RimWorld

RimWorld

Mechanite Forge
93 Comments
horologium  [author] 29 Apr, 2022 @ 4:42pm 
Yes, Trinity is the new manager of the mod. They posted a link in the comments and I have posted a link in the description a bit back.
VonArens 27 Apr, 2022 @ 6:29am 
I'll never understand how ppl can manage to completely ignore Trinity's post about having an updated version...
Dnox 19 Jan, 2022 @ 6:48am 
When I add this my draft button on all my pawns disappears. Can some help me fix this issue?
Trinity 28 Jul, 2021 @ 9:51am 
Edward Howton 27 Jul, 2021 @ 2:50am 
Really hope someone takes up this mod. Bastion, Seraphium and Trollblood are too useful to pass up. I mean, Bastion alone saves so many resources and scarring or dismemberment from stupid social fights.
TheBiggestMatt 26 Jul, 2021 @ 5:48pm 
Good luck with your future endeavors @horologium.
Ranger Dimitri 24 Jul, 2021 @ 12:00pm 
Sadly I wouldn't know where to begin on ensuring this mod could work smoothly on 1.3. And while I wish you the best with your own project's. I really hope that someone can port your mod over to 1.3. Because even if I never actually used it all that much. I really would like to have the option to use it again anyhow. Regardless, best of luck to you and all your future endeavors!
HenMeeNooMai 24 Jul, 2021 @ 5:27am 
@horologium well in that case I wish you all the best, Thanks for a very nice mod
horologium  [author] 22 Jul, 2021 @ 8:52pm 
Hey guys, thanks for expressing interest in 1.3!
Its been a fun ride however I have an undisclosed project that will soon be taking all of my time. I will not be able to continue working on mods like MF. The main problems with 1.3 are related to a harmony patch, so if another modder wants to take over feel free to contact me on discord.
TheBiggestMatt 22 Jul, 2021 @ 6:03pm 
My issue isn't the red errors it's the fact that i can't control my colonists while its enabled.
Spinecone 21 Jul, 2021 @ 5:27pm 
It seems to still run but it does throw a pile of bright red errors. I'd be grateful if anyone could suggest any similar mods to this too, just in case worst comes to worst.
VonArens 21 Jul, 2021 @ 4:53pm 
I'm getting 1 red error on 1.3, and I got no clue how bad it is or isn't (hefdif related or something). :)
Spinecone 21 Jul, 2021 @ 4:45pm 
Will this still work on 1.3, and if not, are there plans for an update? I know this isn't the largest mod out there but I'm a big fan of it, there's not much else out there like it!
ADMIRAL AWESOME 20 Jul, 2021 @ 11:17pm 
I know the mod is technically EOL but a patch for 1.3 would be awesome, pleaseeeeee? <3
TheBiggestMatt 20 Jul, 2021 @ 5:37pm 
Will this mod be updated to 1.3?
Jaco Boi 20 Jul, 2021 @ 5:04am 
VonArens
AYE-
I was right, pog
VonArens 18 Jul, 2021 @ 4:37am 
Beware : I suck at maths!
Herc reduces with 0,330 per day and Pen (tooltip says take every 5 days) with 0,180, so I'd guestimate Herc needs to be taken every 2 days(?)
Jaco Boi 5 Jul, 2021 @ 2:22am 
Ender
I think about every 2 days? I'm not 100% sure tho
Ender 4 Jul, 2021 @ 8:45pm 
how often must herculium be applied to have the effects permanently on
NinKirin 26 Jun, 2021 @ 12:06pm 
Lmao, that feel when you find 42 bastion in a bandit encampment (I assume the game thinks it's like any other drug and spawns it in from the randomized loot table)
Jaco Boi 8 Jan, 2021 @ 2:30am 
@king.josh.b TrollBlood doesn't regenerate limbs, it heals wounds faster and can remove old scars. To regrow limbs you need Seraphium!
king.josh.b 29 Dec, 2020 @ 5:24am 
Just got my first dose of trollsblood and nothing is happening. If I understand this mod right it is supposed to heal old wounds, regrow body parts right? Are there any known mod conflicts where it might not work?
Nalesh 6 Dec, 2020 @ 11:54am 
I remember using this ages ago and found them to be a bit too common, did that ever change?
VonArens 8 Oct, 2020 @ 3:12pm 
@BrenTenkage Each forge takes 1k power as long as its turned on, regardless if its in use or not.
@Strippin_Easy To be honest you might be better off just downloading a local copy and doing changes yourself, I did that as well and added the option of mixing nutrient sources.
Strippin_Easy 8 Oct, 2020 @ 11:04am 
Would recommend adding settings panel to mod list to alter amount work needed to make mechanites.
BrenTenkage 28 Sep, 2020 @ 10:04am 
do you need power to use the workbench to make em, I am thinking of including htis in my future viking playthrough with no high tech, otherwise I might have to hope I find these as loot LOL
rebele3 10 Aug, 2020 @ 7:23pm 
Bastion can indeed be given to shooters without interfering with their shooting.
VonArens 4 Aug, 2020 @ 1:51am 
If you could officially add <allowMixingIngredients>true</allowMixingIngredients> to the neutroamine recipe it'll allow for mixing nutrition sources, I've done it manually and it makes it less grindy and tedious
VonArens 27 Jul, 2020 @ 5:29pm 
Herc reduces with 0,330 per day and Pen (tooltip says take every 5 days) with 0,180, so I'd guestimate (I suck at math) Herc needs to be taken every 2 days
Zical 22 Jul, 2020 @ 2:56pm 
so I found a bug, in the camp loot, while luciferium is the normal low number, Seraphium spawn with a lot, like I found 116 seraphium, this is clearly a bug, that's too many to find in a loot spawn
Zical 15 Jun, 2020 @ 10:29pm 
can you put the remaining time that the drug will be activate?
Wagwansugar 24 May, 2020 @ 11:35am 
great mod. Does anyone know any other mods that are similar to this that adds benefits to colonists?
Cap Rountree 21 Apr, 2020 @ 6:43am 
does the ai use this too?
VogniR 28 Mar, 2020 @ 9:41am 
How does one get mechanites other than scraping those from luciferium?
Zephyr 10 Mar, 2020 @ 7:19pm 
herculium is a temporary with a few days of lasting, we don't know exactly how long it lasts for yet.
Ronon101 10 Mar, 2020 @ 9:18am 
is Herculium a tempoary effect since it seems to run out or disappear after a reload?
Blade Claven 2 Mar, 2020 @ 4:45am 
After restarting it is working, thank you for all your time and effort, not only now but also for making such a well to do mod.
Blade Claven 1 Mar, 2020 @ 10:19pm 
nope still doesn't seem to work for me, but I suppose I could be doing something wrong. Thanks for trying though.
horologium  [author] 1 Mar, 2020 @ 9:51pm 
1.0 should be working now.
Blade Claven 1 Mar, 2020 @ 9:38pm 
thanks for the info hope to be able to use this mod again soon.
horologium  [author] 1 Mar, 2020 @ 9:36pm 
an older version of harmony is needed, that is something I am working on fixing.
Blade Claven 1 Mar, 2020 @ 9:33pm 
I keep crashing as well on 1.0 and when I try adding Harmony it is for 1.1 only, do you need harmony for 1.0 because worked fine last night.
horologium  [author] 1 Mar, 2020 @ 9:13pm 
Also, please make sure you have Harmony as it is a dependency, and must be loaded prior to Core.
horologium  [author] 1 Mar, 2020 @ 9:09pm 
Im saying that you have a lot of errors in the console. can you visit the RimWorld discord server? me and many other people would be able to help you troubleshoot on there.
https://discord.gg/rimworld
mxdanger 1 Mar, 2020 @ 4:53pm 
@ꗈ Horologium ꗈ
Does this mean I have to place it above Fluffy's Blueprints mod?
horologium  [author] 1 Mar, 2020 @ 2:40pm 
is this mod loaded after BluePrints? your blueprints mod is causing a lot of XML errors which can affect mods below it on the list.
mxdanger 1 Mar, 2020 @ 12:36pm 
On 1.0 it appears that this mod literally breaks everything when installed, even on the menu. No other mods can load with the exception of a few when it is installed even with this mod is last in the load order.

HugsLib Log: https://gist.github.com/HugsLibRecordKeeper/eac5fa064cb24c0fb5598d492023cd1c

Screenshot: https://cdn.discordapp.com/attachments/257987178834034688/683530823861141504/unknown.png
horologium  [author] 29 Feb, 2020 @ 6:10pm 
1.1 Has been released and combined with this version for multiversion ability. Please make sure to have all of the dependencies.
ibhramgaunt2 29 Feb, 2020 @ 9:44am 
Having played without the mod since royalty came out I realize just how much I miss this awesome mod. I'm not saying hurry and get it updated just saying how much I love and miss this mod.
ChaosAttractor 26 Feb, 2020 @ 8:33pm 
You can use versioning to eliminate the need for a separate page