XCOM 2
[WOTC] Bayonets by Iridar
380 kommentarer
Iridar  [ophavsmand] 4. mar. kl. 7:32 
No.
Poker Penguin 4. mar. kl. 6:53 
Can you add these SPARK weapons?
Iridar  [ophavsmand] 12. jan. kl. 5:53 
Should work, yeah.
Remster1236 12. jan. kl. 5:04 
can I add this mid game?
Templar 6. dec. 2024 kl. 16:54 
COMPANY, WILL FIX BAYONETS!
Haydern 2. okt. 2024 kl. 6:41 
@Kinsect i have the same problem. Even reduce the drops, but a i still getting 2 or more per mission
Epic Dovahkiin 19. sep. 2024 kl. 1:19 
with the existence of these and under barrel attachments i'm surprised no one has made a Lancer from Gears of War yet
Enemy Post 27. juli 2024 kl. 23:51 
I did a playthrough with this, great mod. I enjoyed the tactical element of deciding when to do a bayonet charge, and the guns having knives on them is just fun in itself.
Kinsect 4. nov. 2023 kl. 16:09 
I turned the config's loot drop to false and I'm still getting them?
Iridar  [ophavsmand] 2. nov. 2023 kl. 20:14 
Yeah
Kinsect 2. nov. 2023 kl. 16:08 
Is their a config of sorts to disable the bayonet's from spawning in the loot pools?
Aquilio 23. aug. 2023 kl. 7:34 
Thanks for clarifying :steamthumbsup:
Iridar  [ophavsmand] 23. aug. 2023 kl. 7:28 
@Aquilio
The problem is that bayonet sockets are added dynamically and the offset is based on weapon's template name, which is not changed by XSkin.

Bayonets mod cannot tell the difference between a reskinned and not reskinned weapon, all it sees is the template name, whcih is not changed by reskinning a weapon. It's not a bug per se, more of an unfortunate interaction. There's not much I can do about it without reworking the whole Bayonets mod, so I'm afraid you'll just have to live with it.
Aquilio 23. aug. 2023 kl. 7:07 
Hi, I wanted to report a suspected interaction between the Bayonets mod and XSkin, related to socket offsets.
How to reproduce:
- Have a stock Assault Rifle equipped on a soldier (e.g. a conventional one)
- Attach a Bayonet to it in the Weapon Upgrade Menu
- Reskin the rifle using XSkin to a different modded bayonet config-compatible weapon (e.g. AK-15, NC Weapons or Resistance Firearms)
- The reskinned rifle will retain the bayonet with the same offset as the original gun, sometimes resulting in floating/clipping bayonets

This issue is not present when reskinning between vanilla weapons (Conv/Mag/Plasma Rifle).
Tested with minimal mod setup (only important ones such as Highlander/WSR) with framerate smoothing disabled, as well as before/after regenerating user configs.
Technical Difficulties 18. aug. 2023 kl. 20:00 
Aight, figured I'd ask just in case you had some specific preference. I've known some people who are really insistent that you do things one way over another.
Iridar  [ophavsmand] 18. aug. 2023 kl. 19:22 
@Technical Difficulties
Makes no difference to me.
Technical Difficulties 18. aug. 2023 kl. 18:40 
Since I haven't seen anyone else do it, I set up the .ini to work with pistols (including proper positioning). Should I just leave that in a discussion or something?
Iridar  [ophavsmand] 17. aug. 2023 kl. 22:41 
@Technical Difficulties
There could be a mod that adds them to TLP weapons, but I don't know for sure. But yeah, you can always add them yourself.
Technical Difficulties 17. aug. 2023 kl. 21:48 
Can these be applied to the weapons from the Tactical Legacy and/or Alien Hunters DLCs, or would we have to do that ourselves?
Iridar  [ophavsmand] 10. juni 2023 kl. 23:12 
@Soulfire72
This question should be directed at Mod Jam.
Soulfire72 10. juni 2023 kl. 22:59 
Playing with Mod Jam and LWOTC, but the item is not available in "Build items" despite the Stun Lancer autopsy saying it's available. Is this intended?
4rrakis 17. maj 2023 kl. 15:03 
Mod Jam covers that.
Neko-san 17. maj 2023 kl. 14:39 
@Iridar Can a compatibility mod be made for the LWOTC weapons?
It's jarring in gameplay when I can only really attach bayonets to the default starting rifles...
Iridar  [ophavsmand] 3. apr. 2023 kl. 0:03 
@zin
The bayonets wouldn't be available to most LWOTC weapons, particularly the laser and coil tiers. The damage also wouldn't be balanced.
Mechanically it should function, though.
zin 2. apr. 2023 kl. 22:22 
Hi, love your mods! Is this mod compatible with Long War of the Chosen?
Iridar  [ophavsmand] 1. apr. 2023 kl. 4:22 
Open up the config files for this mod. If there's nothing there regarding that, then there's nothing you can do.
Aonova 1. apr. 2023 kl. 3:43 
How would I go about the config for modifying whether bayonet skill can be used when disoriented/burning?
Iridar  [ophavsmand] 15. nov. 2022 kl. 17:46 
I don't take commissions and I don't do cosmetic mods.
X-COM 15. nov. 2022 kl. 15:37 
Iridar how much would you charge to make an armor pack? I'm serious, I have a decent budget and would like to buy some custom armor from you, and you can upload it here. I'll foot the bill so everyone can have this armor.
✨Frankster✨ 25. juli 2022 kl. 22:08 
I can't see the bayonets on the Assault Rifle.
CockMeatSandvich 24. maj 2022 kl. 9:08 
@Not Mike
Did you managed to get this mod work with LWOTC?
[CN]突击队队员 1. maj 2022 kl. 6:00 
you can use +STANDARD_MELEE_EXCLUSIONS= to fix.
you just need add

[StandardMelee.X2DownloadableContentInfo_StandardMelee]
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Conv
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Mag
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Beam
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Conv
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Mag
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Beam
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Psi

then no more UI error.
mod is compatible with this little XComStandardMelee.ini Config.
FreshGrape 15. feb. 2022 kl. 20:45 
This Bayonet is not for XCOM, for the GEARS!!
Mike 23. jan. 2022 kl. 21:20 
Holy cow i didnt know about that! thanks @iridar!
Iridar  [ophavsmand] 23. jan. 2022 kl. 21:08 
Mike 23. jan. 2022 kl. 18:58 
I do have a question though. I am using LWOTC and tried following your instructions to add bayonets to the laser guns series. Would it be

+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=LaserRifle_LW, TIER=LW)

It would be LaserRifle and the tier would be spelled LW right?
Mike 23. jan. 2022 kl. 18:51 
Thank you so much for this mod Iridar, I had fun making an assault only squad with a Templar leader.
holgerschlegel 9. jan. 2022 kl. 3:13 
@Parameter
The download has been removed because the translation is now part of the mod
Deutsche Mod-Übersetzungen
Parameter 9. jan. 2022 kl. 2:27 
@ holgerschlegel.

Thank you very much for your translation. Finally a mod that I don't need to translate. :)

Unfortunately I can't download your translation. I get the message: "The file is in the owner's recycle bin".
holgerschlegel 7. jan. 2022 kl. 9:14 
@Iridar
And here comes the German translation for this mod.
https://drive.google.com/file/d/1IpO2yVCM6TBxtqVk8N2avZn1smFZDapM/view?usp=sharing
Just in case you want to include it in the next update.
Iridar  [ophavsmand] 19. nov. 2021 kl. 19:33 
@SportyHeadShot
That's not the kind of problem that crashes the game, which you can easily test for by disabling the mod and trying to launch.
SportyHeadShot 19. nov. 2021 kl. 15:28 
The game crashes before loading, in the crash log report the only problem I can make out is that it couldnt load bayonet lighsaber model mesh
Iridar  [ophavsmand] 19. nov. 2021 kl. 1:41 
@SportyHeadShot
Is there an actual problem in-game?
SportyHeadShot 19. nov. 2021 kl. 0:43 
Im getting some bayonets error regarding a missing mesh for lightsabers?
Iridar  [ophavsmand] 7. okt. 2021 kl. 22:06 
@Valvatorez
No
Valvatorez(Cox Cable = awful ISP 7. okt. 2021 kl. 21:10 
@Iridar

Is there a way to add bayonets across weapon types instead of having to cut and paste a new weapon each time? (.i.e. (WEAPON_CAT=rifle) instead of (TEMPLATE=AssaultRifle_CV)
Sir George 2. okt. 2021 kl. 10:42 
this mod is great thank you
Iridar  [ophavsmand] 14. sep. 2021 kl. 23:11 
@Lux Manifestus

Sounds about right, but I'm not 100% sure.

https://www.reddit.com/r/xcom2mods/wiki/index/template_names
Lux Manifestus 14. sep. 2021 kl. 21:49 
I've been trying to create configuration files for a PA and CI bridge with little luck. What are the datanames? Bayonet_Classic and Bayonet_Ripper? Any help is appreciated.
Lux Manifestus 14. sep. 2021 kl. 14:18 
wow