Killing Floor 2

Killing Floor 2

KF-TF2_2Fort (Open World)
39 Comments
Pokerman  [author] 15 Aug, 2024 @ 3:03am 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
crit. 10 Aug, 2024 @ 5:44am 
why are the sounds so loud? i got earraped by announcer
{ST}jkcrmptn 7 Jun, 2024 @ 2:27pm 
Hey its been awhile since you made this but how did you port the geometry from source?
OreosJermapukedonhismother'sbed 24 Aug, 2022 @ 2:28pm 
you are legend
musicshootout198 9 May, 2022 @ 12:49am 
can you do suijin map? this is actually my question to be honest
Pokerman  [author] 6 May, 2020 @ 10:30pm 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [author] 11 Apr, 2020 @ 11:42pm 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11 Apr, 2020 @ 11:30pm 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE 16 Dec, 2019 @ 12:56pm 
i like it .nice job mate!
NEXT 8 Dec, 2019 @ 8:54pm 
thx! nice Work!
Pokerman  [author] 8 Dec, 2019 @ 6:32pm 
okay.
NEXT 8 Dec, 2019 @ 10:05am 
It takes too long to carry a tablet 5 times
I hope 3times
Pokerman  [author] 25 Nov, 2019 @ 11:30pm 
2019/11/26 HotFix :

Reduce total orbs from 106 to 80.

Pacman Mission 1 requires 30 (50 formerly)

Pacman Mission 2 requires 70 (106 formerly)

And change some Orb's location, make it easier to find.
Pokerman  [author] 25 Nov, 2019 @ 10:17pm 
I forgot another changelog :

5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)
Frostbite* 25 Nov, 2019 @ 8:09pm 
best custom obj map out there:)
Pokerman  [author] 24 Nov, 2019 @ 9:21am 
2019/11/25 Changelog:

1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.

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3. Adjust ammo crate's respawn delay :

A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.

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4. New Objective Mode!

Total 11 waves, every wave use custom style objective.

Note: this one still has burning dispenser, however the damage reduce to 4.
missing.trigger 18 Nov, 2019 @ 2:06pm 
Those servers play KF-killbox 24/7, Cursed - CФꊰꊰɨɲ$
⛧Aberrant⛧ 13 Jun, 2019 @ 8:46pm 
when are the kf2 tf2 2fort idle servers coming out?
Strayfe 18 Apr, 2019 @ 9:36am 
Map would be so much more playable if it didn't have the earrape custom sounds.
Pokerman  [author] 5 Nov, 2018 @ 8:48am 
2018/11/06 increase the respawn delay of all ammo crates.
FuscusNight 27 Oct, 2018 @ 2:14am 
@Eugene You mean the best TF2 map ever, 2fort 24/7 servers <3
Sgt.Raccoon 21 Oct, 2018 @ 8:40am 
Whooo release version! Thanks for updating Pokerman.
Pokerman  [author] 21 Oct, 2018 @ 12:26am 
*You still can complete the mission if you are the user who touch the suitcase on the table.
Pokerman  [author] 21 Oct, 2018 @ 12:24am 
*Knowing Bug*

In Multi-player situation, the suitcase will not drop or swap user when player die or complete mission.

Suitcase game working well in Offline Solo situation.
PJthePlayer 20 Oct, 2018 @ 6:57pm 
Wish it was the real 2fort (TFC)
Undead Pastor 20 Oct, 2018 @ 5:44pm 
literally the worst map(except turbine) Why would you do that?
Pokerman  [author] 20 Oct, 2018 @ 10:10am 
2018/10/21

Workshop has updated to Release Version.

Screenshots updated.
ThinkinBoutDemBeans 19 Oct, 2018 @ 5:10pm 
i loveeeeeeeeeeeeeeee tf2:steamhappy:
koda 19 Oct, 2018 @ 3:54pm 
okay
manolito 19 Oct, 2018 @ 7:25am 
:)
GenderfluidPuppyGirl 18 Oct, 2018 @ 9:38pm 
Awful map



I love u
Maralva ⛧ 18 Oct, 2018 @ 12:41pm 
I was about to say
this mate made a well lit kf1 map
and i realized wait no its kf2
oh well still fckin' great mate
MotoNoKiwamiBaboshiShaalaBanana 18 Oct, 2018 @ 9:24am 
Nice!!
Gram Tokers Count Doinkula 18 Oct, 2018 @ 7:07am 
great work, now I can express my hate forthis map in 2 games
Pokerman  [author] 18 Oct, 2018 @ 6:19am 
Today's update - Blue underground base has light now.

https://imgur.com/a/MSTajFO
ZioMcCall 18 Oct, 2018 @ 12:43am 
I can already see the trolldier killing the snipers in the balcony : , )
PapaSkwa't 17 Oct, 2018 @ 8:12pm 
Really amazing job
Jazz 16 Oct, 2018 @ 5:22pm 
Good job, looking forward the release!
Max's.Will.It 16 Oct, 2018 @ 8:06am 
Haha it was slick of you to use intellingent as special effect againt the zeds it funny went they look like having a seizure.