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1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
I checked the normal wave setting, there's no option to check the volume channels :(
I foresee players complain the room ambient being too loud.
It's actually not very quiet in TF2 :(
Therefore....
I will planning to add a button which can turn off all room ambient.
However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
I hope 3times
Reduce total orbs from 106 to 80.
Pacman Mission 1 requires 30 (50 formerly)
Pacman Mission 2 requires 70 (106 formerly)
And change some Orb's location, make it easier to find.
5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)
1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.
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3. Adjust ammo crate's respawn delay :
A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.
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4. New Objective Mode!
Total 11 waves, every wave use custom style objective.
Note: this one still has burning dispenser, however the damage reduce to 4.
In Multi-player situation, the suitcase will not drop or swap user when player die or complete mission.
Suitcase game working well in Offline Solo situation.
Workshop has updated to Release Version.
Screenshots updated.
I love u
this mate made a well lit kf1 map
and i realized wait no its kf2
oh well still fckin' great mate
https://imgur.com/a/MSTajFO