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Sorry for the pause bug at 9:10.
I've tried it twice after the demo.
Even if I can make the sphere go to it's place I still need the first laser, there's no way I can go across the water without using both portals.
I did figure how to get the sphere on that platform without using 2 portals using physics (I know I'm desperate and looking for the wrong solutions) but even then I still have to put in in the receptacle and I still need to be physically there.
I don't get this bit, I'll have to look harder for something else.
P.S. nice laser closed loop :D
I will try to do something about the light bridge. I'm trying some solutions right now... Mainly involving some knee-hight obstacles that would stop the light bridge but still allow portalling and other actions... But I don't want to create a new platform for the cube, so it is involving.
My map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=234519746
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=173406612
#F4F Geltastic
Maybe you want to look at this map , it needs some visitors :)
Since I have a low-end display card myself (NVidia G210M) and I always play at medium settings (2x antialias, medium or high effects, and medium or high shader; everything else maxed), but I haven't noticed anything peculiar about that room FPS-wise.
I did also play with an Intel GMA 4500M at some point, and it had serious problems with blooms (and transparencies), and I can imagine that light room being horrible with the GMA.
The part in the beginning (laser training room) used to be a bit clearer before, but I realized that one can actually destroy the cube, so I had to do away with setting an initial orientation for the cube (which helps figuring it out) and used a dropper instead. Too bad you can't have both an initial orientation and the cube respawning.