XCOM 2
Doctor Mandarbs Map-Pack (TLE)
42 Comments
MrMister 29 Nov, 2023 @ 6:56am 
MakuBexx 28 Nov, 2023 @ 11:51pm 
Since I see a lot of floating tower issues could you possibly change the model to something else like some type of air news floating device kudos if you can get it to move and still be hackable.
Dęąth Viper 19 Oct, 2022 @ 12:37pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
MrMister 23 Feb, 2020 @ 2:11pm 
@Steelwheels you know, that started happening to me recently too - there is almost always a floating lightpost scanner in gatecrasher.

Did you ever identify the issue?
Dragon32 15 Jan, 2020 @ 4:00pm 
@Star¤Dagger
Adds to it.
Star¤Dagger 15 Jan, 2020 @ 12:35pm 
Does this replace the WotC pack, or add to it?
Doctor Mandarb  [author] 13 May, 2019 @ 9:47am 
Concerning floating security towers, they should not float. Those hackable security things are game assets placed on the map by the game. I didn't change them, and I don't know if adding them into the mix would work. Strange things. I've not run into them myself (back when I was playing the game). Sorry :(
Doctor Mandarb  [author] 13 May, 2019 @ 9:45am 
@ pintocat: It's over 1GB because somebody (not pointing fingers at developer) made a mistake when given us those modding tools. It's just that certain assets need to be uploaded along side the mod, or they turn invisible ingame or stop working all together. Here is where that somebody messed up. Because they failed to make the editor / game smart enough to know where to find those assets in your main game files.
SteelWheels 12 May, 2019 @ 3:00pm 
Great map pack. But there is a glitch as the security towers are now shown floating above ground level. They are still hackable and the alarm features work. The gremlins even fly up to the console on the mast. But there is no cover on the ground where the tower footing would normally be.
pintocat 8 Mar, 2019 @ 10:02am 
Why is this over 1gb?
neIVIesis 12 Feb, 2019 @ 8:19am 
You map causes some security towers to float in mid air.
Tiramisu 3 Feb, 2019 @ 3:46pm 
I really like this mod and I had no problems so far. I just wish to see the map changes more often in my campaigns.
Also I would love to see some robot maps from Shens Last Gift in the main campaign.
Doctor Mandarb  [author] 20 Nov, 2018 @ 8:23am 
Large houses / warehouses etc (parcels) are not my field of work. I'm just a person that takes existing PCPs and changes items around, sometimes adds new items. I just make more variations. For Parcels you need to go to Eclipsezr.

He's got Parcels mastered, such as in this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183474335

There might be others out there too, but I don't know them myself.
花兔 19 Nov, 2018 @ 3:43pm 
hi dr pls
Add large warehouses map
Dragon32 18 Nov, 2018 @ 5:39am 
Thanks for the update, Doctor!
Doctor Mandarb  [author] 18 Nov, 2018 @ 3:20am 
Highway Assault PCPs have been added. I will see if I have time for a railroad update for next week. Perhaps you might have to wait 2 weeks. We shall see. The Mod itself should be finished with the next update. It's just a tiny mod. Please remember that :D
Doctor Mandarb  [author] 11 Nov, 2018 @ 6:27am 
Dear Commanders, I'm pleased to present you with more PCPs for Mission 7 of "Blast from the Past". Oh, have you ever been wondered why Cemeteries in XCOM 2 happen to get entry points that sometimes point into a forest, or area from there shouldn't be an entrance? Well I've fixed that too. No more crazy random placed entrance PCPs.

Enjoy this update. Next week (if I can manage) I'll focus on the last set of PCP: Highway Assault !
Doctor Mandarb  [author] 10 Nov, 2018 @ 4:18am 
I added the Bug Report Discussion. That way we don't clutter this main comment section.
Doctor Mandarb  [author] 10 Nov, 2018 @ 4:15am 
Ah I see. Well, do you have any other mods running that add more PCPs and or Map Items?
Because I've no PCPs in this pack that reference ShantyRV's or Semi_A Trucks.
花兔 10 Nov, 2018 @ 2:54am 
game Crash dr
Doctor Mandarb  [author] 10 Nov, 2018 @ 2:53am 
I'm wondering what you want to tell me with this little post? I mean yes, I know that pivots are often faulty. I see those errors when I open a PCP from the game (without haveing done anything yet).

Only warnings like those here:

[0224.70] Warning: Warning, Failed to load 'BoxTruckA': Can't find file for package 'BoxTruckA' while loading NULL
[0224.76] Warning: Warning, Failed to load 'FX_Abandoned_City_Dust_Env': Can't find file for package 'FX_Abandoned_City_Dust_Env' while loading NULL

Those Error's need be reported. Why? Because it tells of a missing package. The game does not / can not show you the missing item. Therefore it will not load.
花兔 10 Nov, 2018 @ 2:42am 
[1235.67] Warning: Redscreen: Destructible Actor 'sm_RadarArray_01_220.XComDestructibleActor_3' from Archetype 'ARC_ShantyRV_CabB_Cab' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1235.67] Warning: Redscreen: Destructible Actor 'VEH_Semi_5x2_Off_276.XComDestructibleActor_0' from Archetype 'ARC_Semi_A' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1236.00] Log: X2TacticalGameRuleset: Finished Parcel Map Generation
[1237.87] Error: (AddNetObject) Objects Texture2D FX_Shared_Edge_Masks.T_LF_Rectangle and Texture2D FX_Shared_Edge_Masks.T_Laser_Gradient have duplicate NetIndex 16
[1240.87] Log: Decal Regeneration: 0 times, 275.700 ms
[1240.87] Log: X2TacticalGameRuleset: Finished Map Streaming
Doctor Mandarb  [author] 10 Nov, 2018 @ 12:35am 
@Sacrenex can you give me a screenshot?
Doctor Mandarb  [author] 10 Nov, 2018 @ 12:34am 
@Maddogjoe15 it should work with other PCP mods.
Seraphim 9 Nov, 2018 @ 1:24pm 
There's always a missing spot when a Cementary spawns. Like right outside one of the 4 walls of the cementary the following area is just void for the whole line lol
Maddogjoe15 8 Nov, 2018 @ 6:32pm 
Would this work with other mods that add PCPs
Doctor Mandarb  [author] 4 Nov, 2018 @ 2:03am 
8 more PCPs have been added. Mainly "It Came from the Sea", but also a little for the "The Lazarus Project". Good hunting :D
Doctor Mandarb  [author] 29 Oct, 2018 @ 2:27pm 
@Player 2 no you don't need a new campaign. It's a mod that gets used if you play a mission that looks for those map tiles.

The only thing one should never do, is save in a running mission. Then uninstall the mod, go back, load the saved mission and try to complete that mission. That could / will result in map parts just gone missing.

Other then this, it's save to install, or uninstall any of my Map Packs.
Player 2 29 Oct, 2018 @ 1:09pm 
Should i start a new campaign to make it work?
4rrakis 28 Oct, 2018 @ 7:47am 
@Dragon32 good to know that I wasn't the only one not sure about that :D
Doctor Mandarb  [author] 28 Oct, 2018 @ 6:04am 
@Dragon32 no problem :D And yeah I should have posted that little fact that those PCPs appear in normal campaign too, a bit earlier :D
Dragon32 28 Oct, 2018 @ 5:22am 
Thanks for the update, Doc. And thanks for the Q&A about where these PCPs and Parcels will appear. I'd assumed they'd only be in Legacy Pack missions, now I know that's not the case I'll be enabling this by default.
Doctor Mandarb  [author] 28 Oct, 2018 @ 3:21am 
8 new Waterfront PCPs have arrived. Just about 50 MB in size, this update impacts Mission 1, 3 and 7 from "It Came from the Sea" and of course any mission the game comes up with, that plays on and near water where piers and harbor elements are used from the TLE missions.

You might only realy notice the new PCPs if you pay attention to forklifts, and other details. As usuall, crates are shifted about, and sometimes there might be a billboard missing (on purpose!).
Doctor Mandarb  [author] 24 Oct, 2018 @ 10:07am 
@ PatientLandBeaver Have you found anything... cool and or outstanding during one of your missions? Anything that could point towards my handywork? :D

I have cast my eyes on a few "It came from the Sea" missions that display a lot of fishing boats and cargo containers. I looked at those maps yesterday for a while.
They are massive, but I'll see if I can at least give some variants to them.
PatientLandBeaver 23 Oct, 2018 @ 2:04pm 
Thanks for the update, really appreciate it! :steamhappy::xcom2specialist:
Doctor Mandarb  [author] 21 Oct, 2018 @ 3:54am 
Update has been completed. A total of 33 new PCP have been added. I hope I found all "Failed to load" error messages.

I hope you enjoy skeletons on open car doors, and Advent comming to visit :)

Next scheduled update is on October 28th. Till then, stay strong and far away from Aliens :P
GUA 20 Oct, 2018 @ 2:13pm 
Awesome!
Doctor Mandarb  [author] 20 Oct, 2018 @ 12:45pm 
A few PCPs have been lined up for my (tomorrow) sunday update...

Trainyards with fences will get (8) extra fence PCP variations.
Cemetery will getting (8) corner and (9) straight wall PCP variations.

Those 4 lonely PCP that I added last week (just to get the mod started) will also get a few more variations. How many you ask. I don't know yet. They have not been build yet :D But I want to finish them before I update.
Doctor Mandarb  [author] 15 Oct, 2018 @ 10:40am 
@ Yamino Takamaru This is/will be only for Legacy Missions.
But if you also get my other Map Mod ->
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124050097
you will hopefully run into even more map variations.

@Tiramisu (aahhh your name sound so tasty :D ) my plan is to make it great.
But you and all others, will have to bear with me and my spare time.
Hopefully once a week around sunday, I can send out a nice update :)

Today I did some of my homework. Analysing what plots for Legacy Missions use to generate maps. And they do use a lot of map PCPs that can be found in WotC.
I've finished looking at "Blast from the Past" and "It came from the Sea".
I'm impressed by what is given to us players. But yeah, once you've finished and seen the maps, you get the feeling of: "Been there, done that." :D
Tiramisu 14 Oct, 2018 @ 6:47pm 
I hope this mod is as great as it sounds.
Kaldin 14 Oct, 2018 @ 4:42pm 
Nice, thanks for making this. It's only for the Legacy Missions, yes?
Doctor Mandarb  [author] 14 Oct, 2018 @ 11:06am 
The new Pack is out now. Expect more content for it in a week. Work keeps me busy for now. But I included 4 PCP's that you might run into, if you are lucky.

Sadly, the Game demands to be fed with a lot of files that it already has, but is blind to find.
That's what makes up for those extra 600 MB of files.