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I'll keep this mod around, since it's easy to update and because I think that some scripted battles and invasions still scale off of the battle difficulty settings.
I'll update the date later so the launcher will not show it as outdated.
Also, thanks for the kind words. And for teaching me about ... the different parts of an orchid!
It has turned out essential for my mod-collection, that aims to enhance AI performance while removing as much of their cheats as possible. Your mod worked wonders in concert with some select others to achieve that goal.
Feel free to check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2310437886
<3
At least that's how I interpret the "_kv_morale" table where the things related to morale are located. I might be wrong, of course. Or it's just not visible to modders. In TW:W I, AI cheats were even less moddable than right now.
Or do you mean it seems unfair on higher difficulties without the mod? Because then, when rallying chance is calculated, the AI gets +4/+10 to its morale value and the player gets -2/-4, which screws up the formula and helps the AI rally, while it gets harder for your units.
Just checked it again right now.
I'll update the file date, so the launcher doesn't show it as outdated. But the file itself is still fine.
While it may start I know of no way to easily verify it's actually working, which is why I'm asking.
Great mod.
So the old version was still fine and it just needed a new date to convince the launcher of this
This mod is a must for multiplayer and I am stuck without it in a coop campaign on very hard with my brother on normal. Campaign difficulty is fine but this mod is hugely important for the battles with there not being a separate slider for battle difficulty in multiplayer.
I hope that you are keeping well / safe. Thanks
See the previous comment page for more explanation.