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No need, a fixed version was released:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913180727
Did you ever identify the issue?
Adds to it.
Also I would love to see some robot maps from Shens Last Gift in the main campaign.
He's got Parcels mastered, such as in this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183474335
There might be others out there too, but I don't know them myself.
Add large warehouses map
Enjoy this update. Next week (if I can manage) I'll focus on the last set of PCP: Highway Assault !
Because I've no PCPs in this pack that reference ShantyRV's or Semi_A Trucks.
Only warnings like those here:
[0224.70] Warning: Warning, Failed to load 'BoxTruckA': Can't find file for package 'BoxTruckA' while loading NULL
[0224.76] Warning: Warning, Failed to load 'FX_Abandoned_City_Dust_Env': Can't find file for package 'FX_Abandoned_City_Dust_Env' while loading NULL
Those Error's need be reported. Why? Because it tells of a missing package. The game does not / can not show you the missing item. Therefore it will not load.
[1235.67] Warning: Redscreen: Destructible Actor 'VEH_Semi_5x2_Off_276.XComDestructibleActor_0' from Archetype 'ARC_Semi_A' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1236.00] Log: X2TacticalGameRuleset: Finished Parcel Map Generation
[1237.87] Error: (AddNetObject) Objects Texture2D FX_Shared_Edge_Masks.T_LF_Rectangle and Texture2D FX_Shared_Edge_Masks.T_Laser_Gradient have duplicate NetIndex 16
[1240.87] Log: Decal Regeneration: 0 times, 275.700 ms
[1240.87] Log: X2TacticalGameRuleset: Finished Map Streaming
The only thing one should never do, is save in a running mission. Then uninstall the mod, go back, load the saved mission and try to complete that mission. That could / will result in map parts just gone missing.
Other then this, it's save to install, or uninstall any of my Map Packs.
You might only realy notice the new PCPs if you pay attention to forklifts, and other details. As usuall, crates are shifted about, and sometimes there might be a billboard missing (on purpose!).
I have cast my eyes on a few "It came from the Sea" missions that display a lot of fishing boats and cargo containers. I looked at those maps yesterday for a while.
They are massive, but I'll see if I can at least give some variants to them.
I hope you enjoy skeletons on open car doors, and Advent comming to visit :)
Next scheduled update is on October 28th. Till then, stay strong and far away from Aliens :P
Trainyards with fences will get (8) extra fence PCP variations.
Cemetery will getting (8) corner and (9) straight wall PCP variations.
Those 4 lonely PCP that I added last week (just to get the mod started) will also get a few more variations. How many you ask. I don't know yet. They have not been build yet :D But I want to finish them before I update.
But if you also get my other Map Mod ->
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124050097
you will hopefully run into even more map variations.
@Tiramisu (aahhh your name sound so tasty :D ) my plan is to make it great.
But you and all others, will have to bear with me and my spare time.
Hopefully once a week around sunday, I can send out a nice update :)
Today I did some of my homework. Analysing what plots for Legacy Missions use to generate maps. And they do use a lot of map PCPs that can be found in WotC.
I've finished looking at "Blast from the Past" and "It came from the Sea".
I'm impressed by what is given to us players. But yeah, once you've finished and seen the maps, you get the feeling of: "Been there, done that." :D
Sadly, the Game demands to be fed with a lot of files that it already has, but is blind to find.
That's what makes up for those extra 600 MB of files.