevBossFixer.jpg/revision/latest?cb=20071010192812
Admiralthrawnbar 1 Oct, 2018 @ 4:13pm 
Just a suggestion, could you make them a bit bigger? At least in my opinion they look smaller than they did in republic commando.
Muuuuuuuhh 1 Oct, 2018 @ 4:11pm 
It's LOUD but it's GOUD
FableTheFox 1 Oct, 2018 @ 3:14pm 
@Lord_Poncho57 I was wondering if you could rig those particle effects for the dc17m for a cleaner projectile, just color them blue.
Bismarck 1 Oct, 2018 @ 2:05pm 
@lord_Poncho57 No worries im just super happy to have the commando weapon in game be it DLC or Vanilla Keep up the good work!
Lord_Poncho57  [author] 1 Oct, 2018 @ 1:37pm 
@LondonStolte If I port those, it won't be for some time. I'm focused on other projects right now.

@Nova Team Orion Not sure what you're getting at. Do you want me to use the particle effects from the Imperial Surplus mod?

@Char No, nor will I ever do a vanilla version for anoy mod. Barely getting by with what space I have left as it stands,
Bismarck 1 Oct, 2018 @ 12:59pm 
Will you a vanilla edtion be made?