Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1204987547
An actual prospecting job type? If pawns are set to prospecting then the will go and wander the map looking for underground resources similar to what the ground penetration scanner does. This would be 'mining' skill as opposed to the scanners 'intellectual' skill. Once they've identified a location, they will walk to it and then a prompt will be given informing the player a resource has been found.
Random ores/etc are being marked for mining when I've no wish to mine them. There's some jade deep inside an insect hive and it keeps getting marked for mining. I don't want that. I've unmarked it several times and it keeps getting marked.
what I want is that if I mark a vein and there are ores adjacent, those will also be mined. Not things far away. Is that possible?