RimWorld

RimWorld

Ultra Moisture Pump
23 Comments
ThicccWonkaBar 25 May @ 1:40pm 
pls we need a 1.5 version
ChrisBradel  [author] 29 Oct, 2022 @ 7:16am 
1.4ified
ChrisBradel  [author] 2 Aug, 2021 @ 2:31pm 
Upped for 1.3 (and the previous message thing fixed!)
A Terrible Modder 3 Sep, 2020 @ 2:21am 
small bug if this is still getting updated. the moisture pump will short circuit in rain
ChrisBradel  [author] 16 May, 2020 @ 11:06am 
Hell yeah. Just tweaked a value or two!
Xeldren 16 May, 2020 @ 2:35am 
I have no idea what you did but I have not seen any button errors yet. Good job Chrscool.
Xeldren 11 May, 2020 @ 1:35pm 
I'll let you know if anything pops up and you'll get the logs.
ChrisBradel  [author] 11 May, 2020 @ 11:47am 
Made a small change, lemme know if it helps anything. Haven't had a conflict yet, but I'll keep digging!
Xeldren 9 May, 2020 @ 3:56pm 
i'll see if i cant take another look at a log the next time i give the pump a try and see if i cant give you something substantial to work with.
ChrisBradel  [author] 9 May, 2020 @ 3:45pm 
Very strange. Yeah, I couldn't find anything that would conflict with the last report but I'll do another pass and see if I can scope anything out!
Xeldren 9 May, 2020 @ 3:01pm 
There's an error that is causing my game to repeatedly pause and cause button errors on my
Ultra pumps buttons. as soon as i took my pumps apart the game functioned just fine. Perhaps something to look into here?

I kept a number of them on my map to passively clean up all the marsh like tiles of the jungle i was in and as i started a large building project the errors started popping up.
dninemfive 14 Jul, 2019 @ 9:42pm 
@Chrscool8 If it helps, I've had people report a similar issue with my mod and I've eliminated the Star Wars mods, Trading Spot, Faction Control, Realistic Rooms, and Mad Skills as possible culprits with some confidence. Just looking at this narrowed-down list, I'm guessing it's Wall Light.
TheEpicKnight91 22 Dec, 2018 @ 10:34pm 
Same here the moisture pump disappears after being built.
ChrisBradel  [author] 19 Oct, 2018 @ 1:14pm 
Thanks! If I find anything, I'll make a patch.
[AR|⦿]Krizzle 19 Oct, 2018 @ 1:03pm 
The mod was on the bottom of my list and is now somewhere in the middle, so the following might be the issue;
Star Wars-Factions
Star Wars-The Force
Star Wars-Fully Functional Lightsabers
[KV] Trading spot-1.0
Wall Light (by Murmur)
[KV] Faction Control-1.0
DeadMansClothing (by Hatti)
Tilled Soil (By Sam)
Stack XXL
Glitter Tech
Realistic Rooms
Mad Skills
ChrisBradel  [author] 19 Oct, 2018 @ 12:36pm 
Interesting. I can't think of any that would conflict since it's pretty much just an entirely new item. If you figure out which might've caused it to happen, let me know!
[AR|⦿]Krizzle 19 Oct, 2018 @ 11:07am 
I moved it higher on the mod loading list and it seems to work alright now.
[AR|⦿]Krizzle 18 Oct, 2018 @ 11:24pm 
Latest game version and this mod version, first I tried it with an existing save file, then a new one and the structure disappeared the same way both times. Are there any mods this one may conflict with such as glittertech or jecs?
ChrisBradel  [author] 18 Oct, 2018 @ 3:34pm 
Uh oh! Worked fine in my testing! What version are you on?
[AR|⦿]Krizzle 18 Oct, 2018 @ 2:44pm 
Doesn't work at the moment, when it's constructed it disappears in my game.
Torres 4 Oct, 2018 @ 11:48am 
QoL right there as long as it escales in construction materials
ChrisBradel  [author] 3 Oct, 2018 @ 11:47am 
Same amount of time, much larger radius! So it grows faster!
Deyon 3 Oct, 2018 @ 11:43am 
e x t r a m o i s t

btw does it still take 1 year? or does it take multiple years because it is larger?