Sid Meier's Civilization VI

Sid Meier's Civilization VI

Warfare Expanded: Armored Assault
187 Comments
Linzcin 16 Jan @ 1:27am 
Love:steamthumbsup:
KrumStrashni  [author] 11 Jan @ 8:29am 
*Update*

The industrial era transformation has been completed and the mod is ready for upload. I will do it on Tue 14 Jan around 13:00 CET.

The update may impact savegames and performance for some users. So, please backup the existing mod version for local use (you can find it in the Steam workshop folders)
Gen1ELman 7 Dec, 2024 @ 4:17pm 
eee blya where russian language syka blyat
阿林 21 Jul, 2023 @ 8:59pm 
WE completed edition works fine for me,but this one crashes in late game. i really want more mobile lines :steamsad:
patrioticparadox 14 Apr, 2023 @ 4:48pm 
You should read the descriptions. You listed several mods together that are explicitly described as "not compatible."
m2hot2b 16 Mar, 2023 @ 9:13pm 
This mod is broken with the new update. Only have this loaded with the required mods and get an error about mods not working. I've found that all Warfare Expanded mods will not work with Steel and Thunder mods required. W.E. Complete will work by itself, but not with: W.E. Medieval , W.E. Reloaded, W.E. Warplanes, & W.E. Warships.... W.E. Medieval , W.E. Reloaded, W.E. Warplanes, & W.E. Warships will work together, but not with the many other mods I have. The many other mods I have will work with the Steel and Thunder mods: S.T. Unique Units, S.T. Everything Enabled, and S.T. Unit Expansion.
月乾 29 Nov, 2022 @ 5:36pm 
大佬,反馈个bug,披甲战士会有显示错误,一闪一闪的,范围很大,严重影响游戏,只要出了这个单位只要他不死,游戏界面什么都看不清,希望大佬修复一下
skaz88 26 Oct, 2022 @ 2:16pm 
Is there a way to make this work by itself? What would I need to transfer over from the Complete version to make it work?
OldPayphone 20 Oct, 2022 @ 10:17pm 
Mod doesn't work. Stay away.
skaz88 28 Aug, 2022 @ 8:52pm 
I wish this was standalone, I literally just want the mobile ranged line.
ALEGATOR2222 12 Jul, 2022 @ 11:15am 
Graphic Glitching
wdurham23 19 Mar, 2022 @ 1:44pm 
Wish I could still use thse mods but they crash my game basically by the texture glitches. Someone should make a newer version for the new civs as well
AeroDank 3 Feb, 2022 @ 1:06am 
dead mod, and lots of texture glitches
Storshun 27 Nov, 2021 @ 11:01am 
Composite archers have a graphics bug. Tell me how to remove it?
Thisguy 6 Nov, 2021 @ 9:54pm 
it would be amazing if each civ at their own iconic tank
instead of the basic and meaningless Sherman tank
Astacius 2 Nov, 2021 @ 11:26am 
i don't use any other mod :(
N00T 31 Oct, 2021 @ 10:10am 
@Astacius, Steel and thunder unit expansions were a conflict with this mod for me. Try turning it off and see if it loads for you
Astacius 30 Oct, 2021 @ 2:41am 
this mod crashes the game for me
Hizkiyahu  [author] 5 Jul, 2021 @ 4:57pm 
No WE:ME does not have any CLASS_AUTOMATIC_GUN but it loads after WE so it should already be in the database.
Dante.Enoshima 4 Jul, 2021 @ 7:24pm 
Does WE: Medieval have CLASS_AUTOMATIC_GUN?
Dante.Enoshima 4 Jul, 2021 @ 7:23pm 
Nope. I stopped using R.E.D because there's no Total War version of the WE: CE.

Well, i copied that log after there's that error of "One or more mods failed to load content" and saw the database.log

And yeah, it's kinda weird. I checked your sqls for both WE: CE and WE: AA, and yeah, AUTOMATIC_GUN's there
Hizkiyahu  [author] 4 Jul, 2021 @ 6:43pm 
@Dante.Enoshima I think the issue is with WE: Medieval. IIRC WE:CE does not have the required art files so it will not work. WE:AA is tested and working with WE:CE. Looking at that log though CLASS_AUTOMATIC_GUN should exist so I am not sure why you are getting that error. Unless a early database error broke applying that class. Are you using RED for WE of anything like that?
Dante.Enoshima 2 Jul, 2021 @ 11:49am 
@Hizkiyahu or any dev of this mod? (Reposted from WE: CE's mod page)

Can i report about incompability(?) issue between your old WE: CE and your WE: AA and/or Medieval?

Error from database.log:
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
War Criminal 2 Jun, 2021 @ 4:51am 
I think its locked for Civ
KMABoss 2 Jun, 2021 @ 1:44am 
@KrumStrashni : In Cities: Skylines the modders have found ways to increase the limit for trees, cars, etc - are you sure that there isn't a way of increasing the art limit?

They made simple mods to increase the limits.
War Criminal 31 May, 2021 @ 2:36pm 
Your good mate, you worked hard on this mod, and I don't blame you for doing what is most likely best for it
KrumStrashni  [author] 30 May, 2021 @ 12:37pm 
Guys, hate me, kill me for spamming, but I am posting these here about the infamous asset glitch (for anyone who might have not seen those on the other Discord servers). Those who have seen it, please accept my deepest apologies, I just need to rally support: CFC - https://forums.civfanatics.com/threads/1-0-12-9-graphical-asset-limit-persists-firaxis-please-fix.670516/ and Reddit - https://www.reddit.com/r/civ/comments/nmzaji/10129_civ_6_graphical_asset_limit_persists/?sort=new
KrumStrashni  [author] 28 May, 2021 @ 7:31am 
@everyone
Guys, another plea to Firaxis from us:

https://forums.civfanatics.com/threads/1-0-12-9-graphical-asset-limit-persists-firaxis-please-fix.670516/

Please join, complain, support, nothing else we can do. We've been working for years on this mod.
Thanks.
lieutenant74 28 May, 2021 @ 4:19am 
Are you sure it is not configurable to maximize the amount of art assets? :/
Hizkiyahu  [author] 27 May, 2021 @ 6:15pm 
Yes the max amount of art assets has been reached so there is nothing that can be done but disable DLC and other mods that add art assets until it works. Firaxis do not seem willing to do anything about this limit so we are screwed basically.
lieutenant74 27 May, 2021 @ 9:07am 
This mod is crashing my game, i only activate Warefare modes and on start its just crashed..
War Criminal 24 May, 2021 @ 3:25am 
YAY
Hizkiyahu  [author] 24 May, 2021 @ 1:51am 
Fixed issue and released update.
Hizkiyahu  [author] 23 May, 2021 @ 11:20pm 
Looking into this issue and will release fix soon.
xiaoengg 23 May, 2021 @ 7:21pm 
Hi, i got the same problem like @War Criminal said. The units like assault gun, tank destroyer, etc, they appear as worriers. And my game version is Steam one.
War Criminal 22 May, 2021 @ 6:54am 
same with foot guards
War Criminal 22 May, 2021 @ 6:52am 
when the field cannon enters the water the texture breaks, and zombies don't have a texture at all
War Criminal 22 May, 2021 @ 6:30am 
so now skirmishers are broken, at least in texture, you know that weird thing where they become all stretched out?
War Criminal 22 May, 2021 @ 5:57am 
I was using reloaded, but I wasn't using CE, I'll go try using it, and I'll get back to you with how it goes
Hizkiyahu  [author] 21 May, 2021 @ 11:46pm 
Not sure sorry. I only have steam version. Are you trying to use this with either WE:R or WE:CE? Some of the art files for this mod are in the base mods.
ysureshot 21 May, 2021 @ 8:15pm 
Same problem as War Criminal after last update. Love your mods.
War Criminal 19 May, 2021 @ 6:17pm 
so...I'm using it on epic games, and for some reason some of the units (so far its been the assault gun, tank destroyer, armored car, and early light tank) apear as worriers instead of their actually textures...have I simply loaded the mods wrong?
1Pac 10 May, 2021 @ 2:25am 
After a few turns into the game I also get EXCEPTION_ACCESS_VIOLATION. I play with all of the Warfare Expanded mods except for Warfare Expanded Complete Edition. I also use a handful of other mods (not city styles or the district mods). Does anyone know what the problem is?
Hannibal 10 May, 2021 @ 1:09am 
@Hizkiyahu Thank you and it is an awesome mod.
Hizkiyahu  [author] 9 May, 2021 @ 9:20pm 
@Hannibal this mod is only optional for those who want extra armoured units to play with.
Hannibal 9 May, 2021 @ 3:02am 
If I had already subscribed pack 1 to 3, should I subscribe this one?
Hizkiyahu  [author] 4 May, 2021 @ 7:57pm 
No Reloaded, Warships and Warplanes.
Malata Societa' Official 29 Apr, 2021 @ 11:04pm 
@Hizkiyahu sorry again but i was readind a comment of iperione that him sayd him finish the 3 translation..
so i gues medieval armored and warfare right?
or i miss understanding something?
Malata Societa' Official 28 Apr, 2021 @ 7:10am 
ok
Hizkiyahu  [author] 28 Apr, 2021 @ 3:15am 
@Malata Societa' Official iperione's files did not include any for Armoured Assault.