RimWorld
RT's Weapon Pack Reloaded (1.0)
84 σχόλια
Solid 9 24 Φεβ 2020, 15:23 
awesome cant wait
ColOddball27  [Δημιουργός] 19 Φεβ 2020, 14:34 
Will likely be updated for version 1.1 in the next few weeks unless a desire for a 1.1/1.0 split similarly how the B19 version is still available.
ColOddball27  [Δημιουργός] 22 Δεκ 2019, 10:02 
Updated Chinese Localization Files with AncientRules updated documentation :steamhappy:
Rayforward 20 Δεκ 2019, 23:17 
God bless you for not using my previous documentation.

I found that I have uploaded a wrong file (actually the help document was made for "simple siderman")

Now I have maintained the Chinese documentation for the RT weapons and added the missing "rt_researchprojectdefs.xml" file

Thank you very much for taking time out of your busy schedule to maintain a good MOD for all players

Wish you Merry Christmas in advance:steamhappy:
https://send.firefox.com/download/a837ae3c6e628c59/#YIwB0aAgWRgKidN4YbNtQw
ColOddball27  [Δημιουργός] 20 Δεκ 2019, 20:20 
@ancientrule is it possible you can send another link to the Folder, ive been kind of busy the past few weeks but the Holiday break should allow me to get it added
mimpey 19 Δεκ 2019, 18:08 
Is there anybody else experiencing ammo descriptions having text that look like error codes? It started happening in my game a couple days ago and I can't seem to get rid of it by moving my mod load order around and was wondering if I was the only one...
Rayforward 13 Δεκ 2019, 7:27 
Hi, your version of RT MOD is very popular among Chinese players (thanks for the Chinese localization files it has), but I find there is a catch: the help documents are not translated, which is a little bit of a problem for us non-native English speakers to enjoy this excellent MOD. I tried to add a Chinese version of the help document to the Chinese package of this mod (adding a "Concepts. XML" file). Can you add this file to the mod at a cost of a few events? I've uploaded my archive and all you need to do is replace the original "ChineseSimplified" folder. Thank you very much for your contribution to the rimworld community:cozyspaceengineersc:
https://send.firefox.com/download/85f885ce7ba1b942/#NF3t0QJ25AsbyuM0150KhQ
ColOddball27  [Δημιουργός] 10 Νοε 2019, 13:28 
@onethousadwq Well its a sniper rifle and its only capable of fire semi automatic so 3 round burst didnt make to much sense
onethousandwq 10 Νοε 2019, 12:51 
@ColOddbal27 The sniper rifle SVD only shot once now...
theevilblackcat 13 Ιουλ 2019, 2:34 
@ColOddbal27 Wel, I see. l thank you for the mod and the afford. Really enjoying it.
ColOddball27  [Δημιουργός] 13 Ιουλ 2019, 0:06 
@theevilblackcat Ah my statistic sheets a bit out of date might be doing a bit of balancing over the weekend
theevilblackcat 12 Ιουλ 2019, 21:51 
@ColOddbal27 According to the description on the Weapon Assembly table it does 25 damage. I have not made the weapon yet. I need more steel atm.
ColOddball27  [Δημιουργός] 12 Ιουλ 2019, 9:12 
@theevilblackcat the L96A1 does 50 damage
theevilblackcat 11 Ιουλ 2019, 3:00 
The sniper rifle L96A1 requires 1167 work, 130 steel, 5 components and every stat is worse than Steyr SSG 08 which requires only 917 work, 120 steel, 4 components. Was that intentional?
ColOddball27  [Δημιουργός] 7 Ιουλ 2019, 13:36 
@Im a Fascist I think he ran out of free time and the last few updates changed how large amounts of the code for this was put together
I'm a Fascist 6 Ιουλ 2019, 22:45 
Did the original creator quit modding or smt?
stk2008 22 Ιουν 2019, 0:59 
Lol I am an numpty I see now yeah.
Hey it was late :p.
Thanks
ColOddball27  [Δημιουργός] 22 Ιουν 2019, 0:01 
@stk2008 Because you have only researched the Weapon Assembly table you need to research the other techs connected to it to unlock the weapons of said tech for crafting.
stk2008 21 Ιουν 2019, 15:15 
hi there ummm how come its empty :(?
https://i.imgur.com/LvGBZNN.jpg
https://i.imgur.com/Ws8ixJx.png

Thanks :)
RoronoaDroagon 6 Ιουν 2019, 13:47 
yeah, no, deffinetly, always crediting the original and the ones updating it.
1-3 days more and it might be up, will be doing testing about the weapons first before i release it.
ColOddball27  [Δημιουργός] 6 Ιουν 2019, 12:14 
Sure but, can you also credit RT for all the Artwork, I just reworked the code to get it functional again
RoronoaDroagon 5 Ιουν 2019, 10:26 
Are you okey with that i use your version of the mod as a base for my CE version and ofcourse crediting you for your maintenence of the mod??
I'll be crediting the different parties.
RoronoaDroagon 2 Ιουν 2019, 19:50 
Okey, awesome.
I'm currently taking a look at possibly making either a CE patch or CE version of one of the two RT's versions, and i want to make sure that the base for it will keep on living and being updated.
And making new weapons are not the hard part but the part that takes the most time out of it all, it's rarely to make the pics that is the hardest ones.
ColOddball27  [Δημιουργός] 2 Ιουν 2019, 1:51 
Probably no new weapons I dont have the art skills like RT did to make the sprites. My main goal with this was to keep it functional and decently balanced
RoronoaDroagon 1 Ιουν 2019, 12:19 
will you keep on adding weapons to the mod or will you just keep it as it is and just keep it updated??
ColOddball27  [Δημιουργός] 24 Μαρ 2019, 17:19 
@Redmirez Made by me probably not, I could never get over how combersome CE was and the shakiness of its Development at times. Ive tried in the past with previous iterations of RTs mod but I could never really wrap my head around how it all went together.
Azrael 24 Μαρ 2019, 14:34 
Will there be a combat extended patch?
ColOddball27  [Δημιουργός] 8 Μαρ 2019, 12:11 
Apologies I haven't been able to answer for awhile but to my understanding there aren't any compatibility issus. As for stats I will cross reference stuff when I am back at my PC
Jmattspartacus 10 Φεβ 2019, 20:38 
As far as I can tell, this mod shouldn't conflict with anything @Natalo77 i'm running 200ish mods and it doesn't pop any errors that I've seen. That doesn't mean that it'll jive well with all of them though.
Natalo77 9 Φεβ 2019, 6:32 
Any Hard incompatibilities?
San-Kyu 22 Ιαν 2019, 4:17 
Hmm Is something wrong with my version of this mod? I believe I remember the compound bow having 36 range on my game. But the spreadsheet lists a range of 30.
Chuckmandoo 11 Δεκ 2018, 14:16 
I'm curious where the compound bow and tactical crossbow are crafted now
Kenny Dave 1 Δεκ 2018, 13:10 
@oddball: thanks. So I was being stupid :)
ShadyBhaz 1 Δεκ 2018, 12:18 
Thank you Oddball!
Big fan of ur mod!
ColOddball27  [Δημιουργός] 1 Δεκ 2018, 10:19 
AWM and the Barrett or manufactured on the Vanilla Advanced Fabrication Bench
Kenny Dave 1 Δεκ 2018, 7:41 
I don't seem to be able to manufacture Barrett M82s. Is this a bug or design? Or am I being thick?
ColOddball27  [Δημιουργός] 27 Νοε 2018, 9:39 
@Afrochad They were moved to the Smithies to lighten the bill load on the RT crafting table
ShadyBhaz 27 Νοε 2018, 8:34 
How come the Melee Weapons are not showing up on the green RT crafting table?
Dalton RickmanT.TV 19 Νοε 2018, 5:06 
can there be more detail please
ColOddball27  [Δημιουργός] 17 Νοε 2018, 20:59 
Had an update ready to go out today but for some reason im getting a Wierd "Service Read Only" error when I try and update, will try again tommorow
nextdayair 14 Νοε 2018, 19:19 
@ColOddball27 Thanks for the balancing update! I've been sooo excited for this.
Max200012 14 Νοε 2018, 6:02 
okay thanks
Mad Cube {~w~} 13 Νοε 2018, 20:16 
NVM I'm dumb it seems to work
ColOddball27  [Δημιουργός] 13 Νοε 2018, 15:24 
A large portion of the time I have seen the LVOA-C it is only capable of firing Semi-Automatic, while I recognize it can be configured to do Full auto I like where it sits right now
Max200012 13 Νοε 2018, 14:35 
LVOA-C's shooting mode now is only semi-automatic, but in real life they can shoot in full auto, could you fix that and change it into vanilla 3 shot bursts?
ColOddball27  [Δημιουργός] 13 Νοε 2018, 14:14 
Weapon Balancing Update is Out!
Mad Cube {~w~} 12 Νοε 2018, 2:15 
Can you make a patch for weapons tech?
Commissar [GSF] 10 Νοε 2018, 16:44 
ah, i think ive fixed it. mod load error with rimsenal
ColOddball27  [Δημιουργός] 10 Νοε 2018, 16:23 
No Incompatabilities to my knowlege
Commissar [GSF] 10 Νοε 2018, 16:14 
any known incompatabilities?