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So I would advise to simply stop using this mod. When I last played civ 6 several months ago, the icons from the game were improved, so it is easier to distinguish between them, which was the point of this mod.
I will definitely start modding civ 6 again when they release the source code of DLL, but this still might take some years.
Anyone else experienced this?
https://i.imgur.com/arI41Fl.jpg
Guess I will have to some testing with edits :)
Is is possible to make in game notifications icons smaller?
I guess if you found someone who wanted to do it, it'd be a great addition. There's tons of players who keep forgetting to swap a tech/civic for something else when they've reached their maximum potential. Or maybe you want to be building something for 3 turns in a city and then swap to something else (say, a Wonder) when you have researched the tech/civic for that Wonder.
It'd be nice to be able to set an "alarm notification" reminding you of that sort of stuff as well. Thanks again for the response!
I will start playing and update this mod again in ~ one year or so, when there will be no more new updates from the game.
But of course, if there are volunteers to keep working on it, I can add you as author and you can continue to improve it. Do you have basic knowledge about lua and civ modding? Or are you completely new? Some experience would of course help alot, otherwise I will end up doing all the work, what I don't want :D I think it might be possible to add notifications for that, but I did not check all the possibilites for that case (if the game sends any event when a eureka is triggered, but I think it does)
1) Does this mod work perfectly fine with the June 2019 patch?
2) Is there a way for you (or me if someone can teach me how) to implement some sort of custom notification to force me or remind me to change a tech/civic when it reaches its maximum potential and a Eureka/Inspiration is ready to trigger it?
For example, I'm researching Bronze Working on Turn 20 and I know I'll probably kill my 3rd Barbarian at around Turn 25, so I want a notification (probably one that comes with a sound too) telling me to swap Bronze Working because it has now reached its maximum potential.
Thanks again for this great mod!
This mod comes in at about 31 MB. I saw no option at the present time; but, to cut it and a ton of our other favorite mods. We would need to upgrade our 2015-2016 PC's, probably to 2019-2023 standards, to alleviate these issues.
Do you have an idea how I could improve the mod to prevent any issues on your side?
edit: Ok, so a workaround by saving the latest population and only give a notification if the population changed compared to the last notification.
Sad that such a workaround is needed here, no clue why the devs made this strange change.
If you looking for population change event solution check out my Population Notification MINIMAL. The issue you struggle with is solved there.
Thanks for the reply! I don't know anything about coding, but i ran a test-game and watched the lua.log changes for the function you mentioned. It seems to get triggered everytime a unit is built, as soon as it got triggered for the first time...? So any unit i build before the city grows a new pop does not trigger the function.
I'm going to open a new discussion above, probably a better place to get into details.
If you are familiar with editing lua code you could try to find out more: In my mod in the NotificationsSlide.lua is a function called "OnnCityPopulationChanged". Normally this should only be triggered, when population is changed. So first thing would be to find out if indeed this function is trigered when a unit is build, or if the New Pop icon is triggered from something else.
So without editing any code, you could first look in your lua.log file and see if
"OnCityPopulationChanged: ..." is printed everytime you build a unit.
If it is: no clue why the game triggers this while there is no new pop.
If it is not, we have to find out from where the notification is coming.
Sorry if this is known already, but: I get a "population changed" (the green one) Notification everytime one of my cities finishes producing any unit.
Just tried it without any other mods (only official content activated; all DLC + R&F + GS), since i thought it might be something incompatible. Also it seems only to happen in cities with at least Population 2 or more. Recruiting units in new cities with 1 Population does not trigger the Notification.
Way better & more information than the original civ 6 notification icon.
Thumbs up.
I use it with GS & Concise UI mod pack & it work.
Some fine tuning needed but anyway still better than the original.
Maybe some big UI moders should work with you to make it more compatible
Keep up the good work.
An essential mod for me
https://imgur.com/a/fl0cQPR