Source Filmmaker

Source Filmmaker

Pyro Sit Taunt
57 Comments
Oximator 16 Nov, 2024 @ 4:06am 
Снизу гоооооооойда!:steamhappy:
Qwerty  [author] 11 Sep, 2024 @ 10:59am 
hiya :) that happens whenever you import an animation onto a character model. all you gotta do is select the Pyro model, then press R on your keyboard, (make sure you're in the motion editor), and look around in the viewport until you find wherever our lil buddy has gone off to, then click and hold the yellow square and whilst pressing shift at the same time, drag him over to wherever you want 'im. he should snap to the floor
DJ Электростали 11 Sep, 2024 @ 8:29am 
Hello everyone,
I have a problem. every time I use this animation, pyro just disappears. Why? :(
Pls help me
WL 4 Jun, 2023 @ 5:01am 
Thank you
Qwerty  [author] 3 Jun, 2023 @ 6:58pm 
you should be able to find it by right clocking on the HWM Pyro model, clocking Import; Animation and it should be in Steam/steamapps/common/SourceFilmmaker/game/workshop/elements. Should be named pyro_sit_taunt.dmx.

hope this helps
WL 2 Jun, 2023 @ 11:11am 
hey,i have a problem,i cant find the file,may someone tell me the path where its downloaded?
Qwerty  [author] 15 Sep, 2022 @ 10:14pm 
no problem, glad to help!
Tancevat 15 Sep, 2022 @ 9:51pm 
Hey! It worked! Thank you so much! I found pyro a million miles outside the map.Thanks so much for helping, you were fast!
Qwerty  [author] 15 Sep, 2022 @ 9:34pm 
oh boy... well, i have no idea what that means haha. however, i do know that when you apply an animation to a character model, it will often shoot off to some god-knows-where location on the map. when that happens, click the model in the side view thingy where all of your models/effects/lights all that are listed, and hold "CTRL" and his bones should be highlighted wherever he is, from there just move the Pyro where you want him.

hope this helps. keep me posted and i'll try my best to sort this out
Tancevat 15 Sep, 2022 @ 9:22pm 
I'm I newbie to sfm, so I hope you'll bear with me, but when I imported the taunt into the game, it makes my pyro dissapear. Upon further inspection, when importing the channels, the "ShotBounds" channel has quote: "no destination". I can't seem to find anything on this issue, but I wonder if you know what on earth is happening? Thanks!
I Like Bread 11 Aug, 2021 @ 5:23pm 
Oh ok thanks :steamthumbsup:
Qwerty  [author] 11 Aug, 2021 @ 4:20pm 
There would be, though you'd have to do it yourself.
I Like Bread 11 Aug, 2021 @ 2:59pm 
Is their a way to loop the animation?
スターライト 15 Dec, 2020 @ 11:29am 
@eingeer gamingYT Tradeit.gg that pyro is a spy
RocketboiSource 7 Jul, 2020 @ 8:05am 
Pyro is spy. my reaction after pyro just changed class to spy in sfm.
CountF4aggula 3 May, 2020 @ 5:31pm 
yo this looks sick
potatopie 3 Jan, 2020 @ 8:34am 
nice this will help with my bored animation series
Qwerty  [author] 20 Jul, 2019 @ 1:33pm 
Thank you! No, don't worry, I always want to help. My guess at what happened was that you didn't have the playhead in the correct time zone or something like that. It's hard to explain.
ɴɪx△ 20 Jul, 2019 @ 3:45am 
I take it back, it's working now. Sorry for the inconvenience, great taunt btw
Qwerty  [author] 20 Jul, 2019 @ 3:27am 
Are you able to upload it to your Steam profile just so I can look at it?
ɴɪx△ 19 Jul, 2019 @ 8:29pm 
Where can I send it?
Qwerty  [author] 19 Jul, 2019 @ 4:38pm 
Is there any way you can upload pictures of how you use it so I can help you?
ɴɪx△ 19 Jul, 2019 @ 6:06am 
Its not working on mine. My Pyro just becomes invisible. h a l p
Qwerty  [author] 3 May, 2019 @ 1:51pm 
No problem.
mickfork 28 Apr, 2019 @ 8:11pm 
Thank you, man!
Qwerty  [author] 28 Apr, 2019 @ 3:41pm 
OK. So, scrub over to the pose that you want. Then select "the all of time" (CTR+A) whilst the Pyro is selected. Then look over to the "Processes" tab just right of the window where you select your models, and slide "Playhead" all the way to the right. The Pyro should then be in the sitting pose, no matter where your playhead is. I hope this helps!
mickfork 28 Apr, 2019 @ 12:10pm 
How do I take a Image Sequence shot of it when its already sitting down?
Qwerty  [author] 25 Apr, 2019 @ 2:03pm 
Oh, ok. Withought any pictures or something like that, I don't know why it wouldn't work. So many things can mess up in SFM.
76561198865962702 25 Apr, 2019 @ 4:15am 
yea
Qwerty  [author] 22 Apr, 2019 @ 1:19pm 
Do you have the editor timeline all selected?
76561198865962702 21 Apr, 2019 @ 7:28pm 
Because Everytime it does it the pyro still in a t-pose
Qwerty  [author] 11 Apr, 2019 @ 11:19pm 
How isn't it working?
76561198865962702 9 Apr, 2019 @ 4:18am 
how do you make it work because its not working for me
Burrish 4 Apr, 2019 @ 9:21am 
Thank ya :3
Qwerty  [author] 3 Apr, 2019 @ 1:36pm 
Good job!
Burrish 3 Apr, 2019 @ 6:32am 
Also if you want here the result
https://imgur.com/a/keluYjz
Burrish 3 Apr, 2019 @ 4:40am 
Thanks a lot !
Qwerty  [author] 26 Jan, 2019 @ 2:26pm 
Sure, no problem!
Frenki 25 Jan, 2019 @ 2:52am 
Yeah,I can see that.It's not a big problem anymore,because i'm not making an sfm with that model. Thanks for the help as always,when I use it,I'll try to fix it.
Qwerty  [author] 24 Jan, 2019 @ 1:41pm 
Huh, okay. As far as I know I would work. Have you got everything in SFM set up right as in the editor mode and the timeline stuff? That's the only thing I could see that would prevent anything from happening. Sorry for the late reply, you can probably tell I have been pretty inactive.
Frenki 18 Jan, 2019 @ 3:09am 
I tried that model too. But nothing happened. I even reinstalled the mod.
Qwerty  [author] 17 Jan, 2019 @ 6:08pm 
Are you using the HWM Pyro model?
Frenki 17 Jan, 2019 @ 1:53am 
Hey Qwerty,I might need your help. When I Import the animation on the pyro model,nothing happens. I tried many times and sometimes it just breaks the pyro model. Hope you help and reply soon!
Qwerty  [author] 13 Jan, 2019 @ 3:24pm 
Your welcome!
BikerFromMiami 8 Jan, 2019 @ 1:07pm 
i didn't even have to ask xD
BikerFromMiami 8 Jan, 2019 @ 1:07pm 
thank you for helping me find it dude!
Qwerty  [author] 31 Dec, 2018 @ 1:53pm 
If you right click on a Pyro model, and click on "Import Animations", another window will pop up. You should be able to find it in there. The list does go in alphabetical order I believe, so look for all of the items that start with "P". Hope I helped!
Slappedy 30 Dec, 2018 @ 1:22pm 
wehre I find the Taunt?
Qwerty  [author] 8 Oct, 2018 @ 12:31am 
You're more than welcome! I absolutley love what you created! I fixed this taunt for people to use! Well done, AlienDevil God Of All Pyroh!