RimWorld
Haul Explicitly
Коментарів: 124
北方 23 лип. о 1:10 
we need you :steamthis:
苏格拉没有底 22 лип. о 7:13 
Update, plz <3
ferny 21 лип. о 7:41 
Don't use it with 1.5 heads up, def needs a recomp
Champion灬無銘 20 лип. о 5:20 
Update, plz <3
H.k Hunter 18 лип. о 0:20 
I need you:insurgent:
上善若水 15 лип. о 5:06 
Update, plz <3
Mutley 14 лип. о 10:18 
Update, plz <3
M4 14 лип. о 7:11 
why o7?
LZIM 12 лип. о 6:19 
o7
仲秋江 12 лип. о 4:47 
please
masoria 4 лип. о 12:12 
I love this mod, I hope you update it!
Tyrant 24 черв. о 9:07 
Will this be receiving an update to 1.6?
LZIM 23 черв. о 20:06 
@swaggy

They dont get removed when objects get placed (would be nice if that was added though), so in theory you need to ensure that they are removed prior to a pawn placing an item
masoria 23 черв. о 18:15 
This one is a godsend
swaggy 9 черв. о 9:57 
please add a setting to remove the blue anchor decals, they dont go away and its really annoying
Arthur GC 28 квіт. о 14:05 
+1 To the "chunk unmarking as a toggle" request.
emihead 14 квіт. о 2:14 
please make the stone chunk unmarking a toggle in the settings, i understand why you changed it but i strongly prefer the vanilla behavior
Error: String Expected, Got Nil 6 листоп. 2024 о 11:45 
Original haul explicitly updated! Thank you very much ::::D

This has got to be one of my favorite mods. Glad to see the original is back.
吱吱宸 2 листоп. 2024 о 19:35 
When using Haul Explicitly together with Stack gap, if multiple items are selected and hauled simultaneously, they cannot all be transported to the designated location.
Kirba 27 жовт. 2024 о 6:46 
Absolutely brilliant mod
W 15 верес. 2024 о 0:40 
i find a bug that if you give a book "Haul to" and the pawn take it to the bookshelf without doing that "Haul to", "started 10 jobs in one tick. newJob=HaulExplicitlyHaul (Job_1995522) A = Thing_Schematic309834 B = (171, 0, 181) jobGiver=RimWorld.JobGiver_Work " error will spam

im not sure if this come from 'while youre up' or this mod so i asked both side
likeafox  [автор] 18 серп. 2024 о 3:11 
@SimplePhysics that is the intended behaviour. The explanation of that is way too complicated for the comment section, and is addressed in the Un-marking stone chunks thread.
SimplePhysics 12 серп. 2024 о 12:40 
Thank you for the update! Minor issue, and I think this existed since 1.3 when I last used this mod, it doesn't seem to clear the haul status of some items like chunks after they've been hauled (not the anchor option) seen here: https://imgur.com/Gdryc1i

I have PUAH and Allow Tool also installed.
Timou 2 серп. 2024 о 6:44 
Thank you for 1.5 update. This mod is MUST HAVE by defoult
:Gifting:
likeafox  [автор] 2 серп. 2024 о 6:21 
And sorry for disappearing for so long, I will try to do better by you guys.
likeafox  [автор] 2 серп. 2024 о 6:18 
I have updated this for 1.5. If you are using one of the derivative releases from other users, I highly recommend switching to this version of Haul Explicitly as it should be more stable.
Data Tech 15 січ. 2023 о 15:51 
MMz 15 січ. 2023 о 15:44 
Update to 1.4 pls! You´re the man!
Timou 28 груд. 2022 о 12:49 
Update please 1.4 !
吱吱宸 25 груд. 2022 о 7:13 
1.4plz
fi9ate 16 груд. 2022 о 16:26 
I found this mod a little bit before 1.4, adds really neat functionality to hauling management. Hope you have the time/interest to update some time in the future.
Timou 9 груд. 2022 о 21:53 
Update please 1.4
VladiMatt 26 листоп. 2022 о 12:53 
I really wish Tynan would just pay you and integrate this functionality into the base game. It's absolutely essential for moving rock chunks away from building sites.
likeafox  [автор] 12 листоп. 2022 о 1:20 
Hyomoto thanks for correcting me. That will teach me for saying things without seeing for myself. But anyway, I am starting work on this mod now, will update you guys when it is 1.4 ready.
Hyomoto 3 листоп. 2022 о 18:38 
It is *definitely* not working in 1.4, and there's no reason to expect that it should/would. However, rebuilding it against the current assemblies *seems* to work, so updating it shouldn't be particularly challenging though I only tested it far enough to see that the gizmos showed up and did what they were supposed to.
High Rads | Nuka Cola 30 жовт. 2022 о 10:05 
Game breaking, seems to break ALL items(be it Stone Chunk or 6x Gold on the ground for example) UI gadgets at the moment.
Not sure if it's compatibility problem with some other mod, or just 1.4 'feature'.
Eloquent, My Dear 24 жовт. 2022 о 13:17 
Hoping for 1.4 <3
SkylerJames13 21 жовт. 2022 о 11:56 
love this mod, crossing fingers for 1.4 update
SZABLA 4 верес. 2022 о 15:15 
Very good thx
Selne 5 лип. 2022 о 17:55 
Nevermind, it seems to be a weird interaction with haul mined chunks, just removed that mod.
Selne 5 лип. 2022 о 17:45 
Is it intended that mined materials automatically have the anchor icon?
晓山alreShan 3 лип. 2022 о 2:53 
Emmmm.... This mod is totally unsuable in multiplayer.

Mods I using listed below
Version: 1
Name: a Try
Mods:
- Id: brrainz.harmony
Name: Harmony
- Id: ludeon.rimworld
Name: core
- Id: fluffy.modmanager
Name: Mod Manager
- Id: likeafox.haulexplicitly
Name: Haul Explicitly
- Id: rwmt.multiplayer
Name: Multiplayer
- Id: rwzh.chinesepack.multiplayer
Name: Multiplayer_zh
- Id: unlimitedhugs.hugslib
Name: HugsLib
- Id: rwzh.chinesepack.hugslib
Name: HugsLib_zh
likeafox  [автор] 10 черв. 2022 о 18:42 
@Signal, the anchor is the opposite of a "haul me" icon, actually. The anchor's purpose is to prevent the item from being automatically hauled to a stockpile matching the item type, as would normally happen. The rationale being, presumably if someone explicitly chooses a spot to haul an item to, they wouldn't want it to immediately after be hauled off someplace else (otherwise they would've used the vanilla "force haul" option). The anchor keeps it in place whether or not it's in a valid stockpile. You might be right that it could be more intuitive. Thank you for the feedback.
Signal 9 черв. 2022 о 19:05 
I gave this mod a quick try, mainly as an override for Pick Up and Haul's default behavior (which can be remarkably unhelpful if I simply want a pawn to haul a stack to a shelf two tiles away). I discovered that the mod doesn't support hauling to shelves yet. I do hope that you can get to that someday; it's a useful ability.

There's an oddity, that after a stack has been hauled, it continues to bear the blue anchor "haul me" icon. Presumably that's intended, but to me it's unintuitive, and having to click the stack afterwards to toggle hauling and clear the icon (because seeing it after it's been hauled bugs me) isn't something that I'd care to have to keep doing.

I decided that the mod isn't for me, but it has a promising idea, and I hope the author will be able to keep working on it, especially in regard to the future plans list. Cheers for a promising mod and its continued development.
CheeseWheelGuy 3 берез. 2022 о 1:07 
yes
Demonlord09 13 лют. 2022 о 0:29 
It seems mostly harmless after the blueprint is replaced by the actual object. The ballista it was showing up on is from one of the Vanilla Expanded mods, so if it is on their end I doubt they'll fix it anytime soon.
likeafox  [автор] 12 лют. 2022 о 18:43 
@Demonlord09 I don't think this issue is related to Haul Explicitly, because the error is occurring in RimWorld.PlaceWorker_TurretTop.DrawGhost() which runs BEFORE Haul Explicitly's postfix patch.

I am guessing from context this error appears when selecting a particular object. I think the right place to report this to is the author of that object, and they would be more suited to tracking down the issue.

In the meantime, since it is a graphical error, it should be safe to ignore while you continue playing, in my opinion.
Demonlord09 11 лют. 2022 о 21:01 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2750745177 <--- Red Error Spam

https://gist.github.com/a11e096ab4c836b2252c05b51ce278ea <--- Hugslib_Log

This was one of the mods mentioned, so I figured it was worth leaving this here. Any idea what could cause this Red Error Spam?
likeafox  [автор] 8 лют. 2022 о 12:45 
The update will solve the problem @SirDiesAlot29 and @Depraved Arachnophile were having. Please take any further discussion on that issue to the discussion threads.
likeafox  [автор] 8 лют. 2022 о 12:40 
I've just put out an update to solve an incompatibility with Rim-Effect: Core.