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I've also completely rebuilt the mod to use patches instead of overwriting game files. This means it should now be much more compatible with other mods and less likely to break with future game updates.
All the mood rebalances you're used to are still here. Have fun!
But you can try running the mod anyways. Chances are high that it will work fine, it just won't include any mood debuffs that could have been added with 1.6
Will it be updated?
Last time I tried to do this with my other mod it didn't work (though I did manage to get the options to show up, they just didn't change anything)
I am playing a quick aging generational medieval run, which implies lot of deaths.
I have around 5-10 people dying each year, once I reached ideal population of ~50 pawns.
In that case, I found the mod debuff for death still too strong and/or too long, especially when it is adding up for several death + family ties.
A long-lasting solution would be to make all debuff parametrable in MOD menu (or is it already possible or in another MOD?) or proportional to dying pawn age.
Of course, i could also update my local XML, but it will be overwritten by next update...
Thanks a lot.
Have fun playing!
As I said before, I haven't tested if both mods work together. They might override each other's mood debuffs depending on their load order and they might work that way, but I wouldn't count on that.
It always annoyed me that your colonists would bitch about being in the cold and then PROCEED TO STAND OUTSIDE IN NEGATIVE TEN DEGREE WEATHER when they have warm buildings to do recreational stuff in. And the other stuff you listed. This mod is a godsend, thank you.
- Added 1.3 support
@cynick Thank you for keeping my mod up to date during my absence!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2555074124
The git diff: https://pastebin.com/av70FGRn
I'll check out ur update, thank you! :)
Thanks again for the bug report!