RimWorld

RimWorld

Prospector
12 Comments
The Blind One 20 Apr, 2023 @ 5:06am 
Mod Idea:

An actual prospecting job type? If pawns are set to prospecting then the will go and wander the map looking for underground resources similar to what the ground penetration scanner does. This would be 'mining' skill as opposed to the scanners 'intellectual' skill. Once they've identified a location, they will walk to it and then a prompt will be given informing the player a resource has been found.
Afterthought 29 May, 2022 @ 12:14pm 
Broken, do not use
෴ ENTRECEIJO ෴ 24 Dec, 2021 @ 3:13pm 
1.3?
chris_atola 7 Apr, 2020 @ 5:11am 
Would you consider updating this mod for 1.1? I leant pretty heavily on it in 1.0 and would dearly love to be able to continue using it even now.
Flim Flam the Zim Zam 4 Apr, 2020 @ 12:25pm 
1.1?
mooklepticon 11 Aug, 2019 @ 11:10am 
I'm not sure it's this mod, but it's the only mod I have explicitly dealing with mining.

Random ores/etc are being marked for mining when I've no wish to mine them. There's some jade deep inside an insect hive and it keeps getting marked for mining. I don't want that. I've unmarked it several times and it keeps getting marked.

what I want is that if I mark a vein and there are ores adjacent, those will also be mined. Not things far away. Is that possible?
ninja_padeiro  [author] 18 Nov, 2018 @ 11:09am 
@lolyouwish I won't do this for this initial version but probably on the next update, where a complete system will come.
lolyouwish 5 Nov, 2018 @ 1:57am 
Is there a way to turn this off for a pawn you want to dig out a region without mining all the ores? The only issue I have found with this mod is that the pawns get completely sidetracked when digging. Since they tag ores for mining upon completing the current block they are on, I have to micromanage them and manually cancel mining orders since they want to reassign ores for mining every single block instead of digging out the area I told them to.
ninja_padeiro  [author] 12 Oct, 2018 @ 8:34pm 
@rouge they will only auto assign mineable ore. normal rocks will be untouched.
MockMicrobe 12 Oct, 2018 @ 7:21am 
More often than I care to admit, I need to leave a wall of ore to keep raiders out.
d_valroth 7 Oct, 2018 @ 1:44pm 
It's a neat idea, but I don't trust my pawns to make choices. They're...not smart. :)