XCOM 2
Unrestrained clothes
19 Comments
pupujuku 29 Apr, 2021 @ 3:12am 
Is there any reason this shouldn't be working? It was working beautifully before, but after rejigging some mods to fix another issue, I unsubscribed and resubscribed to this one, and now it's like the item is not being created at all. I only have kevlar and resistance warrior kevlar as options. What could possibly stop it? Seems simple enough.
p6kocka 31 Oct, 2018 @ 3:25pm 
OK. Thanks
iKI10  [author] 31 Oct, 2018 @ 3:01pm 
@p6kocka, yes. This is strange how XCOM 2 engine handles negative hp bonus at items. Unfortunately, I don't know how to fix that. You can use negative dodge instead of negative HP. Modify the .ini appropriately. I suggest -50 dodge. With this 50% shot from enemy will be crits. It will indicate that is easy to seriously wound your soldier as it no protection.
Maybe later I will do this default. I currently testing balance influences of this decision.
p6kocka 31 Oct, 2018 @ 1:04pm 
There is something wrong with Unrestrained clothes HP nerf. Every time I end the mission the soldier with Unrestrained clothes gets flaged as injured even if he isn´t ijnjured at all.... I have to wait till he gets healed ...
iKI10  [author] 31 Oct, 2018 @ 2:46am 
@Lynx, just use appropriate legs and arms customization. Last two in list is from Resistance Armor. So you can use or Anarchy legs, arms and torso, or Resistance legs, arms and torso to make it look right.
2 utility slots is intended. I can just refuse to use second slot if you think that is unrealistic.
Lynx 30 Oct, 2018 @ 6:41pm 
Great stuff.Thx
The clothes come with 2 utility slots, is this intended?
Would be nice to keep them the same as kevlar.

Also the new outfits are great, but they dont match the anarchy children, is it possible to make them a single set with no customization, or tell me how to do it.
Thx again for a much needed mod.
iKI10  [author] 30 Oct, 2018 @ 3:35am 
Made update which fits most of the requests in comments.
Lynx 29 Oct, 2018 @ 4:33pm 
*ones
Just the unprotected
Lynx 29 Oct, 2018 @ 4:28pm 
Doh...What i meant was if you add the Tactical DLC clothes dont add the Kevlar one
Lynx 29 Oct, 2018 @ 4:21pm 
And make it unlimited too
Lynx 29 Oct, 2018 @ 4:19pm 
Ok after trying some more here are some sugestions:

-Keep the jump but restrict to ONE level only,if not possible remove
-Replace defense with dodge
-Remove the Kevlar set
-Allow if possible the adition of other clothes mods as full sets only to avoid strange mixings

Thanx
Lynx 29 Oct, 2018 @ 3:10pm 
Is there only one set? Once 1 soldier ues it, they disapear, can u make infinite please.
Also if you add torso1 and torso3 from tactical dlc would be great since they have no protection. Thx
Gas Head 29 Oct, 2018 @ 1:15pm 
Awesome idea! Also, would you consider adding "resistance armor" to this armor tier, since they look like plain clothes too? On another note, would you consider releasing a version which does not add the ability to climb walls without ladders? I find this somewhat "unrealistic".
Lynx 29 Oct, 2018 @ 1:12pm 
Hi great mod bud, prob the way most armor customization should be added to avoid unwanted mixes.
One request though, i cannot alter script, can you make one without spider man jumps please, for realism sake ;) Thx
p6kocka 29 Oct, 2018 @ 10:48am 
You have 3 options in loadout screen. Regular Kevlar armor, Resistance Warrior Kevlar Armor and Unrestrained clothes. (In fact there is also another one if you have the last DLC TLP armor)
B0atsMcG0ats 29 Oct, 2018 @ 8:42am 
Does this affect the item known as "Resistance Warrior Kevlar Armor," or somehow affect the customization options?
p6kocka 29 Oct, 2018 @ 7:37am 
One thing. There are only 2 options for legs. Shorts and those trousers on the picture. I don´t like to put them for my men. is there any way to add some other clothes?
p6kocka 29 Oct, 2018 @ 6:39am 
Thanks for makeing this. It sounds really interesting. Finally one of my soldiers will wear those clothes...
FREND 29 Oct, 2018 @ 5:49am 
Does Bruno Mars is Gay?