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I have tried other solutions and they are not so universal or their active elements are too demanding. and not all are universal for both heating and cooling through a "single system"
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not the original update but it is really cool mod.
Exception ticking RH_MediumHeater1286012 (at (135, 0, 142)): System.IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at RedistHeat.CompMyGlower.UpdateLit (Boolean lit) [0x00000] in <filename unknown>:0
at RedistHeat.Building_MediumHeater.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
[...]
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__4()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
at Verse.GlowFlooder.InitStatusesAndPushStartNode (System.Int32& curIndex, IntVec3 start) [0x00000] in <filename unknown>:0
at Verse.GlowFlooder.AddFloodGlowFor (Verse.CompGlower theGlower, UnityEngine.Color32[] glowGrid) [0x00000] in <filename unknown>:0
at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Update()
Image link: https://imgur.com/eixs3mV
Dubs Bad Hygiene mod has remarkably similar cooling options that work pretty much the same.
The mod also comes with water and boiling mechanics for heating using radiators.
As a bonus you can turn off the hygiene aspect of the mod so you can simply use it for heating and cooling. You can do this by simply turning off the colonist's hygiene needs so they don't require bathrooms. (You cruel person you.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=836308268&searchtext=dubwise
RedistHeat: Equalize pushers 0 pullers 80
Verse.Log:Message(String, Boolean)
RedistHeat.Building_DuctComp:Equalize()
RedistHeat.Building_DuctComp:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
RedistHeat: Intake net result temp: 12.85478 with diff: 13 force: 16 temp: 32.78627 count: 29
Verse.Log:Message(String, Boolean)
RedistHeat.Building_DuctComp:Equalize()
RedistHeat.Building_DuctComp:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
...
Images of the ducts persist after having been removed.
It's not clear that the intake has to be on the opposite side of the cooler for it to work, otherwise weird things happen.
Small coolers are sucking 1000w of power, is that reasonable?
Anyway this error occured when I loaded my save and half the walls of my storage room got destroyed due to an issue where walls get destroyed when loading a save containing a bunch of items stacked on top of each other.
at Verse.GenGrid.Impassable (Verse.IntVec3,Verse.Map) <0x00009>
at RedistHeat.Building_Vent.Validate () <0x00073>
at RedistHeat.Building_ActiveVent.Validate () <0x0003f>
at RedistHeat.Building_Vent.Tick () <0x00062>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x00497>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Please delete the building base abstract you included in the mod. Overriding Core stopped being a thing since A17 or so.
Thanks in advance!
This could cause an incompatibility with other mods which depend on it or also override it. (which is a bad practice, see here [spdskatr.github.io])
theres also a visual glitch, that the ductwork pipes don't connect to each other - loading the game fixes thsi visual issue
- i've got multiple rooms with medium heaters that warm a room to 21°C ant vents for neighboring rooms. the neighboring rooms are at 16°C the rooms are so small the heater can easily heat both to 21
I'd leave a screenshot, but i don't think you can in the using steam comments.
This problem also occurs with the plumbing from Dub's Bad hygiene mod, but is less common.
No error messages are showing up, so i can't really diagnose the cause, except to sat that it's likely a mod conflict, since mod conflict's are almost always the root of all problems .