Stellaris

Stellaris

Dynamic Galaxy - Special Projects Extended
361 則留言
FirePrince 2024 年 8 月 23 日 上午 11:52 
I doubt, there was a lot top update, now updated to v3.12 and included in Unique Ascension Perks 3.12 DEV branch
Maschinenmensch 2024 年 6 月 7 日 上午 11:46 
Seriously, this mod is a gem. Last updated 2019, still works like a f*cking charm,
Beast-Storm 2024 年 2 月 6 日 下午 11:15 
Is it possible to make a 3.6.1 version?
iluvstrategy games 2024 年 1 月 28 日 上午 3:41 
Does this mod still work. I would like to use it. Thanks
FirePrince 2023 年 8 月 27 日 上午 10:01 
If anyone has to offer something, I want to publish a 3.9 patch for this.
LAJ-47FC9 2023 年 4 月 6 日 下午 9:36 
I'd be delighted to help with proofreading both this mod and the orginal anomaly mod. Friend me on Steam and we'll talk.
CaptainChaos 2022 年 10 月 29 日 上午 11:49 
Hmm no answers since my question of May, so (respectfully) bump.

Does anyone know if there is a downside for doing most of these? There doesn't appear to be a trade off most of the time, like giving up research or resources for something else. Most of these appear to be a "free" bonus?

If anyone knows and can spare the time to answer, would appreciate it!

PS I realize some of these projects may have dangers (I just stumbled into one that looked very suspicious) but I mean is there a "cost" do these other than using the occasional constructor or science vessel.
ranma100 2022 年 9 月 19 日 下午 1:47 
This mod still works fine.
nukethecat 2022 年 5 月 28 日 下午 6:28 
Does this still work? fantastic mod:steamthumbsup:
kroganwar22 2022 年 5 月 16 日 上午 6:26 
Hi there! I hope you are having a good day, I am thinking about making a separate Mass Effect total conversion different from Mass Effect: Beyond the Relays. I would humbly ask can I have permission to use your mod to help me out in that process? I understand if that answer is no but I thought I would ask regardless. Of course I will give you credit for the hard work you've accomplished! Thank you for your time no matter the answer.
CaptainChaos 2022 年 5 月 11 日 上午 4:07 
First, I do like this mod. It adds a lot of flavor thank you.

However, I have a question that has been bothering me for awhile. Is there every a reason to avoid starting a project?

I get a lot planetary events that seem like a no brainer. For instance, something like "bureaucrats meet at a capital to discuss something, gain 1000 Unity." However, there never seems to be a downside. There is no trade off. I mean, it's just like um ok, click, give me stuff in a bunch of turns.

The fun of these games is often balancing and planning for sacrifices or at least possible downsides. There are some events that require a science vessel or construction ship, and rarely I think my research is impacted, but as far as I can tell, most of them have no trade off, downside or any reason not to pursue them.

Am I missing something? Thanks for any guidance!
Wolfbat_Borgia 2022 年 5 月 8 日 上午 3:55 
Update this one please
Sain† Nosfera†u 2022 年 4 月 27 日 上午 4:17 
Y'a-t-il une version française ou as-tu directement traduit vers l'anglais ?
ranma100 2022 年 3 月 6 日 上午 9:14 
Looks like it works OK with 3.3
Beast-Storm 2021 年 12 月 26 日 下午 10:56 
3.2 has made some changes to coding and modding, triggers, scopes and other aspect have been changed as well
ranma100 2021 年 10 月 26 日 下午 9:20 
This is still working fine.
Beast-Storm 2021 年 10 月 9 日 下午 5:06 
When can we expect an update?
Asuryan 2021 年 8 月 25 日 上午 7:01 
Frérot tu aurais du le faire en français directement, maintenant j'ai un jeu mi-français/mi-anglais
enigman 2021 年 8 月 1 日 下午 3:59 
I really like this mod, adds some nice events to add more variety and diversion while building up my empire. Something someone has already suggested but maybe some events could have requirements to contribute something to the project, credits, minerals etc. It might make it more immersive and have player investment in the project.

Say there was an event from a Tiyanki Preservation Society asking for support for a breeding sanctuary, they might ask for a food contribution and a constructor to build a food distributor. A negative from failing to deliver could be pop unhappiness for a time due to giving a commitment and failing to deliver.
wancar 2021 年 7 月 25 日 上午 7:12 
@Gogabor you helped me decide to subscribe, thanks!
Gogabor 2021 年 7 月 25 日 上午 3:03 
For anyone interested, there is quick patch for 3.0 3.0 patch .
davidsen324 2021 年 4 月 24 日 上午 4:20 
Is 3.0 not stable?
Ishmael Tibbs 2021 年 4 月 23 日 上午 9:50 
This is a great mod. If there's anything that can be done to help with updating, i volunteer myself as tribute.
DrBLOOD95  [作者] 2021 年 4 月 23 日 上午 1:25 
Hi there, I am waiting for a stable version of Stellaris 3.0 before starting updating my mods.
ranma100 2021 年 4 月 20 日 上午 9:13 
I play with More Events and Planetary Diversity and it works OK.
davidsen324 2021 年 4 月 20 日 上午 8:07 
Is this compatible with More events, or planetery divresity etc?
ranma100 2021 年 4 月 18 日 上午 9:26 
Looks like this mod is working fine with 3.01
104pet104 2021 年 3 月 11 日 上午 10:56 
Great mod!

I think there should be a check up for many projects not to spawn on the capital planets, since they are specifically talking about colonies.
Bepiss 2021 年 3 月 5 日 上午 6:15 
Looking forward for the update.
nicebagdad 2021 年 2 月 18 日 上午 3:31 
Great news, :-) looking forward to your return!
DrBLOOD95  [作者] 2021 年 2 月 6 日 下午 1:53 
Hello there, just to let you know that I'm waiting for 2.9 and then I'll be back into modding, have a nice day.
vegasnik 2021 年 2 月 1 日 上午 12:20 
Is there way for AI to not have the projects, cause i noticed that they prioritise them in exchange for early game exploration and the result of this is that AI doesnt expand as mush as it should be.
(or at least disable the ones that require science ships)
Brant-Flir 2020 年 12 月 29 日 上午 12:52 
Disregard my last. I had a corrupted descriptor file. Mod works fine
Brant-Flir 2020 年 12 月 20 日 上午 6:12 
I believe this no longer works (unless I have a mod conflict, but I made it load last on top of everything else). This was literally the best mod.
Greyscale 2020 年 11 月 16 日 下午 5:26 
Currently seems to have no issues; fingers crossed cause there is nothing else like it out there <3
Spaceception 2020 年 10 月 30 日 上午 5:18 
Do you still plan to update this mod to the current version?
LST Theunknown 2020 年 10 月 25 日 上午 9:36 
@Der_Scanner
I totally agree with you! Deepl [www.deepl.com] is really useful compared to Google Translator. :D
wolveren100 2020 年 10 月 8 日 上午 10:46 
Is this mod currently working for stellaris.
Kyllian 2020 年 7 月 6 日 上午 6:58 
@DrBLOOD cheers!! Can't wait :P awesome work
DrBLOOD95  [作者] 2020 年 6 月 26 日 下午 1:15 
Thank you for the advice, I will have to update that mod soon.
Der_Scanner 2020 年 6 月 24 日 上午 7:55 
@DrBLOOD

If you want nice translations, just use DEEPL translator.
It´s a way better than google and reads more natural.
anaphysik 2020 年 6 月 16 日 上午 5:43 
@DrBLOOD Another big bugfix:
Each on_success entry that calls a country_event and/or
set_timed_flag (in special_projects/special_projects_extended_projects.txt) needs to use the owner scope. E.g.:
on_success = { OWNER = { set_timed_flag = {[...]} country_event = {[...]} } }
Kyllian 2020 年 6 月 10 日 下午 5:24 
@anaphysic if u happen to made the changes urself and tested them would u be willing to release them? or can i boter u to send me the files? thanks
anaphysik 2020 年 6 月 10 日 上午 4:17 
A lot of the special projects have
event_scope = country_event

Which is probably preventing them from being able to occur. The event_scope of special projects can only be either ship_event or planet_event.
(I *think* that changing them all to planet_event should allow them to work fine? I'm not entirely certain. But they're definitely getting errors currently.)
anaphysik 2020 年 6 月 10 日 上午 3:28 
Similarly, there are localisation tags of
project_abandoned_titan_object:
project_abandoned_titan_object_tooltip:
project_abandoned_titan_object_desc:
project_abandoned_fe_titan_object
project_abandoned_fe_titan_object_tooltip
project_abandoned_fe_titan_object_desc

but in special_project_extended_objects.txt the "abandonned" versions are what gets called.
anaphysik 2020 年 6 月 10 日 上午 3:20 
Some of the localisation tags don't match the ones called by the events, btw:

in special_project_extended_l_english.yml:

ABANDONED_SHIP_ORBIT and its _DESC
should be
ABANDONNED_SHIP_ORBIT
(that's incorrect spelling, but whatever - it's more important that it matches how it's called in special_projects_extended_events.txt)

likewise
ABANDONED_LABORATORY and its _DESC
should be
ABANDONNED_LABORATORY
(same reason)

likewise
STRATEGIC_RESOURCE_DISCOVERY
should be
STRATEGIC_RESSOURCE_DISCOVERY

likewise
ABANDONED_TITAN
should be
ABANDONNED_TITAN

(Obviously, if you want to root through all the events, icons, etc to fix them instead, feel free. But changing the localisation tags to *also* be misspelled is easier and less likely to cause problems.)
anaphysik 2020 年 6 月 9 日 下午 8:26 
@DrBLOOD
planets_alloys_produces_add, planets_consumer_goods_produces_add, and planets_influence_produces_add (as used in the consumer_delivery, busy_spaceport, and peak_colony) don't work correctly.

Probably you'll want to just use country_base_consumer_goods_produces_add etc instead.

--
By the way, I noticed (in-game) that the Retirement Place project requires neither a science ship nor research (just waiting for it to be complete). Is that intentional?
Armorking 2020 年 6 月 2 日 上午 2:05 
The menu shows in policies tab, usually at bottom, at least for me
raw666 2020 年 5 月 27 日 下午 2:46 
Its works with 2.7, but it seems that you do not have access to the menu, making it so you can pick the intervals they appear.
Demiurge 2020 年 5 月 21 日 下午 2:25 
does this work with the 2.7 update?

Is this compatible with more events mod?