Total War: WARHAMMER II

Total War: WARHAMMER II

Fidels Slower Combat 25%
15 Comments
lwhのsama 14 Nov, 2024 @ 3:03am 
很好:steamthumbsup:它的机制就是给每一个军队增加25%特保,所以理论上来说所有加入军队的单位都有此buff,没加入你看到确实还是原版那样。没有改血量,就是高崔克军队都有此buuf
Jack Greedy 26 Mar, 2021 @ 1:51pm 
This works for units added by mods ? like kislev reborn or southern realms or mousillion?
Lampros 15 Feb, 2021 @ 2:04pm 
Hi, I noticed that you gave a mod save to all units to achieve your goal. (wh_main_effect_unit_stat_mod_ward_save)
Would you perchance know what value I have to tinker to achieve the same for magic and missile resistance? I'd prefer not to nerf melee damage.
Nicolas 13 Feb, 2021 @ 9:10am 
this mod adds 25% ward save to all ingame units
MavisBeaconTypes 13 Feb, 2021 @ 8:00am 
Is this base % on all units from a stat point or each unit individually? EG, does We'z Speshul work or are those new units unaccounted for?
Dom 13 Feb, 2021 @ 3:28am 
Could you list what the mod does? I'm interested in trying it but it would be helpful to know what it does and maybe a short reasoning/philosophy behind the change.
The Phoenix 25 Dec, 2019 @ 12:12pm 
Only works for campaign battles ? So not for multiplayer or custom battles ?
Tarlanthir el Turco 15 Dec, 2019 @ 12:37pm 
Hey fidel, loving your mod. Have a question about missile units though, they seem much less effective now, this is especially painfully noticable with the high elves. Would it be possible to give ALL missile units a -missile resistance debuff to enemies? Like the Punitive trait for High elf Princes/Princesses? Instead of completely negating the ward save it could be like -15% or something, if possible at all ofc.
Moystin 14 Dec, 2019 @ 11:36am 
@kurwa still works without update
Gigamok 13 Dec, 2019 @ 2:29am 
update?
Fidel Cashflow  [author] 30 Nov, 2018 @ 10:59am 
@KsH I heard that changing the speed of a unit messes with animations as well, but maybe theres a global value like terrain modifier-like a unit walking through shallow water-that could be used to avoid touching units and hopefully bypassing the animation problem. But beside this point another point of interest that needs investigation is the moral system. That needs to be tweaked as some thresholds are harder to probably hit now cause of the reduction in damage. And the catch with that I heard is that some of the game doesnt even make proper use of the moral system like in the case of flanking/exposing a units sides or something; and its been like that for several generations of total war games...Regardless though those two categories need to be checked and changed, unit speed and morale; both being the more complex to solve.
Fidel Cashflow  [author] 30 Nov, 2018 @ 10:45am 
@KsH Ward Save, and everything else tweaked beause of wardsaves affect on other units viability or the duration of fights: ammunition, fatigue, winds of magic pool. Technically unit speed should prob be tweaked for slower movement to buff ranged units but then it might affect cav. Or maybe ranged unit attack speed inreased but then your prob messing with unit tables...
KsH 24 Oct, 2018 @ 11:45am 
Do you mind explaining what changes you made, I suppose I can check through the tables :P
Fidel Cashflow  [author] 16 Oct, 2018 @ 10:38am 
@MichaelWho It does not, thats something ive been thinking about adding.
haloverkill 16 Oct, 2018 @ 6:36am 
does this slow down movment speed?