XCOM 2
Custom Effects Percentages WOTC + TLP
8 Comments
modifieda4 18 Nov, 2022 @ 6:00am 
thank you for this mod, i'm mostly using it to reduce the chryssalid cocoon appearance (Parthenogenic Poison). playing with the hive and word war L together can make certain missions impossible when Parthenogenic Poison = 100%
MaCC165 16 Sep, 2019 @ 4:35am 
hi,
what is the name of the bleeding ability/ ability template?
Juravis  [author] 19 Jan, 2019 @ 10:51am 
Hunter's Axe is included. Katana mod is not, everything in that mod is already configurable.
Proxy 19 Jan, 2019 @ 10:49am 
yo can you add this to the Hunters AXE and the Katana?
Juravis  [author] 13 Nov, 2018 @ 12:19am 
Fixed a small issue, sorry for INI overwrites (restore your backup!)
Juravis  [author] 10 Nov, 2018 @ 9:21am 
Added better duplication detection. If the mod detects ANY mod that adds stun to the Ripjack or Templar Gauntlet, it will skip adding stun.
Juravis  [author] 3 Nov, 2018 @ 11:25pm 
V2.1 Templar Shard Gauntlet is now supported. Shard Gauntlets by default is half of the regular stun and fire values so he's not too overpowered.
Also now all weapons show in the UI, as seen in the new screenshots.

I highly suggest installing my "Templar Rend Can Miss" mod.

This mod is officially complete, dont expect to change it unless theres a bug.
Juravis  [author] 3 Nov, 2018 @ 9:23pm 
V2.0 up

- Detects any Ripjacks alterations and skips adding STUN to it if done via another mod. If you want, you can also manually set the STUN value in this mod to 0.
- Added UI MARKUPS to the various items so you can see their stats from the paperdoll screens.
- Small bugfixes with data validation (if you feed the mod garbage it will react better).

Please update your INI files. This is likely the last time so you're good to go once done.