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The industrial era transformation has been completed and the mod is ready for upload. I will do it on Tue 14 Jan around 13:00 CET.
The update may impact savegames and performance for some users. So, please backup the existing mod version for local use (you can find it in the Steam workshop folders)
instead of the basic and meaningless Sherman tank
Well, i copied that log after there's that error of "One or more mods failed to load content" and saw the database.log
And yeah, it's kinda weird. I checked your sqls for both WE: CE and WE: AA, and yeah, AUTOMATIC_GUN's there
Can i report about incompability(?) issue between your old WE: CE and your WE: AA and/or Medieval?
Error from database.log:
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.633] [Gameplay] ERROR: Invalid Reference on TypeTags.Tag - "CLASS_AUTOMATIC_GUN" does not exist in Tags
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
[1470274.635] [Gameplay] ERROR: Invalid Reference on Units.PromotionClass - "PROMOTION_CLASS_AUTOMATIC_GUN" does not exist in UnitPromotionClasses
They made simple mods to increase the limits.
Guys, another plea to Firaxis from us:
https://forums.civfanatics.com/threads/1-0-12-9-graphical-asset-limit-persists-firaxis-please-fix.670516/
Please join, complain, support, nothing else we can do. We've been working for years on this mod.
Thanks.
so i gues medieval armored and warfare right?
or i miss understanding something?