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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012420113
Hope it helps!
I apologize if you want to use this in the current game but can't.
open folder: Steam \ steamapps \ workshop \ content \ 294100 \ 1547692203 \ Defs \ TerrainDefs
and uses Notepad ++ to edit the path cost to a minus value, for example -1 running speed is 108% -2 116% etc
it should look like this:
TerrainDef ParentName = "FAFloorBase">
<Defname> FAFTechTile </ defname>
<label> Sensor panels </label>
<RenderPrecedence> 242 </ renderPrecedence>
<description> These incredibly advanced floor panels are actually in active communication with one another. Utilizing built in sensors and an integrated high speed network these "smart" tiles can detect and subtly react to being walked upon to always provide an optimal surface for rapid locomotion. </description>
<TexturePath> Terrain / Surfaces / Floortech </ texturePath>
<UiIconPath> Terrain / Surfaces / FloorTechIco </ uiIconPath>
<Pathcost> -7.2 </ pathcost>[/b]
I can't promise anything, but if you have a suggestion or advice please let me know!
If you'd like to upload a working version, just credit the original creator and I'll take mine down once you let me know!
It seems simple enough, maybe one day :)
It's in the vanilla game, disable building roofs or something along those lines.
In the mean time, I've updated the mod name. That's the best I can do.
I have little to no idea how to modify this mod, I've tried to make a few small edits and.. while they worked mostly, they threw up errors.
I really just reuploaded this with the correct version number.
If anyone more skilled would like to fully revive this mod just let me know, I'll send you what I've got, and take my version down.
It works if you do it like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
I'll make sure to fix that when I get around to playing again.
The RIMMSqoL mod fixes the issue with terrain capped at 100% speed (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457) .
You might want to switch the value of the path cost to -5, even though it doesn't work in the base game, you would get the benefits if you are using that other mod.
Because leaving it at -5 doesn't affect the base game (as far i have tested it), there is no real downside to leave it as it was.
So, if this helps anyone, go for it! And thanks for the mod Captain. I've always included it in my modlist since way back, one of my end-game goals to layout sensor panels all over my base.
Love the mod though, when I can get it to work right after trial and error ;p
Only if you delete, deconstruct, or have not built anything this mod adds.
If I had to guess given your reaction it is a mod conflict, and I'd probably lay to blame the Locks Mod.
Cheers :)