RimWorld

RimWorld

Lesser mood debuffs
67 Comments
Security Cam #7  [author] 15 Jul @ 2:22am 
You're welcome! :)
kzr 14 Jul @ 7:43pm 
Thank you very much!
Jetwolf 14 Jul @ 2:56pm 
All class, thanks so much! :steamthumbsup:
Security Cam #7  [author] 14 Jul @ 11:42am 
The mod has been updated to 1.6

I've also completely rebuilt the mod to use patches instead of overwriting game files. This means it should now be much more compatible with other mods and less likely to break with future game updates.

All the mood rebalances you're used to are still here. Have fun!
Jetwolf 13 Jul @ 1:16am 
thank you for the communication :)
Security Cam #7  [author] 11 Jul @ 3:40pm 
Mod will be updated to 1.6 soon. I'd do it during Saturday but I don't have time at all during the weekend, so you will have to survive until Monday, sorry!

But you can try running the mod anyways. Chances are high that it will work fine, it just won't include any mood debuffs that could have been added with 1.6
Bob 11 Jul @ 12:13pm 
please update to 1.6 i cant live without this mod
kzr 11 Jul @ 10:13am 
Will this be updated to 1.6?
Daddy_Cake_Johnson 26 Sep, 2024 @ 12:36am 
My colonists have been bitching for months about everything and going into all kinds of breakdown until someone else does the job for them. Now they are finally doing SURVIVAL instead of school drama. I can't believe it.
Security Cam #7  [author] 24 Apr, 2024 @ 7:52am 
Mod has been updated to 1.5
Security Cam #7  [author] 14 Apr, 2024 @ 10:30am 
Yes, It'll be updated soon.
Mad_Hatter_Wins 12 Apr, 2024 @ 6:07pm 
This mod is no longer working.

Will it be updated?
Security Cam #7  [author] 4 Jan, 2023 @ 4:20pm 
The mod doesn't support DLC mood debuffs since I do not own any of the DLCs
Wolves Hero 4 Jan, 2023 @ 4:09pm 
Can't get rid of mood prisoner died by ripscanned from Biotech DLC
Security Cam #7  [author] 4 Nov, 2022 @ 4:43am 
I'd gladly make mod options possible, but sadly I barely know any C# language required to do this.
Last time I tried to do this with my other mod it didn't work (though I did manage to get the options to show up, they just didn't change anything)
stefm59 4 Nov, 2022 @ 3:35am 
First of all, thanks a lot for your good work.

I am playing a quick aging generational medieval run, which implies lot of deaths.
I have around 5-10 people dying each year, once I reached ideal population of ~50 pawns.
In that case, I found the mod debuff for death still too strong and/or too long, especially when it is adding up for several death + family ties.

A long-lasting solution would be to make all debuff parametrable in MOD menu (or is it already possible or in another MOD?) or proportional to dying pawn age.

Of course, i could also update my local XML, but it will be overwritten by next update...

Thanks a lot.
WaKKO151 30 Oct, 2022 @ 2:10pm 
your the best man
bvcx 25 Oct, 2022 @ 5:43am 
thx for the update.
Security Cam #7  [author] 22 Oct, 2022 @ 4:28am 
Mod has been updated to 1.4
Have fun playing!
Security Cam #7  [author] 22 Oct, 2022 @ 2:28am 
I will
ГлазОК 21 Oct, 2022 @ 7:23pm 
Please update to 1.4
catstroyer 5 May, 2022 @ 9:58pm 
@Goku Then why do I have both working together?
Security Cam #7  [author] 29 Mar, 2022 @ 5:25am 
Grim reality is more advanced from what I have seen. My mod is very simple in comparison.

As I said before, I haven't tested if both mods work together. They might override each other's mood debuffs depending on their load order and they might work that way, but I wouldn't count on that.
Jeremy Lin 29 Mar, 2022 @ 4:40am 
@Catstroyer author say it's not compatible
catstroyer 26 Mar, 2022 @ 11:28am 
@Goku why not both?
Jeremy Lin 26 Mar, 2022 @ 7:56am 
which one is better? this or Grim Reality for the immersivenessssssss?
Fieldox 1 Jan, 2022 @ 12:44am 
Thanks! Thought it was annoying that my colonist would constantly complain all the time, they're lucky to be alive at all... They're kind of ungrateful of all the work I put into keeping them alive XD
Volstrum 18 Aug, 2021 @ 11:24am 
Thank you for this mod!
It always annoyed me that your colonists would bitch about being in the cold and then PROCEED TO STAND OUTSIDE IN NEGATIVE TEN DEGREE WEATHER when they have warm buildings to do recreational stuff in. And the other stuff you listed. This mod is a godsend, thank you.
Goosey, the Whimsical 16 Aug, 2021 @ 5:33am 
Makes sense. Thanks
Security Cam #7  [author] 16 Aug, 2021 @ 5:03am 
Haven't tested it but it probably won't work since it modifies the same files.
Goosey, the Whimsical 16 Aug, 2021 @ 4:36am 
does this work with grim reality?
Security Cam #7  [author] 25 Jul, 2021 @ 12:36pm 
You are welcome!
Gewg 25 Jul, 2021 @ 11:26am 
Thank you Smelly Fish!!!
cynick 25 Jul, 2021 @ 6:55am 
No problems ) Delete mine from workshop.
Security Cam #7  [author] 25 Jul, 2021 @ 5:18am 
Update on 7/25/2021 2:15:57 PM.

- Added 1.3 support


@cynick Thank you for keeping my mod up to date during my absence!
Gewg 23 Jul, 2021 @ 9:05pm 
Worth a shot, thank you! :):lunar2019grinningpig:
cynick 23 Jul, 2021 @ 9:02am 
While author is idling I change files from v1.3 Might work as temporary solution.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2555074124
Gewg 22 Jul, 2021 @ 11:31pm 
Love your work. Love it so much I don't actually enjoy the game without it. Whingy whiny little bitch colonists suck. Hope 1.3 is coming soon!?
Security Cam #7  [author] 26 Sep, 2020 @ 1:50pm 
You are welcome!
Agron™ 26 Sep, 2020 @ 11:24am 
awsome, thank you :D
Security Cam #7  [author] 26 Sep, 2020 @ 7:40am 
This mod might help you then. All mood debuffs are weaker and shorter (most cut down by half) while all mood buffs are the same as vanilla.
Agron™ 26 Sep, 2020 @ 6:45am 
I'm looking for mod, which will make my colonist more like surival guys, then whiny bitches
Security Cam #7  [author] 19 Sep, 2020 @ 6:03am 
Updated to 1.2!
Wolf 19 Sep, 2020 @ 2:55am 
Thank you. :cozyspaceengineersc:
Security Cam #7  [author] 19 Sep, 2020 @ 1:47am 
I'll update it today, thanks for reminding me, completely forgot about it.
Wolf 18 Sep, 2020 @ 11:06pm 
1.2 plz
rhysk 1 Sep, 2020 @ 5:25am 
1.2 still works
iforgotmysocks 29 Feb, 2020 @ 12:13pm 
Thoughts_Situation_Social, Thoughts_Memory_Misc and Thoughts_Memory_Gatherings also had def property changes that might lead to doubled effects.
The git diff: https://pastebin.com/av70FGRn

I'll check out ur update, thank you! :)
Security Cam #7  [author] 29 Feb, 2020 @ 12:09pm 
Yup. It works now (and the debuff edit applies, previously it didn't)
Thanks again for the bug report!
Security Cam #7  [author] 29 Feb, 2020 @ 12:06pm 
Should be fixed now. I checked every file and edited them appropriately. There were some new mood debuffs I edited and indeed the 1.1 has that different animal bond text. I'll test if it still happens somehow, maybe I missed something in a different file.