Space Engineers

Space Engineers

Formation System - Flight Follower
114 Comments
LexiTheFox 16 Mar @ 7:59am 
i tried offsetting it but it still keeps rotating the wrong way
LexiTheFox 16 Mar @ 7:54am 
i cant get this thing to work, i get it working but the ships end up rotating the wrong way
FHN 20 Jul, 2024 @ 1:29am 
Arbiter1223 thanks, that helped.
Pettmybuckets 19 Feb, 2024 @ 9:40pm 
looks like this mod might have issues with the new suspension types? keeps coming up with an error.
The Strongest Hobo 12 Feb, 2023 @ 7:27pm 
how do i select a leader
~WiFiCatGirl~ 4 Jan, 2023 @ 3:08pm 
I am pretty sure this works, although I'll try again and report back here.
Obiben27 24 Nov, 2022 @ 12:31pm 
this is great wish you didnt abandon it
Paxination 18 Sep, 2022 @ 10:02am 
Nvm im an idiot. pb was turned off on follower even tho it was telling me "READY"
Paxination 13 Sep, 2022 @ 5:02pm 
Disco429, how did you get it to work? Non of my ships will follow my leader. and i have the leader ship running the leader script.
DISCO429 5 Sep, 2022 @ 4:02pm 
Works for me as of today
Cigarette 3 Sep, 2022 @ 3:28am 
Yep, mod doesnt work any more saddly
Tommygunn 13 Aug, 2022 @ 8:06pm 
I assume this mod is dead?
skyles 17 Jun, 2022 @ 11:38am 
bonjour
premier fois que j'utilise vôtre script
le script leader me dit follow me je suppose que ses ok ?
sur le suiveur sa me marque ceci Caught exception during execution of script:Failed to parse CustomData settings.
Line 1: Expected [section] definition
at Program.Settings.Load()
at Program..ctor()
je doit faire quoi
merci
Menschweinhorn 12 May, 2022 @ 6:54am 
@Nighthunter Yes but the "error" also says "this is not an error, hit recompile" if thats the one you have
Nighthunter 25 Mar, 2022 @ 4:59pm 
I do allways get a error while starting the script, has anyone else this problem?
MrFox 2 Mar, 2022 @ 12:58pm 
How do you get them to fire at a target?
Arbiter1223 13 Dec, 2021 @ 5:05pm 
To anyone having issues with your follower ship(s) facing the wrong direction, after reading through the comments I have found that Legalrick2's solution worked for me. In your leader script, make sure to set the cockpit name in the script to the name of the cockpit/control seat you are using for the leader ship! If left empty, it will try to find the best seat to use as the base orientation for the follower ships, but sometimes it picks the wrong block. Be sure to also specify cockpit names in the custom data of the follower ships as well! Hope this helps. :)
Tiuss 5 Nov, 2021 @ 8:13am 
For those having issues with ship facing wrong direction - check your grid orientation. You can verify it by either seeing if your mirror planes behave as expected (red should be left-right, green top-bottom, blue front-back) or via debug menu if I recall. It might be that the script checks directions from the grid and not from remote control.
StarWarsGuy1010 16 Aug, 2021 @ 5:26pm 
Does anyone know why the ships keep on turning around and flying backwards despite the RC block facing forwards towards the front of the ship?
Backspace_ 23 Jul, 2021 @ 5:31pm 
can someone please help i dont think i understand how this script works
Diesel 16 Jul, 2021 @ 11:07pm 
Fantastic work on these scripts! Will be one of my most used now! Thank you for this!
avaness  [author] 24 Jun, 2021 @ 7:47am 
Yes
BewntCwispy 24 Jun, 2021 @ 6:17am 
So if I make a rover, Will this script make a flying drone follow it? Desperate for a answer!!!
Moto 31 May, 2021 @ 10:38am 
My ships fly sideways for some reson dose anyone know how to fix it
Rusted Droid 11 May, 2021 @ 7:55am 
I did try to use this as dynamic waypoint system for my tram cart but got exeption in script as i use maglev rail mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635163592
[TGG] DoctorHeisenberg 22 Apr, 2021 @ 10:18am 
can you make it so the ai turrets can still shoot enemies automatically
Kara Vaki 22 Feb, 2021 @ 11:24pm 
the followers seem to not go max thrust compared to the leading ship
I even set their max speed to max
avaness  [author] 6 Feb, 2021 @ 2:25pm 
Did you specify cockpitName? How many seats or remote blocks are on the ship?
Niceguygamer 8 Dec, 2020 @ 7:39pm 
ok thanks
avaness  [author] 8 Dec, 2020 @ 6:42pm 
Yes
Niceguygamer 29 Nov, 2020 @ 2:09am 
does this work on space?
Dragonmar 4 Nov, 2020 @ 7:42pm 
put blocks facing forward but follower drives sideways
0CT0! 26 Oct, 2020 @ 7:09pm 
bruh i felt so generous <3
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 11:32am 
nope
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 10:16am 
ahh wait i will try your attack drone script after reading on discord (sorry for so many texts)
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 10:06am 
and will the ships follow into hyper drive with you
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 9:21am 
im working with ARMCO ties and x-wings
[TGG] DoctorHeisenberg 17 Oct, 2020 @ 9:20am 
i done a test and they dont shoot at bad ships how to make them attack and then return to there original positions
Spite 1 Oct, 2020 @ 2:56am 
I really like that setting 0 0 0 offset feature only matching velocity!
avaness  [author] 29 Sep, 2020 @ 8:21pm 
Offsets should save correctly now.
FormulaZR 9 Aug, 2020 @ 3:17pm 
I've got the script working fine. And can change offset. But I can't seem to get the game to load with that offset. I suppose either I'm not saving correctly in the PB or not putting the offset in correctly in the Custom Data. Help?
Metallimies 21 Jul, 2020 @ 7:58am 
When i use stop command, ships stops and tray stay that coordinate (if i move ship its tray go back to last coordinate), how to stop script so that it will no longer tray control script
TheWonderer 16 Jul, 2020 @ 3:55am 
So how would i make it so the default is not 50 0 0 i have tryed to go into custom data and change it but that does not seem to work
Quickshadow10m 6 Jul, 2020 @ 12:40pm 
Can you attack things with this? Like can you lead a squadron of bombers into a fight?
pro100tv 4 Jul, 2020 @ 8:29am 
Works really good, great job! Also big thanks for github link!
Rjinswand 19 Jun, 2020 @ 5:47pm 
Fixed my rotation issue, it was picking up a passenger seat as the main cockpit, so i set my flight seat name to the main cockpit name in the leader script.
Rjinswand 7 Jun, 2020 @ 12:18am 
I have my follower ship moving and such, but its always facing the wrong direction, that being 90degrees anticlockwise. Is there a fix to this?
snyyzer 23 May, 2020 @ 10:15am 
hello
I have a problem, I put 2 identical ships with one the leading program and the other the follower program, I configure my position with starthere and as soon as I let the script do the ship will move to get into a position other than the one defined. I put all the requested blocks in the script but I can't find where the problem comes from
avaness  [author] 29 Apr, 2020 @ 11:13pm 
Major change! I moved the settings to the custom data of the program block. I will hold off on making this change to other scripts just in case there is any feedback. If you have feedback, the best way to leave it is using the discord linked above.
jackleyakul 14 Apr, 2020 @ 5:36am 
good morning! ok so i have just started using the mod.. im trying to figure it out. so i have my host set. my follower after starting just starts and flies back and forth over my host. i have tried using your follower script and the main script together.. i have separated and turned one off versus the other... but no matter what i do (outside of giving the stop command) it will not orientate to my host ship.