RimWorld

RimWorld

Dire Raids
143 kommentarer
Mlie 2. juni 2024 kl. 11:30 
Tucs 21. maj 2024 kl. 4:09 
Can you update the mod plz? :)
Killer Tamashi 14. maj 2024 kl. 19:38 
@FiauraTheTankGirl
That usually happens because there's pawn(s) in the raid that break the game, not nessairly the raid itself causing it.
I.e, outdated race mod makes any appearance of the race break the entire game, so it shows up in raid and does the same thing

If you have dev mode on you can 'fix' it by using the "clear area" function over where the raid appeared, which removes the bugged pawn(s).
FiauraTheTankGirl 24. apr. 2024 kl. 14:11 
Have an issue where this mod spawns a raid and the map starts blinking as well as pawns on the map stop interacting with well, everything, including bullets and swords and each other. It's funny until you realize yOU cannot continue playing that way.
WaKKO151 16. apr. 2024 kl. 19:31 
1.5? I got my brown pants on.
Tucs 16. apr. 2024 kl. 10:55 
plz 1.5 :)
(^-^) 16. apr. 2024 kl. 9:30 
1.5
Turambar 10. apr. 2024 kl. 3:34 
Any update planned for 1.5?
elĐeve 26. jan. 2024 kl. 19:30 
does these raids get compressed by compressed raids mod?
TheRockinTux 26. nov. 2023 kl. 2:44 
I like the idea of this mod but i want to adjust the settings to maybe just be a double size regular raid or so. Can someone explain the adjustable settings for the mod more precisely please? Great work.
Torres 17. juni 2023 kl. 0:39 
Hi there is there a way you can make the pods compatible with Expanded Roofing mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879451927

I just covered my base in thick stone roof akin to mountain yet the pods land inside my base breaking through the protective layer -_-
Zeppkf 30. apr. 2023 kl. 23:52 
love the mod but the junkers just coming in and bombing the fuck out of my base is just clowning me
GorsinatorV22 20. apr. 2023 kl. 13:56 
@ShadzMadz Yes it does. I checked it myself and the rating is a 4 (Everything Works)
KelTuze 24. feb. 2023 kl. 12:47 
I don't understand, it says "Russian" among the translations, but I only see English text in the mod's settings. Am I doing something wrong?
ShadzMadz 5. nov. 2022 kl. 14:52 
Does this work for multiplayer?
pyrce  [ophavsmand] 29. okt. 2022 kl. 19:39 
Updated to 1.4 -- the HugsLib dependency isn't updated but it does mostly work in 1.4. If it's not updated for a while I'll look at making it an optional dependency
Slip 28. okt. 2022 kl. 4:33 
Thank you for your work! Can't wait for the update :)
Moi Rot Tvoi Rot 27. okt. 2022 kl. 2:24 
ty for your work, waiting for 1.4
The Grapest 25. okt. 2022 kl. 15:40 
sweet bro im just happy you are still active in the community my dude. take your time.
SpookyBlush 25. okt. 2022 kl. 13:56 
Thank you for all of your work. You do great things for the Rimworld community.
pyrce  [ophavsmand] 24. okt. 2022 kl. 14:21 
1.4 work is queued -- give me a little time as there's lots of mods I supported and I don't have a lot of free time to patch these
Evono 21. okt. 2022 kl. 10:15 
1.4 planned?
cleaner475 18. okt. 2022 kl. 12:53 
Hi Pyrce, will you be updating this to 1.4?
pyrce  [ophavsmand] 21. apr. 2022 kl. 19:01 
Yeah, the game doesn't handle really large numbers of units well. Usually it gets better once everything loads and gradually more as units die in but it's just the game engine and not this mod specifically.
Rassmond 17. apr. 2022 kl. 4:01 
me likey, but my hardware not likey( two hundred ultratech members killed all my fps just by spawning on map
dirlewangalis 3. feb. 2022 kl. 6:58 
Thank you, the mod is good, yes. But not suitable for this playthrough :)
pyrce  [ophavsmand] 2. feb. 2022 kl. 18:55 
Yes you can remove mid game, no problem. It may complain if you remove it while a Dire Raid is still happening but otherwise it shouldn't care.
dirlewangalis 1. feb. 2022 kl. 12:02 
Can I remove mid-game? Does not seem to be in FAQ.
I know, there should not be anything too important not to remove, but I want to make sure, if the creator still responds.
tuk0z 30. nov. 2021 kl. 11:40 
@Robo7988 gg wp, I wasn't as resilient as you :} Next game, Dire Raid sent a 342 (tribal) raiders party to my 7 (still tribal) pawns' second base. Only this time had made preparations (aka the Great guinea pigs army) that wrecked the attacking army using THEIR firepower :o].
Dire Raid is the only mod I know of that can greatly challenge the experienced player using standard harsh scenario and without using immersion-breaking mods to e.g. multiply raid points (like Francis John did in the game he finished earlier this month).
Robo 24. aug. 2021 kl. 20:54 
@tuk0z There was a dire raid and a sapper raid occurring almost at the same exact time (Thanks Randy). I sent out a small kill squad to deal with the sapper but they were downed and the sapper breached the perimeter wall, which led to the massive warband enter through like a flood of ants and overwhelm my colonists despite wearing marine and recon armor.

So two of my colonists sacrificed themselves by drawing attention towards themselves for my five to evacuate via the drop pods, so a tale of a new colony begins, lol.
'Till then my new colony will hopefully muster the strength to take on the world and avenge the fallen then conclude the story. :-)
tuk0z 24. aug. 2021 kl. 7:17 
@pyrce Base wealth was slightly over 200k - Tribal - Loosing is Fun standard difficulty - mod Yayo 3. I stopped after we killed the first raid (20 mechs), as the 40+ mechs from (Dire) raid #2 arrived at our base... right when my 2 pawns who where rescuing comrads also arrived. So yeah, Dire raid helped Randy killed me. First time forever. Lessons have been learnt hopefully.
tuk0z 23. aug. 2021 kl. 6:02 
tuk0z 23. aug. 2021 kl. 5:10 
@Robo7988143 lol, unless your 15 tribals (ok, with 4 SMG) slave & non-combattants incl. are already engaged against 20 mechs (12 Centis) when a Termite, 28 Centis and what not Scythers & Lancers attack immediately.
@pyrce how would *you* deal with that, eh? I'm using default settings; have 3 potential allies, all at war with each other (can summon only one until earlier batch are all brain dead).
Robo 17. aug. 2021 kl. 16:08 
How to get your well established and wealthy colony of 30+ reduced to surviving evacuees of 5.
Babaloo321 15. aug. 2021 kl. 21:52 
Have you heard of Dire Raids? They're like regular Raids, but Dire.
pyrce  [ophavsmand] 18. juli 2021 kl. 13:15 
Updated for 1.3!
mojucy 24. apr. 2021 kl. 9:37 
I just read through the description and I was wondering if this is save game compatible. Seems like it would be as it's just a modifier but wanted to check
zinapple 14. mar. 2021 kl. 14:05 
开5倍入侵很容易死机
pyrce  [ophavsmand] 13. mar. 2021 kl. 22:34 
Love seeing Dire Raid pics :D You all should post ones that broke your bases!
Bud 9. mar. 2021 kl. 6:53 
the raid worked when i disabled the rimatomics tacs, i'll need more info and a duplicated glitch to be more helpful though
Bud 9. mar. 2021 kl. 6:28 
finally, from what i've noticed the raids seem to be doubling every time. i did goad them on once and didn't get the mood buff from it
Bud 9. mar. 2021 kl. 5:49 
the first dire raid worked fine, but then the rimatomics tacs and pre-emptive strike kept bouncing between eachother, when it was supposed to arrive the system would switch. gonna try turning one off to see if it helps
BirdOfPray 6. mar. 2021 kl. 22:16 
Best mod to try out my defenses and for my modded turret army. Thanks op
Paolini 15. feb. 2021 kl. 3:19 
This shouldn't work with Vanilla Expanded Framework i guess (since Sometimes Raids GO Horribly Wrong doesn't work neither)
Archotech 26. nov. 2020 kl. 21:46 
@Pyrce the issue is I have no clue what you're talking about. The things you say are also very conflicting

Description
"Is this another type of raid? No. In game terms this is a new Incident like Infestations, Mad Animals, and (formally) Tornados. It triggers independently as a Big Threat and reuses the Raids available while giving them bonus points to pick build enemies."

Your reply "it's a bigger raid that happens more rarely"

You could simplify the description and give us, you know, a clue of what you speak of. You could say it's a bigger raid. That's all thats needed mate...
pyrce  [ophavsmand] 26. nov. 2020 kl. 21:01 
Literally second sentence says:
> multiplies the points available for the raid to use in purchasing pawns
so yes it's a bigger raid that happens more rarely
Archotech 26. nov. 2020 kl. 20:54 
Ok so... can you explain what this is? I understand its rarer event and whatnot but is it just a larger raid? The description isn't very useful for getting information on what this adds is all...
Ataman 3. sep. 2020 kl. 2:40 
Can confirm it's fixed, thank you.
pyrce  [ophavsmand] 1. sep. 2020 kl. 21:26 
Ok should be fixed now