Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Config error in Weapon_GrenadeBanana: has smeltProducts but has smeltable=false
Thanks to shadowk for helping with his post in the discussions.
RimWorld 1.1.2579 rev1090
---------------------------
XML error: Could not find parent node named "MealRottable" for node "ThingDef"
---------------------------
XML error: 0.3~1.00 doesn't correspond to any field in type FloatRange. Context: <visualSizeRange>0.3~1.00<min>1.7</min><max>2</max></visualSizeRange>
---------------------------
Could not resolve cross-reference: No RimWorld.StatDef named SmithingSpeed found to give to Verse.RecipeDef MakeBananaFiber
Could we possibly get a patch for Seeds Please? As great as they are to have around the base, it feels kinda cheatsy how I can just grow them out of basically nothing.
if you are still accepting suggestions, i added one on my idea/notes page for a new ranged weapon (possibly for the start of the game or for those who play tribal / medieval mods too) which is a Banana-rang :)
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1779388024830614498/?appid=294100#c1839063537793399136
also pasted here for completeness:
how about Banana-rang... a boomerang ranged weapon, made up of 5x Dried banana skins (peels), which have been hardened and stitched together with cotton.
(imagine that sharp boomerang from Max Max films) :)