Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Definitive Edition
Počet komentářů: 487
KumaSan 21. dub. v 6.05 
Might be weird but i thought the Heaven's Fury Paladin spell had been deleted but Gareth casts it occasionally , is there a way to create the spell or to buy? Because i've dropped it once and i forgot how? Mirana doesn't sell it even in lvl 20 + Arx...
Naichi 4. říj. 2024 v 11.11 
Why do new skills have very low damage? Like 5-7 damage at most
ChucSon 29. srp. 2024 v 21.34 
cant find y mira
Xustom 18. srp. 2024 v 7.24 
@leakonalucard
They do work. You have a button on the top left with coins as a symbol. You have to click on that.
laekonalucard 30. čvc. 2024 v 18.26 
hi i dont think the traders work, they only have the option to end the convo and nothing else
Dęąth Viper 28. čvc. 2024 v 20.39 
Hey I added you. If you wouldn't mind showing me how you made those effects I would appreciate a bit of help
kabel 17. čvn. 2024 v 13.28 
my new skills arnt popping up anymore idk whjy it was working fine on geforce now at my girsl thne i come home on my pc and now the skills dont appear
Mibib 18. kvě. 2024 v 6.18 
Unique items like Frostmourne and the Wand of Shackles do not appear. Can this be fixed?
Vulture 21. lis. 2023 v 0.08 
How the hell do I get rid of the book?
Sever 24. zář. 2023 v 13.08 
Disregard my previous post, please. It seems there is a conflict with Cleric's Warfare Expanded. If I don't have that mod enabled, then Tiger Stance works just fine.
Sever 24. zář. 2023 v 12.45 
As was mentioned in a post a little earlier, my monk isn't initiating unarmed combat with Tiger Stance either. The buff icon flashes briefly, and the "New Skill: Stunning Fist" pop up appears but my monk never enters the stance.
DeMOiX 8. zář. 2023 v 8.18 
Does AI use new spells/skills?
Wind Wolf 27. srp. 2023 v 8.21 
Boy would I like to have a separate mod for each of the classes.
Giveth 20. srp. 2023 v 16.33 
Hey if you're still working on this mod, I would really like an option to disable the vendors and instead have the skillbooks distributed to vanilla vendors. Looking over some of the comments on balance I agree with big time also.

Nitpicky thing as well but it would be cool if the skill icons could have that slight 'frayed' effect like vanilla skills do. I'd be happy to do that for you
Laxusthunder 19. čvc. 2023 v 1.38 
Are the suppliment skills available to the player? Can't seem to find vendor selling the skillbooks
iuser2011 12. čvc. 2023 v 8.01 
@RzRTelhalm
It's easy to make abilities balanced, you just need to use numbers from similar vanilla spells. For example, Death Grip could have damage like Mosquito Swarm and cost 2AP, or like Infect and cost 3AP. This way it would be balanced(Vitality damage dependancy should be removed of course; or changed to attribute bonus, see below).

Seems abilities with Vitality as damage deciding factor(but without Bloodletting effect) have wrong description: it says there are bonus from attribute. Tested on Death Coil and Hammer of Judgement: no bonus from INT and STR respectively.
iuser2011 11. čvc. 2023 v 7.28 
@RzRTelhalm
"Kaya is supposed to look like that" - without part of legs? Well...

"Balance is off with most spells, yes" - and? Maybe some changes in order? For example, those fire damage abilities could and should be in line(more or less) with vanilla fire spells, right?

"Why shouldn't a defence-oriented character be able to deal damage?" - because to do *serious* damage, we need to develop certain attributes and skills. And it's not Constitution. We intentionally sacrifice character toughness. And get damage dealer instead of tank: more fragile, but more dangerous offensively.

"build expression" - all I'm saying, Vitality is just unrelated to damage calculation. Just unrelated. And that's how it should be.

P.S. Tank in vanilla game actually can do serious damage thanks to 2 abilities: Bouncing Shield and Reactive Armor. But this completely unbalanced thing on Larian heads. I'm as player just don't want to see another one from mods. So I'm offering feedback to mod's author(s).
RzR⁧⁧Telhalm  [autor] 10. čvc. 2023 v 12.43 
@iuser2011
If I recall correctly Kaya is supposed to look like that, unsure about the other[s].

Balance is off with most spells, yes.

Why shouldn't a defence-oriented character be able to deal damage? Seems silly to me in a game about "build expression" that you'd want to pigeon-hole.
iuser2011 10. čvc. 2023 v 10.16 
@author
I'm testing the mod while in Arx. Problems discovered so far ->

1) Your trader Kaya Spellsong have empty space from knees and down. Also one Paladin archer(near Mysterious Trader in cheese) also has this problem. Other Paladins seems OK. (Tested on vanilla game with only Core+Battle Pack mods enabled.)

2) Offensive abilities sold by Mirana seems very overpowered: Shield Glare, Hammer of Judgement, etc.

3) What a strange idea to link damage of abilities to our Vitality. What has Vitality to do with damage? There is absolutely no connection. Vitality is Vitality, it's very important stat itself, no need to make it damage deciding factor. Also this idea is unbalanced, because it means that defence oriented character with very high Constitution and therefore high Vitality could still do high damage. Does it seem right to you? it shouldn't, if you care about game balance...
Antek 1. čvc. 2023 v 4.33 
this mod is compatible with divinity unleashed?
ZhangJao 25. čvn. 2023 v 19.27 
It seems like the Mantra of Retaliation from monk isn't countering melle attacks, tested in a few encounters against melle oponents
敏捷女特务 4. čvn. 2023 v 17.06 
Hello, first of all, thank you for your mod, but now I found that if Feenex Battle Pack and Conflux are used together, there will be a glare bug in the screen light and shadow
Feenex  [autor] 4. čvn. 2023 v 15.36 
@itachiuchiha.helama Yea absolutely, go ahead.
Jorge Russo 2. čvn. 2023 v 15.14 
Hello Feenex, I'm translating this and the other two Battle Pack Mods into Portuguese, I would like your permission to be able to post them here in the workshop when they are completed
Priscilla.Json 1. čvn. 2023 v 19.39 
Taunt ignoring armor needs to make its range touch, or just make it resisted by physical. I love losing an encounter because I got taunted from 50 miles away and provoked 6 attacks of opportunity.
Vond 9. kvě. 2023 v 21.15 
The fact that provoke can be applied regardless of armor has become extremely op, Magisters tend to use it too often, making many battles extremely annoying and forcing to use not so cool strategies
Ghelzac 11. dub. 2023 v 23.47 
@SLEEP probably cause u use controller the trade button doesn't show
CheezBallz 21. bře. 2023 v 23.12 
It's specifically Cleric's Warfare Expanded that messes up this mod's monk stances. I commented on that mod too.
CheezBallz 21. bře. 2023 v 8.33 
Are you working on fixing incompatibility with Cleric's class mods?
CheezBallz 21. bře. 2023 v 5.53 
My Monk won't initiate unarmed after using Tiger Stance. She just has no weapon.
@SLEEP 18. bře. 2023 v 23.45 
Hi, I talk to the trader and I can't do anything with them I only have "end" as an option.
Seth 6. bře. 2023 v 6.57 
As connorsimpson31 reports below I'm not seeing any of the unique items that spawn on the ground or objects in game. I'm only seeing the few uniques that spawn in chests or on mobs.
kmcsjr 4. bře. 2023 v 23.10 
@RzRTelhalm Found a bug I'll beg you to fix. I cast Tornado on the deck of the lady vengeance after the stance that gives you a 75% chance to generate elemental fury. Your sellers went aggro with no warning. I tried running away, but the fight was on with everyone else on deck :-(. Tornado shouldn't anger anyone. Totally my bad for not doing a few saves. Lost 3 hours of completely redoing characters. Going to bed lol. Can you give it a look?
Escrima 19. úno. 2023 v 9.59 
Some of the spells need script extender so if you're on mac like me, sometimes game crashes. You can deactivate enemy spells to solve this problem.
connorsimpson31 9. úno. 2023 v 1.41 
None of the unique items show in game for me but the rest of the mod works fine. Anyone know why this would be happening?
Sinyma 23. led. 2023 v 17.26 
Love all of your mods and classes, wanted to point out an odd interaction between 2 mods however, the unarmed weapon from the monk stances gets instantly deleted as its created, if the player has Cleric's Expanded Warfare mod going, not sure why because there shouldn't really be any overlap, but I made a fresh game with just these 2 mods active and it happens. Wasn't sure if this should go in bug reports or not, or if its even something to do with your mod or Clerics.
Joro.Pomidoro 16. led. 2023 v 12.03 
@cerda for me traders also don't work, anyone know solution?
kmcsjr 7. lis. 2022 v 18.19 
does natural harmony affect elemental spells from the base game? does it affect wand attacks?
Nou01 9. zář. 2022 v 10.48 
do the mods described work with divinity unleashed?
TreSPassR 4. zář. 2022 v 6.04 
Question about the conjured bow skills. I'm level 14 now and have been changing my points around for testing these bows. With 35 int and 7 ranged, I'm getting about 46-57 listed damage on the bow screen. Is that correct?
RzR⁧⁧Telhalm  [autor] 30. srp. 2022 v 13.16 
@WildWolfx007 MonkClass_e533f740-990e-47aa-8ed9-3534f52c4f01
WildWolfx007 30. srp. 2022 v 3.34 
Anyone knows the name of the file (.pak)?
Cerda ;) 3. srp. 2022 v 8.43 
traders not working? they show no text when i talk to them
Ghrin 15. kvě. 2022 v 12.34 
Hey, just curious, but what is the Frostdyne item ID? A friend and I want to spawn it in for dual wielding
Briteboy 24. dub. 2022 v 1.23 
Is this Mod compatible with Divinity Conflux mod and other Odin overhauls? Readings description, especially in regards to gameplay difficulty, sounds like there may be some overrides. Just wanted some clarification as I have put a lot of time into character planning with my existing mods.
Alcade 9. dub. 2022 v 22.56 
Question about the mod: Can your Companions that are NPCs? I'm playing a solo run and just have one extra companion and was curious if they can get the modded classes as well?
Arcaneshield 8. led. 2022 v 16.31 
I'm a bit confused. Is the Eldritch Knight an improvement over the Duskblade or another alternative magic fighter class?
violetaz 3. pro. 2021 v 7.56 
Does anyone know how Soul Shacked and DU interact? I notice that Soul Shackled doesn't incapacitate, but does it still apply "cooldowns don't reduce for the duration"?
Oni67 27. lis. 2021 v 14.01 
Since it looks so good, I wanted to ask. What is the armor that is depicted on the character creation for the Eldritch Knight? The fully purple fancy armor. I can't seem to find it anywhere
BajaBlast 19. lis. 2021 v 23.28 
subbed to this mod and realized the file is named monk class instead of battlepack