Space Engineers

Space Engineers

[Star Wars][OP-VERSION] Modular Repulsor Lifts
20 Comments
ThePropheticWarrior 10 Apr, 2023 @ 10:01am 
T be warned: This returns Critical Errors now!
Not_EviL 4 Feb, 2023 @ 3:37am 
How does it work?
Imperialer Offizer 88B 4 Apr, 2022 @ 1:58pm 
how about some repulsor that you can use in very early state?
Morthwyl 17 Dec, 2021 @ 9:02pm 
Yeah they work fine
blaze214263 17 Dec, 2021 @ 12:36pm 
Will it work with the current game version?
Morthwyl 5 Oct, 2019 @ 9:46pm 
lol

Still, super impressive.
Pitti  [author] 5 Oct, 2019 @ 4:39pm 
oh^^ well then imagine people even wanted an op version :D
Morthwyl 5 Oct, 2019 @ 2:13pm 
I'm using the normal version XD
Pitti  [author] 5 Oct, 2019 @ 11:09am 
Well of course it is intentional, it is the requested OP-Version (Overpowered Version). They are supposed to feel like the infinitly strong repulsors in star wars which can stop ships without thrusters.
Morthwyl 5 Oct, 2019 @ 10:24am 
Much fun.

Not sure if it was intentional but these work better than actual thrusters, I've totally removed all my 30+ in all directions for 1-4 of these in all directions.

I have a hotspot surfer(Superfast ships made to get between points ASAP) with 8 and it hits 100mps within the second of clicking the movement key.
Pitti  [author] 5 Oct, 2019 @ 7:32am 
yeah, they are even stronger there, because there is gravity and i wanted the star wars feeling of big ships in the atmosphere
Morthwyl 30 Sep, 2019 @ 5:06pm 
Do these work in atmo?
Pitti  [author] 27 Sep, 2019 @ 5:04pm 
@Firebringer4 x10
Firebringer4 25 Sep, 2019 @ 1:59am 
how much a difference are we talking? 2 times? 4 times?
Gufo10 5 Jun, 2019 @ 6:05am 
what direction is the thrust output?
_McMr_ 18 Apr, 2019 @ 12:45am 
Would the repulser work as forward thrust? Building a dreadnought and I built massive thrusters but I can't get a thrust I am happy with
egg 27 Nov, 2018 @ 7:49am 
They work fine for me
Pitti  [author] 27 Nov, 2018 @ 6:15am 
Are the blocks still working?
AngelMarc 26 Nov, 2018 @ 2:51am 
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: [Star Wars][OP-VERSION] Modular Repulsor Lifts, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
egg 12 Oct, 2018 @ 12:36pm 
Thanks